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报告翻译问题
(and yes i'm aware i coulda worded that better)
I wanted my pawns to wear something on the skin layer with the corset
from the rustic style above it, but just found out that's not an option
In all seriousness, I name it such in-case I make a normal "stylized body straps" later (Which is scrapped now bcs I got busy and lost the idea and motivation). Now it's stuck bcs it's funny.
https://rimworldwiki.com/wiki/Ideoligion#Styles
Sorry but after adding both mods, no collar or strap in the tailor bench or smithy.
Though the briddle appears in the tailoring bench.
What i am doing wrong ?
https://rimworldwiki.com/wiki/Slave_body_strap
FWIW I find the replace operation kinda confusing. It usually makes sense in retrospect , to the point I'd even see why it works that way - but it's never the first thing I try.
[code]
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Apparel_Collar"]/apparel/canBeDesiredForIdeo</xpath>
<value>
<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
</value>
</li>
</operations>
</Operation>
</Patch>
[/code]
Note that this is for the other mod, because that's what I had open at the moment. This one is also a bit larger, so I have to link a git instead [gist.github.com]
I think the error is harmless unless your save (somehow) has already set slave apparels as desired, but you can also delete the line in the patch's xml for now. It's MiscPatch.xml for Kinky Bodystraps and IdeoCollarPatch.xml for Stylized Collar.
Also @Collector: My mod doesn't add craftable style features.
On the one hand I feel like this has to be me (because otherwise I'd see someone else complain about it), on the other one, I don't see how this could not happen, and it happens if only this mod is loaded - see log [gist.github.com].