Jupiter Hell

Jupiter Hell

Quality of Life Improvements
44 条留言
Same_difference  [作者] 6 月 21 日 上午 8:17 
Glad there's not a bug, thank you for reporting even if it turned out not to be a problem
A. 6 月 21 日 上午 8:01 
oh, sh.. forget evrything I said, please. I gues I cant read (perk description)..
Yes, its work in enemy presence. Sorry >_>
Same_difference  [作者] 6 月 21 日 上午 6:22 
And this is happening after the second move with an enemy in sight correct?

Knowing the circumstances and if there are other mods involved was what I was after. I'll attempt to replicate.
A. 6 月 21 日 上午 6:05 
Well.. what details are we talking about? I tested it with and without other mods. Also, this is not a display error. If you use other acceleration methods, such as armor "Exosuit" or perk "Hellrunner", individually or all together, then the speed will be calculated correctly for everything, except dash, as if I didn't pick it.
Same_difference  [作者] 6 月 20 日 下午 1:15 
Thanks for the report I'll take a look. Any more details you can share A.?
A. 6 月 20 日 上午 6:22 
With this mod perk "Dash" is not working, on all levels (speed turn is always 1.0)
Mystic 4 月 14 日 下午 4:50 
Thank you for this great mod!
Canti 2024 年 8 月 24 日 上午 3:30 
Thank you!
Same_difference  [作者] 2024 年 8 月 23 日 下午 4:42 
Fixed Canti. Not sure why it occurred, but I've guarded against it.
Same_difference  [作者] 2024 年 8 月 23 日 下午 1:35 
Thanks for the report I'll investigate and fix
Canti 2024 年 8 月 23 日 上午 3:49 
Crashing because of modified Fire Angel perk when fighting archreavers spawned at Callisto Anomaly.

[code]
00:00:48.01 [TRACE ] no gfx blueprint for id = apply_bleed
00:00:48.01 [INFO ] Loading material data/texture/knight_demon_01/B/knight_horns_02... (21%)
00:00:48.06 [TRACE ] no gfx blueprint for id = cpiod_logger
00:00:48.06 [TRACE ] no gfx blueprint for id = sound_vis_enemy_helper
00:00:51.49 [INFO ] Lua: Using modded fireangel perk
00:00:51.49 [CRITICAL] lua::function_base::call : call failed - [string "kperk_fireangel:on_area_damage"]:19: attempt to perform arithmetic on local 'amount' (a nil value)
00:00:51.49 [CRITICAL] Abort called : lua::function_base::call : critical error!
00:00:51.49 [CRITICAL] in D:\a\1\s\nv\src\lua\lua_function.cc:74 (void __cdecl nv::lua::function_base::call(int,int))
00:00:51.49 [CRITICAL] Aborting...
[/code]
Same_difference  [作者] 2024 年 8 月 20 日 下午 2:13 
That is fix number 7 in the list Lemur57 :D
Lemur57 2024 年 8 月 20 日 上午 9:09 
Sounds awesome, and though I'm not at the point of using mods (no wins yet) just yet I do have a suggested inclusion. the EGLS can receive the perk for doubled mag capacity. Maybe that should be applied before setting the ammo quantity. Currently, in the base game, if you come across this combo it will result in 20/40 (I think, this was days ago) ammo on an unused EGLS.
bLOCKbOYgAMES 2024 年 7 月 16 日 下午 4:24 
Wonderful mod. Thank you.
eharper256 2024 年 7 月 10 日 下午 12:30 
Great fixes, they should all be vanilla.
Same_difference  [作者] 2024 年 3 月 6 日 下午 12:27 
I can't change the UI unfortunately derdyg
Same_difference  [作者] 2024 年 2 月 15 日 上午 9:04 
I'll have a think
derdyg 2024 年 2 月 10 日 上午 2:43 
Can you make it so that medusa's curse is removed when you get to 160 again using a med station? It just makes the UI ugly especially when you're playing endless and have gotten hit by the curse lots of times.
Same_difference  [作者] 2023 年 12 月 29 日 上午 10:12 
Added a few extra little fixes mostly around the EGLS
Jed D`Lagged 2023 年 11 月 19 日 上午 3:07 
@Same_difference Nice work on the fireangel fix!
Same_difference  [作者] 2023 年 11 月 13 日 上午 8:45 
Looks like a bug in aim which is core engine and not accessible to modding in a way I can see. Worth raising as a bug report bLOCKbOYgAMES
Same_difference  [作者] 2023 年 11 月 11 日 上午 10:38 
I'll take a look and see if I can work out why
bLOCKbOYgAMES 2023 年 11 月 9 日 下午 6:26 
May I make another suggestion? In dark areas, when you have the darkvision perk, the precision rifle often doesn't fire it's precision bolt when aimed, if the target is in the now visible 'dark' area.
bLOCKbOYgAMES 2023 年 11 月 9 日 下午 6:24 
@Same_difference. Wonderful fixes. Thank you. Great stuff.
Stargoat 2023 年 11 月 2 日 上午 6:00 
Very sensible changes, I agree with Mike that these should be rolled into Jupiter Hell proper!
Mike 2023 年 10 月 28 日 下午 12:02 
The dev should just put all this into the main game, great fixes.
Same_difference  [作者] 2023 年 10 月 22 日 下午 2:13 
Two more fixes added
茜打C.Da 2023 年 10 月 20 日 下午 7:41 
太厉害了,补强了很多弱势模块啊,谢谢!
Same_difference  [作者] 2023 年 9 月 29 日 下午 3:48 
Made FireAngel fix work better now should set everything in the line on fire, as long as it hits something on the way
Same_difference  [作者] 2023 年 9 月 29 日 下午 3:00 
@JedD`Lagged. Got Fireangel working on beam weapons for you :)

Only burns enemies hit by the beam due to the constraints I was working within, but it does now at least work for that.
Same_difference  [作者] 2023 年 9 月 29 日 上午 10:54 
+1 Guard range means with +1 guard range from a mod pack your guard range should be vision range, which seems pretty strong for melee to me.

I'm still working on a Fireangel fix, not sure if I can make it work but giving it a go
Jed D`Lagged 2023 年 9 月 29 日 上午 5:27 
@Same_difference Shame about Fireangel on beam weapons =[
As for the Io weapon perk, how about... attack speed of 75%? I mean it's Io so it should probably be powerful. If too OP (which I agree) maybe... 20% guard?
Same_difference  [作者] 2023 年 9 月 27 日 下午 4:10 
I have an idea of how to make fireangel work but I've also raised it as a bug on the discord.
Same_difference  [作者] 2023 年 9 月 27 日 下午 3:36 
@Jed D'Lagged I've worked out why fireangel doesn't work with the Hammerhead or Vulcan (or I suspect any beam weapon) but it's not something I can fix in easily a mod because it's too with how the C++ engine decides where the impact has happened (which is not at the target, but at the end of the beam).
Same_difference  [作者] 2023 年 9 月 26 日 下午 4:01 
@Mystic Efficient now does something useful on Nailgun and Super nailgun - though it might not work if you add it after you add extended mag because it has to rely on the clipsize to identify the weapon.
Same_difference  [作者] 2023 年 9 月 25 日 下午 1:39 
In addition to seeing if I can make fireangel work with beam weapons, I want to provide a melee manufacturing perk for Io Defence Reserve as currently that's weapon reload that does nothing for melee
Jed D`Lagged 2023 年 9 月 17 日 下午 11:26 
Oh, not the 7.62 Pierce Rifle but the Hammerhead
Jed D`Lagged 2023 年 9 月 13 日 下午 4:41 
I mean straight up - 7.62 Pierce Rifle and the Vulcan don't set anyone on fire when you use them with Fireangel
Same_difference  [作者] 2023 年 9 月 13 日 上午 1:01 
Do you mean when it hits secondary targets? I'll take a look next week
Jed D`Lagged 2023 年 9 月 12 日 上午 7:07 
Oooh, can you change it so that Fireangel works with Penetrating weapons, like the Vulcan?
Same_difference  [作者] 2023 年 9 月 11 日 下午 12:28 
I can take a look at the effecient mod I'm not sure what to change though. The multitool reloads a full clip already and you can't have half a multitool
Mystic 2023 年 9 月 10 日 上午 7:07 
This is great, thanks for creating it!
Any chance Efficient weapon mod will have any useful effect with Nailgun / Super Nailgun?
Same_difference  [作者] 2023 年 9 月 8 日 下午 12:57 
If there is strong demand I can split some of these into separate mods.
Same_difference  [作者] 2023 年 9 月 3 日 上午 1:25 
Happy to take suggestions for better names.

Will be more careful to avoid accidentally clicking the deletr button next to comments