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报告翻译问题






Yes, its work in enemy presence. Sorry >_>
Knowing the circumstances and if there are other mods involved was what I was after. I'll attempt to replicate.
[code]
00:00:48.01 [TRACE ] no gfx blueprint for id = apply_bleed
00:00:48.01 [INFO ] Loading material data/texture/knight_demon_01/B/knight_horns_02... (21%)
00:00:48.06 [TRACE ] no gfx blueprint for id = cpiod_logger
00:00:48.06 [TRACE ] no gfx blueprint for id = sound_vis_enemy_helper
00:00:51.49 [INFO ] Lua: Using modded fireangel perk
00:00:51.49 [CRITICAL] lua::function_base::call : call failed - [string "kperk_fireangel:on_area_damage"]:19: attempt to perform arithmetic on local 'amount' (a nil value)
00:00:51.49 [CRITICAL] Abort called : lua::function_base::call : critical error!
00:00:51.49 [CRITICAL] in D:\a\1\s\nv\src\lua\lua_function.cc:74 (void __cdecl nv::lua::function_base::call(int,int))
00:00:51.49 [CRITICAL] Aborting...
[/code]
Only burns enemies hit by the beam due to the constraints I was working within, but it does now at least work for that.
I'm still working on a Fireangel fix, not sure if I can make it work but giving it a go
As for the Io weapon perk, how about... attack speed of 75%? I mean it's Io so it should probably be powerful. If too OP (which I agree) maybe... 20% guard?
Any chance Efficient weapon mod will have any useful effect with Nailgun / Super Nailgun?
Will be more careful to avoid accidentally clicking the deletr button next to comments