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报告翻译问题






For the childbirth issue... was it a one-time thing or is it happening consistently? I've had this happen in my game, but when I'd reload after adding in debugging, I couldn't reproduce it. It's been frustrating me for a while. Clearly it's using the ritual framework, but I can't figure out why sometimes it slips past my guards and sometimes it doesn't.
I also got double blessing after healthy child birth all the time (3 times already). Also intended?
The wrath level is set to indifferent.
-Would it be possible to change up the Zeus blessing so that the highmates that get created don't have the 'no violence' gene (perhaps only on wrathful like the winged hussars blessing)? Had a couple of colonies that were knee-capped because the best soldiers became highmates.
-Idea for a new blessing, one that provides a random assortment of tamed animals. Different wrath levels could change what you get based on animal body sizes or their role (farm/combat).
Thank you for making this mod, I'm starting to like the rising anxiety I get when a ritual is about to finish lol.
I put a wealth cap in on the Plenty and Bacchus blessings. It looks okay in my test colony, but let me know if you wind up drowning in raids. Since there's a wealth cap, I added luciferium back in and modded drugs are possible again. Also put in a stack cap for items to avoid the modded stack count... I'm starting to realize my game isn't nearly as heavily modded as I thought it was.
And I removed fertilized eggs. Sorry about that.
Among that plenty was a bunch of fertilised eggs. Including chicken eggs among a bunch of random modded animal eggs. The chicks alone brought my framerate to its knees.
I am afraid of what might happen if I cannot dispose of the rest of them before they hatch, there's at least 300 mammoth worms from the Black Hive at least
Limiting how many items are spawned based on % of wealth or specific number (instead of stacks) per pawn involved in the ritual should help reduce the wealth blowout these blessings can give.
But do you have any mods that affect birth? I'm not sure what's going on there with the childbirth just yet. The mod bails out if the ritual is missing certain parts so while childbirth IS a ritual behind the scenes, it shouldn't be triggering, and I am not seeing that happen in my games. But if you've got any suspicious mods I can add those and try it out again.
It's probably a mod mismatch or something, I hope, but a succesfull birth (Biotech) gave me two blessings. Mastery and Bacchus, and I am now a proud owner of 8k beer, 4k of Ambition of the Cosmic drugs, 2k of Glitterworld Ushanka drugs, and 2k of Mechanical Humanoids drugs.
Now, all of that will be useful, if my poor tribals don't die immediatelly from a big raid, but why 16k of everything?
I'm on neutral, this amount is way too much. I feel like that meme with the guy with too many limes now.
Hard pass.
Got enough trouble with hot seat as is. Especially with Gunny and Igor playing musical raids.
1. U: removes all bionics from your pawns, N: removes all research, W: uninterested and neutral combined
The blessings are a bit of a mixed bag, tbh. I'm going to do a better writeup tomorrow and move it into a discussion post since I'm running into character limits on the mod page.
If you're interested, it seems safe to remove mid game while running an 892 mod list lol
Glad to be able to pop this back in, 893 here we go!
Link for the error if you wanna look at it
https://pastebin.com/mLJ0whBK
Now I have to go back and help my colony of vampire werewolves architect build a space station and venerate the gods of eternity.