Caves of Qud

Caves of Qud

Sundry Cybernetics
130 条留言
You know my name. 10 月 8 日 下午 3:26 
Organ rack says it gives an additional body implant and 2 more slots for bionic implants. I dont see the body implant and im wonder if thats a bug or it shouldnt even say it gives another body implant. I presumed it would just be more organs anyways but just curious
Sir Fancybritches Fizzlebottom 10 月 5 日 上午 4:36 
I did a simple test. Enabled this mod + advanced wishing. Credit cruncher (body), level up 15 times via wish. I got 4 credits. Looks like the credit crunchers work now.
A Simple Pigeon 5 月 28 日 上午 7:39 
I don't mind the tumbler bug too much, but I wish the credit cruncher worked properly. It's a great idea for an implant and would be game-changing if it functioned.
Celepito 5 月 23 日 上午 10:28 
Also a toggle for Flak Vents to go off automatically, having to manually activate them is a PITA.

Also also, Lithoscope doesnt seem to be working on my end.
Celepito 5 月 22 日 下午 1:39 
Still seems to work atm, for me at least.

Would love an update however, e.g. making the Cistern compatible with autocollection would be great.
Moroi☆Reverie 5 月 18 日 下午 1:08 
works with 1.0?
Doe 5 月 14 日 上午 1:49 
Any chance we'd be able to get an update on this? Some of my favorite cybernetics
ZenithTheWolf 3 月 17 日 下午 7:12 
Is there a Github or another page I can go to acquire a version of this that works for COQ v2.0.204.118? I kinda need it for my save.
_Cell 3 月 12 日 下午 6:26 
Just a few notes about odd behaviour with clones and a couple fairly insignificant issues:

Parallel processor only seems to apply to temporal fugue and evil twin clones of the player. Clones created from the budding effect (cloning draught/clonelings) don't get the "PlayerCopy" string assigned to them, so they don't give or receive the increased quickness or supply 20 extra compute power to the player. You could argue that that's reasonable as clones budded from you might have insufficiently compatible neurology or something.

Clones created by budding will inherit the extra slots from installed cybernetics like cranial dock, arm struts, etc., without having the original implants themselves. This lets them wear extra pieces of gear and install extra cybernetics without the original slots being taken up.

Onboard polishing persists and tumbles gems even after removal of the onboard tumbler. This also applies to and works for budded clones.
thread 2 月 8 日 下午 6:37 
the onboard tumbler is still doing its thing even though i removed it days ago - which is nice, but prob not intended!
Boamere 2 月 7 日 下午 10:11 
Temporal fugue causes the supernumary limb processor to bug and grant permanent stats
andrewschaefer1237 1 月 27 日 上午 6:12 
can you add this to a 1.0 save that is already in progress?
Cuck Knight Chivalry Squad 1 月 18 日 下午 1:19 
Your opening paragraph in the description is one of the greatest things I've ever read.
AmmoniaM 1 月 12 日 下午 9:13 
it seems that any form of timeline alteration permanently bricks credit crunchers in your save. whether thats debug save/load, roleplay loading after death, or even precog/sphinx salt

this behavior ALSO extends to loading a save. so if you want to use a credit cruncher, you'd better do it all in one sitting from starting your game

actually, now that i think about it, its probably more the other way around. loading is what causes the issue, and thats why everything else messes up.
The Doctor MD 1 月 11 日 下午 4:54 
Thanks @Gravenwitch
actual gigachad
Gravenwitch 2024 年 12 月 30 日 下午 6:42 
@propagate11235 After testing 1, 2, 3, 4, and 5 clones the processor provided 50 quickness as labelled. Please share some more details and I'll find a fix and leave it here for others. I may post a fork of this mod if the author does not return in a month or two to help with some of the issues people are reporting but they seem active enough so I don't want to steal their work.
Gravenwitch 2024 年 12 月 30 日 下午 6:32 
@Jetrel the storage shell works, it just needs to move the carry capacity update a bit later, after picking up any item you will see the 75% storage increase. The parallel processor does not allow a second proselytize nor does it say it does.

To fix it move "CarryingCapacityChangedEvent.Send(E.Implantee);" to 1 line above the return statement of implantedevent and unimplantedevent in CyberneticsStorageShell.cs
Gravenwitch 2024 年 12 月 30 日 下午 6:24 
The vibrolimb and ceremonial vibrolimb are bugged right now, it sets the number of penetrations equal to the targets AV. This means you will penetrate 15 times on cragsmench and oneshot most enemies. To fix this chance lines 46 and 47 of TempVibro.cs to:

E.StatBonus = E.AV;
E.MaxStatBonus = E.AV;

Which is how 1.0 handles vibro weaponry.
Jetrel 2024 年 12 月 30 日 上午 10:11 
Though, that was with the cranial dock.. so maybe thats nuking anything attached in its slot? it seems like other people have been having problems with it as well.
Jetrel 2024 年 12 月 30 日 上午 10:09 
I dont think the storage shell is giving the bonus carry capacity, nor is the parallel processor allowing a second prosletyze?
Zotz 2024 年 12 月 29 日 下午 3:13 
a 3cent instead of a 1cent on the miner would feel a lot better as it currently stands
Zotz 2024 年 12 月 29 日 下午 3:10 
The Credit Miner does work, at least I have gotten it to drop a credit before, but even decked out in them the chances seem painfully low even when going one level at a time. It would be better if it proc'd each one you have in succession, let them stack, or just install one that has a good chance and no more.

Storage Shell is maybe a little too beefy, though I get wanting to make Back slots good.

Organ Racks do work, but only work for particular cybernetics: Heart, lungs, liver.
Propagate11235 2024 年 12 月 29 日 上午 8:37 
i installed a parallel processor on myself and 2 clones and it appears the quickness value hasn't gone up
CoffeyDude 2024 年 12 月 26 日 上午 9:40 
It seems like the internal cistern doesn't work. I can put the liquid into it, but it doesn't seem to reduce my total weight. Is this bug new with 1.0?
tagrimo 2024 年 12 月 23 日 下午 2:02 
What are the IDs for each of the cybernetics?
Umbral Reaver 2024 年 12 月 23 日 上午 4:17 
Bug: The strength and agility bonuses from supernumerary limb processor multiply permanently every time you use temporal fugue, even when the clones are gone.
|_| Clyax 2024 年 12 月 20 日 下午 2:36 
@Grub You're not the only one reporting this.
Grub 2024 年 12 月 20 日 下午 2:31 
I think im just insanely unlucky with the credit cruncher, ignore my comment.
Grub 2024 年 12 月 20 日 下午 2:19 
After 20 levels with the credit cruncher (75% so 3 implants, I was very lucky) I got a total of 0. Pretty sure its the only implant that ive found to not work so far.
Tyrir 2024 年 12 月 19 日 下午 11:23 
MODWARN [Sundry Cybernetics] - XmlDataHelper:: C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/3028242334/PopulationTables.xml line 4 char 10
Required attribute "Name" missing
Umbral Reaver 2024 年 12 月 18 日 下午 7:03 
It appears that cranial plating installed in a cranial dock has no effect? https://imgur.com/a/5ZvWr8p (this character has it installed in the parietal dock)
ninjanomnom 2024 年 12 月 16 日 下午 1:13 
From what I can tell, the organ shelf appears to be pointless since the two organ slots it gives are unused by any cybernetics. So it just consumes a body slot to give one body slot.
ziji_wang 2024 年 12 月 14 日 上午 5:05 
@Vagaris Aster vanilla implants do already use the modded implant slots! Also I am contacting MAFT for editing/forking permission of the mod. I have some more complicated fixes for stuff that won't fit in a comment.
PapilloNoir 2024 年 12 月 12 日 上午 4:48 
For anyone installing this mid-run, all cybernetics that were already in your world won't be able to be installed in the new slots. All newly spawned ones will though! You can wish for replacements and they'll have the new install options, and all merchant restocks going forwards will as well. Otherwise works great!
Vagaris Aster 2024 年 12 月 7 日 下午 11:41 
Any chance someone could write a patch for this that changes vanilla implants to also use the modded implant slots? ';w;'
ziji_wang 2024 年 12 月 7 日 上午 8:24 
I might check into that and see what is wrong sometime later. No promises though, since the problems might be with in-game registers of leveling up.
|_| Clyax 2024 年 12 月 7 日 上午 6:25 
@ziji_want what about the Credit Miner? People are still reporting that to not work.
ziji_wang 2024 年 12 月 6 日 下午 11:26 
1. Go to the steam folder for this workshop mod. It should be something like [Steam root folder]\steamapps\workshop\content\333640\3028242334. Consult this page if you don't find the appropriate folder https://wiki.cavesofqud.com/wiki/File_locations

2. Open the CS folder inside and find a file named TempVibro, open with any text editor. I used Atom personally.

3. On Line 46 close to the bottom of the file, there is a line that states E.Penetrations = E.AV; Change it to E.StatBonus = E.AV;

4. Run Qud, re-enable the mod, and reload. It should work as intended now.

Thanks to books(librarianmage) on the CoQ discord for helping me understand the fix!
ziji_wang 2024 年 12 月 6 日 下午 11:26 
Just so everybody knows, this mod is still working perfectly in terms of functionality for 1.0.

On a side note, the vibrolimb is bugged and will massively overpenetrate for a number of times equal to the defender's AV, which is unintended. To return it to the intended functionality before MAFT fixes it, you can follow the below instructions:
Smaug 2024 年 11 月 29 日 上午 8:04 
Replacing your organs with crypto miners is some real water baron grind set.
Although I can confirm what the previous posters have stated, it works, but the chance to get a credit is very low. I have ever mined a single one over two characters both level 14.
Indigo Cactus 2024 年 11 月 8 日 上午 9:56 
@|_| Clyax I meant turn, apologies. Qud is still new to me. Frames don't matter (in any way I can tell) it's whether you level up multiple times in the same turn.
|_| Clyax 2024 年 11 月 8 日 上午 7:54 
@Indigo Cactus What do you mean by frame? You're not talking about frame as in FPS, are you?
Indigo Cactus 2024 年 11 月 7 日 下午 5:42 
I think I figured out the issue with Credit Cruncher. I think it only attempts to proc once per frame, even if you level up multiple times on the same frame. I do get procs every now and then (though it still feels rarer than it should be) but I don't think I've ever once gotten it to proc more than once in a row, even after many trips to the Stilt at low level (which results in four or five levels)
AmmoniaM 2024 年 11 月 7 日 下午 5:18 
credit cruncher simply doesnt work, yeah. you can make a new game with it and wish something like "xp:1000000" to get hundreds of levels and it wont proc once
Indigo Cactus 2024 年 10 月 27 日 下午 8:34 
I'm uncertain as to whether it's bugged or if I just have terrifically bad luck, but the Credit Cruncher very rarely seems to work. It's supposed to be a 25% chance per level, but it seems to be way closer to, like, 10%. I usually take it as my starting implant, so as to get the most chances for it to proc, but over dozens of characters it hardly ever seems to work. The luckiest I've ever been with it had me earn two credits total over, like, a dozen levels.
Plaidstone 2024 年 10 月 21 日 下午 1:46 
Tested it with debug, then uninstalled all other mods & verified files and tested some more. It seems that quitting the game at any point, both in Classic mode and with Roleplay mode's "quit without saving" option, makes the Credit Cruncher permanently non-functional.
Plaidstone 2024 年 10 月 21 日 下午 12:53 
I'm also having issues with the Credit Cruncher. There might be some sort of compatibility problem with other mods I'm running- I'll try to check- but I had it trigger once (in my first new game with the mod) and then never again, across multiple characters.
Jack Niggleson 2024 年 9 月 17 日 上午 10:32 
The organ rack and cranial dock don't work. For instance you can't install a bionic heart and bionic liver at the same, which I assume was the point of the rack. I think this is because the vanilla cybernetics don't have the "implantslotorgan" body part tag like those added by the mod do. Absolutely stellar idea for a mod and the icons and descriptions all fit in perfectly with vanilla CoQ, but this is a pretty huge oversight.
VoydBoi 2024 年 8 月 6 日 上午 12:10 
Does it work with spring molting?
Killallzombies 2024 年 7 月 27 日 下午 11:27 
I'm absolutely in love with this mod! Do you think you'll add something like the Aetherial Wings from Chazakiel's Implantable Cybernetics? I've been looking for something akin to it for my truekin runs since Chazakiel's broke.