Source Filmmaker

Source Filmmaker

FNAF World: Nature Pack (Part 2)
14 条留言
Pixel Bear 2024 年 4 月 10 日 下午 6:45 
@Nachocraft do you have both packs? Part 1 and Part 2?
Lazy Odd Hedge 2023 年 11 月 12 日 下午 1:13 
@samlovesmath its alright.
samlovesmath  [作者] 2023 年 11 月 12 日 上午 10:35 
i dont think id be up for it. its a lot more nature and organic work. sorry about that :(
Lazy Odd Hedge 2023 年 11 月 11 日 下午 5:25 
after the fnaf world model pack, would there be a chipper and sons lumber co pack,
(not asking you to make it now.)
samlovesmath  [作者] 2023 年 11 月 7 日 上午 10:51 
check here for some other info about using the ground model if you havent already:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3025710709/3824172831339696678/
samlovesmath  [作者] 2023 年 11 月 7 日 上午 10:50 
(the max number i mean--enlarging the range you have to scale from)
samlovesmath  [作者] 2023 年 11 月 7 日 上午 10:50 
did you change the resizing scale by right clicking the scale slider and changing it to a large number like 1000?
CandlezOfficial 2023 年 11 月 7 日 上午 9:48 
the model is suuuuper small and even resizing barely works :(
samlovesmath  [作者] 2023 年 8 月 27 日 上午 10:22 
huh, i guess i uncompressed a BUNCH of them, i swore i didn't. jesus.
anyways i cant compress some of the lighter ones (snow) without losing that bright color, but the grasses are easily doable.

i also just realized for some reason (i use a paint.net plugin to save with preset file types), that for saving, it still adds a mipmap layer even though i leave the option off for it (apparently its in a different option?), so that might save some space.

thanks ooblek :)
samlovesmath  [作者] 2023 年 8 月 27 日 上午 10:16 
yeah ? they are all .vtf :grin:

jokes aside, i assume you mean DXT. i try to keep them compressed when i can, but after revising the files, a bunch are uncompressed.

i remember why i didn't compress them:
their colors get messed up when i do that, just barely. im trying not to do that for rough/normal textures. anything under 255 for the blue channel in normals messes up the seamlessness of it. anything thats white in color gets a weird hue when its compressed. it messes up those important number values a bunch. i really want these to be seamless.

im looking at the water normal, and it IS compressed (my dumbass), but it's 30 frames to make it loopable. only at 1024px, it's still a whopping 42MB.
blender doesn't have an issue with this because i just use noise nodes. but yeah, this is SFM.

ill spend some time this weekend trying to compress the darker colors, it might help just a bit at least.

sorry for the long comment, thanks for having me check the file types again though :)
Ooblek 2023 年 8 月 26 日 下午 11:55 
you optimized the textures into the proper file types too right?
Spore Cannon 2023 年 8 月 26 日 下午 4:56 
You must vear zis mod of SHAME!
The Amazing Gamer111 2023 年 8 月 26 日 上午 9:30 
WOOOOOOOOOOOOOOOOO
Jekser The Pootis 2023 年 8 月 25 日 下午 6:58 
huh, I ported an auto Chipper model not too long ago, nice to see FNaFWorld is getting some love again