Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Massive battles for 1100 AD (submod)
45 kommentarer
Iviatus XII 27. nov. kl. 11:07 
Could you do a kind of overpowered mod which makes Heavy Cavalry extremely strong just charging through infantry like in LOTR the Ride of the Rohirrim?
Mana-100 11. nov. kl. 13:30 
Imperator looking forward to it.
Starsmil  [ophavsmand] 18. juli kl. 9:28 
yes
☧ Imperator ☨ 18. juli kl. 8:59 
hey fam im tweaking this for personal use by increasing the size to x2 rather than 1,5. Can i post it on the workshop while crediting you
Starsmil  [ophavsmand] 14. maj kl. 11:19 
just update for recent Byz units
Mingles 13. maj kl. 20:55 
um? the date doesnt tell me WHAT was updated, unless that comment was meant for someone else, just curious was all.
Starsmil  [ophavsmand] 13. maj kl. 4:46 
date is on this page
Mingles 12. maj kl. 10:12 
what was updated?
Mana-100 3. maj kl. 13:26 
That's ok thought I'd ask.
Starsmil  [ophavsmand] 3. maj kl. 13:04 
it's too big size imho
Mana-100 3. maj kl. 7:11 
The reason I ask you if you could make a double size mod is because I find a way for this mod to work on the starting units.You have you put the unit size on large and then this will work on the units factions start with. so if you make a double size mod the units will be the size size on large as they with ultra with this mod.
Mana-100 1. maj kl. 1:46 
Question could you make this a straight up double unit size? Love the Medieval 1100 mods.
Starsmil  [ophavsmand] 20. apr. kl. 13:02 
both
夜夜やや 20. apr. kl. 0:44 
for1177or1207?
Starsmil  [ophavsmand] 7. feb. kl. 8:55 
put this mod on 1st place in manager
-AS HE- 7. feb. kl. 8:02 
dont work in custom battle ?
Osman 4. feb. kl. 7:20 
that was a nice mod thank you for making. İ hope you have a good life.
Soviet Bulgaria 18. dec. 2024 kl. 12:03 
guys if you want larger starting armies you have set unit size in settings to large not huge.
Starsmil  [ophavsmand] 23. aug. 2024 kl. 4:02 
not possible, btw this mod has double unit caps.
dervo 22. aug. 2024 kl. 16:48 
Yo dude can you make this compatible with your other No unit Caps mod
dervo 9. aug. 2024 kl. 15:28 
Yo, could you make this compatible with another 1100 submod called: No Unit Caps for 1100 AD (Submod)

Thanks bro:steamhappy:
Starsmil  [ophavsmand] 7. juli 2024 kl. 8:29 
ye, that submod don't touch starting armies.
Starsmil  [ophavsmand] 7. juli 2024 kl. 8:01 
Cool, but a lot of extra effort and time needed to edit startpos file. I have more important things to do.
Btw not sure about that 1100 submod.
Airborneguy 7. juli 2024 kl. 4:15 
There is another 1100 mod that already increases starting Army unit size. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2867764722&searchtext=1100
Also DEI has larger starting Armies as well
Starsmil  [ophavsmand] 7. juli 2024 kl. 3:39 
no way to increase starting armies unit size.
Airborneguy 6. juli 2024 kl. 20:24 
Your mod does not work for starting Armies
Starsmil  [ophavsmand] 29. juni 2024 kl. 10:47 
too big )
Red 22. juni 2024 kl. 22:30 
Thx for a great mod. Any chance you can create x2 unit size mod?
Starsmil  [ophavsmand] 16. apr. 2024 kl. 8:25 
1100 and 1177.
ebski 15. apr. 2024 kl. 13:28 
does this mod only work with 1100AD? or can i use this in other play thrus too? love the maps ive seen with this enabled.:steamthumbsup:
Yotis 11. feb. 2024 kl. 0:54 
Hey, I would suggest basing the unit size increase on the 'Large' option instead of 'Ultra.' If you set your unit size to 'Large,' starting units and garrisoned units will reflect the chosen unit size. This makes it better, as it affects not only the new units you recruit but also the existing ones. Anyway, thanks for the quality mods!
sharhuz 13. jan. 2024 kl. 10:42 
is it compatible with MP Campaigns
CalicoDJack 29. okt. 2023 kl. 10:12 
bran mac mod is a mess even in attila dont download it , the pure 1100 ad is proapablyu harder than mac's
Sgt. Barnes 23. okt. 2023 kl. 14:01 
I found out that "Bran Mac Born Medieval 1100 AD Campaign AI Sub Mod" caused the problem.
Sgt. Barnes 23. okt. 2023 kl. 13:43 
Why are all the generals (e.g. byz. cavalry units) without horses?
Starsmil  [ophavsmand] 18. okt. 2023 kl. 8:44 
Move this mod higher than Part 1 and Part 2 in Mod Manager
v-l-d 18. okt. 2023 kl. 7:41 
don,t work(
mrovereasy 19. sep. 2023 kl. 15:04 
Nice
Starsmil  [ophavsmand] 19. sep. 2023 kl. 2:59 
yes
mrovereasy 18. sep. 2023 kl. 16:49 
Does this work with the new 3rd crusade campaign?
Starsmil  [ophavsmand] 12. sep. 2023 kl. 2:55 
maybe later
Slavic_RU_UnitedPower 10. sep. 2023 kl. 7:41 
can you make a mod where it just copies the matched combat combat animations from 1100AD ? Without the morale, just the matched combat and animations!!
Starsmil  [ophavsmand] 8. sep. 2023 kl. 6:08 
try put it on top of mod manager
Morewar1 8. sep. 2023 kl. 5:45 
currently doesnt work even when loaded before the main mod. Is it compatible with other 1100AD submods? Does it need any other steps that I missed?