Starbound

Starbound

Starburst Rework
212 kommentarer
❀♥.°Rocio°.♥❀ 9. okt. kl. 21:14 
May i ask if this mod got updated and fixed about the issue i was having on the past?, has been happen months since then, but i made a report here in that time.
Night 6. okt. kl. 2:50 
Hey where am i supposed to find the ores this mod adds? Is Heartwood just like near the core of the planet or...?

More Planet Info doesnt even show any of the new ores, and im not sure if im doing something wrong
Cgoober2000 27. sep. kl. 18:07 
I already said it in bug reports, but just to ensure it gets seen, this mod appears to break the generation of the K'Rakoth mods Boiling Ocean planets, causing them to spawn with the ocean floor floating high above the surface... but only on large sized boiling ocean planets, medium sized ones seem to generate perfectly fine, and the bug doesn't occur at all when this mod isn't installed (I tested with a fresh universe each time)
xyna 22. sep. kl. 8:19 
love town welcomes all :LetiHeart:
xyna 18. sep. kl. 3:31 
WARP gear? what's that?
Gekk 24. aug. kl. 11:09 
For as much as I've played with this mod on (excellent mod btw), I was caught off guard finding the WARP gear while digging for resources. Had no idea which mod would have added that and checking Unde Venis pointed me here.

Quality stuff.
Pixelflame  [ophavsmand] 23. aug. kl. 10:51 
@Tcm Its open ended, figure out what you think you could survive with the resources you have!
Tcm 23. aug. kl. 6:29 
Just for clarification since deadly cold/heat planets have the respective ore needed to survive the other, which is recommended to be done first?
Pixelflame  [ophavsmand] 21. aug. kl. 19:57 
@Loofy I'll ask Armok about it, I'm sure we can find a solution.
Loofy 20. aug. kl. 13:36 
Is it this mod that's adding tooltips with stats to all vanilla uniques? I tried to use Modded Legendary Tooltips for Project Redemption, which in turn requires the Legendary Tooltips mod, and then seems incompatible with this and causes text in tooltips to extend beyond the boxes. Don't suppose there's any solution for that aside from a patch made with this in mind?
Pixelflame  [ophavsmand] 14. juli kl. 9:31 
@D20 Should be. I haven't heard of any issues coming from that mod since the last patch.
D20 14. juli kl. 0:31 
Is this mod compatible with Maple32 ?
Pixelflame  [ophavsmand] 13. juli kl. 13:28 
@Humm-Bird Nope, I do not change Lush Planet dungeons. You may install it if you wish.
Humm-Bird 13. juli kl. 13:02 
Are mods like Actually Spawn Dungeons on Lush Planets redundant with starburst?
ZerKoma 6. juli kl. 23:41 
@Pixelflame Alrighty, thanks friend! :happymoth:
We just didn't know where to find them for a bit is all.
Pixelflame  [ophavsmand] 6. juli kl. 22:58 
@ZerKoma You find them on certain "alien" enemies such as Yokats, Voltips, and Petricubs. As well, you can purchase a Radioactive Fluffalo Egg from Terramart to farm them directly.
ZerKoma 6. juli kl. 22:30 
Me and two friends are playing with this mod but can't find radioactive remains, where should we look for them?
✦VixenTheMajestic_Kitsune✦ 23. juni kl. 7:12 
Does it work if I already have a game created or not?
Agent27 8. juni kl. 6:55 
I really appreaciate your work. Thanks :)
Greenslade 1. juni kl. 17:26 
Update re: ocean world generation. I tried reinstalling everything again and it seems to have resolved the issue. Not sure what changed, maybe the install order? Whatever the case, the ocean floor appears to be generating correctly now. Thank you again for your hard work on the mod!
Pixelflame  [ophavsmand] 25. maj kl. 22:04 
@Greenslade I thought I fixed that one. I'll have a look at it.
Greenslade 25. maj kl. 22:02 
Hey, great mod! Wanted to let you know about an issue I'd encountered with the Arcana mod, specifically with "Azure Sea" worlds found in Tri-Polar systems. It seems like the ocean floor isn't generating correctly; a little beneath the islands there is a standard planet underground instead of the expected ocean depths. I'm also running Oceanic Caves Reworked plus its Starburst Override, so I'm not sure if that could also be contributing to the problem.
Pixelflame  [ophavsmand] 23. maj kl. 13:59 
@Kinsect Yes, this mod does not change such factors as of right now.
Actually I am discussing the matters of potential patching with the mod dev right now. Lol
Kinsect 23. maj kl. 13:54 
can this work with Alpha Details slight change to planets?
"Gravity and duration of days and nights are now relative to the size of planets*"
Pixelflame  [ophavsmand] 28. apr. kl. 13:59 
@RedBirch Likely incorrect as of the time of writing this, all of the previous experimental changes to mechs have been reverted as of last update. All this mod does as of now is add in some mech horns.
RedBirch 28. apr. kl. 13:47 
Frackin' Universe declares this Mod Incompatible with itself, as it supposedly breaks Mech Modules?
LiverFox 13. apr. kl. 8:39 
Given the new weather and terrain generation, does anyone know how this works with Diverse Weather and Diverse Terrain?
BITney, The Pixel Heister 6. apr. kl. 16:27 
Yep, it was install/uninstall, thats a weird mod install behaviour.
Pixelflame  [ophavsmand] 6. apr. kl. 15:56 
Well, its fixed now, make sure you update the mod.
BITney, The Pixel Heister 6. apr. kl. 15:28 
Im still seeing the tab in the crafting table.
Pixelflame  [ophavsmand] 6. apr. kl. 13:14 
From this point, the newest hotfix has fixed Ocean generation for Arcana and Maple32 Ocean planets. And the mech crafting table patch as been removed as of now.
BITney, The Pixel Heister 12. mar. kl. 5:21 
Real nice, thanks. I've been trying to search for a solution for a while. :)))
Pixelflame  [ophavsmand] 11. mar. kl. 20:08 
@BITney, The Pixel Heister Yeah, I wwill rectify it next hotfix.
BITney, The Pixel Heister 11. mar. kl. 18:03 
Can you disable the tab if its experimental? It's messing with mech overhaul mod overriding the tab :/.
Pixelflame  [ophavsmand] 11. mar. kl. 17:29 
@BITney, The Pixel Heister Currently experimental. Not actually used for anything yet
BITney, The Pixel Heister 11. mar. kl. 15:38 
How does the system of the mech shields work?
gwendoodle<3 21. feb. kl. 16:19 
thank you so much.
Pixelflame  [ophavsmand] 21. feb. kl. 12:07 
@gwendoodle<3 That would be TrueSpace, not our mod
gwendoodle<3 20. feb. kl. 23:05 
this mod mentions "reworking stars". is this responsible for the naming convention of my stars being completely incomprehensible? "Cool Orange Star (K) (Dangerous)" "Hot Light Blue Star (A) (Unreal)" "Scorching Blue Star (B) (Unreal)".

If so, could I ask for a list describing where the rankings are in terms of danger? is "Risky" above or below "Dangerous"? is "Extreme" above "Unreal" or "Inconcievable"?

If not, does anyone happen to know which mod does this? I'm completely lost. Factoring in stuff like Project Ancient Cosmos'is new star class and im just dead in the water.
Soap 14. feb. kl. 21:12 
maybe im struggling cause im having trouble seeing it, it kinda blends in to my eyes. Love the mod though!
Pixelflame  [ophavsmand] 13. feb. kl. 15:55 
@Soap Pretty much everywhere, more often on Tier 3 and 4 planets.
Soap 13. feb. kl. 13:04 
im having trouble finding lead and i think its added by this mod, any idea where it spawns?
gensou ichida 9. feb. kl. 0:12 
seems to disable the diverse weathers mod, any chance of a compatibility patch for that? need my butterfly swarms again
Pixelflame  [ophavsmand] 4. feb. kl. 18:04 
@RevanGarcia I will look into potential compatibility issues with the Elithian EPPs, they likely have different code than the modified vanilla EPPs.
RevanTCO 4. feb. kl. 11:30 
Two things:
1._ I installed this mod intead of the standalone visuals by accident :steamsad: , by the time I realized it, I already had progressed quite far in the game, so I'm not restarting my universe.
2._ The new weather hazards have weird interactions with Elithian Races (and maybe Race Traits as well?). The elithian EPPs don't really protect the player from the planetary hazards. Maybe the mod is working as intended, and I'm missing something?
Pixelflame  [ophavsmand] 16. jan. kl. 12:39 
@Xyllisa Typhoon Ocean
Xyllisa Meem Paradox Station 16. jan. kl. 12:26 
What is the planet/biome on the left of the 2nd image, the ocean with the tornado one?
Pixelflame  [ophavsmand] 5. jan. kl. 10:43 
@BITney Yes, that's about all that can be done in this case. It should still hopefully work, but visually they will be off.
BITney, The Pixel Heister 5. jan. kl. 9:42 
I confim its from those mods. What can be the solution for this? Making a patch for the compatibility of the sprites?