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./boron_weapon_additions_vro/assets/fx/weaponFx/
needs to be renamed to:
/boron_weapon_additions_vro/assets/fx/weaponfx/
as well.
./boron_weapon_additions_vro/assets/props/WeaponSystems/
It needs to be renamed to:
./boron_weapon_additions_vro/assets/props/weaponsystems/
In short, the "WeaponSystems" needs to be changed to an all lowercase "weaponsystems".
All weapons are shield focused and thanks to VRO theres no good missiles for the job.
As for the 3rd bug, it seems i have to remove that knock effect from the weapon. thats gonna get removed in the next update then
https://docs.google.com/spreadsheets/d/1fesOPkUveIp5ilV8g2zV59mtED13oaGtu79eUyDAZyg/edit#gid=1326693489
As for the other bug, this is the problem of the model itself (because of which it also exists on the Ion Pulse Railgun) and the only thing i can do about it is change the bullet model the weapon uses
if you already release a mod then it should also be able to handle other languages.