Stranded: Alien Dawn

Stranded: Alien Dawn

Teleportation
98 条留言
wisprsilently 11 月 3 日 下午 8:24 
Huge thanks, saves so much trouble wasted time, and unhappy survivors.
injto4ka  [作者] 3 月 26 日 下午 11:15 
Yes, but the hub has to be powered.
HephestusBR 3 月 26 日 下午 5:08 
Hi developer! How I should use the teleport? I create one hub and 2 pads but I can't make survivors use it! They will use the teleport automatically? Thank you!
kinngrimm 2 月 18 日 上午 10:49 
thats great, also thx for the quick response :) have a good one
injto4ka  [作者] 2 月 18 日 上午 6:33 
any pad to any pad as long as the hub is working
kinngrimm 2 月 18 日 上午 6:04 
are the pads 1:1 or 1:n connections, meaning can i use one pad to travel to all others or do i have to have two for any one connection?
injto4ka  [作者] 2 月 4 日 上午 11:57 
Enjoy!
Legend 2 月 4 日 上午 11:37 
This is hands down the most helpful mod for the game.
bongerman85 1 月 5 日 下午 1:50 
thank you much apprecicated. I see what u mean about the consumption. this go around i was built closer to the LZ so, there wasnt a need for teleporters quite as badly as when i play on a different map where im on one edge of the map. the teleporters also seem to consume higher power levels when they are placed further from the hub.
injto4ka  [作者] 1 月 5 日 上午 9:03 
The power consumption of the teleport isn't standard and thus cannot be easily tweaked. I added instead a new game rule "Free Teleportation" to remove the additional power consumption added from the active pads. Also I replaced the high-pitch humming sound with another that should be better.
bongerman85 1 月 5 日 上午 8:12 
I was hoping to figure out how to edit the mod to adjust power consumption, I removed a few of the pads, so power consumption is managable now, however I use this mod with project x. I use the teleporters in place of elevators due to how convenient they are. I just wish consumption was less than it is. Its hard to build enough generators to handle the load, and when the attacks in x come. My laser grid is working quite hard to repel invaders
injto4ka  [作者] 1 月 5 日 上午 2:05 
I will see about the sound, I thought that it is low enough not to be irritating and yet to indicate a working condition. About the power consumption, it increases with the number of active portals - the more you have the more the consumption. You can turn off any unused portals to reduce it.
bongerman85 1 月 4 日 上午 9:55 
does anyone know how to change the power consumption of this device. I have found recently it is consuming over 6k units of power every hour. While I am happy to build generators to compensate for this, its super extreme.
bongerman85 1 月 3 日 下午 12:11 
is there any way to remove the humming sound effect these constantly make?
bongerman85 1 月 3 日 上午 7:37 
i LOVE this mod, its incredible, transit times have been cut down so much, no more need to build elevators. This mod is genius I cant believe I played without it before.
meraco 2024 年 12 月 11 日 下午 4:11 
Yep, that did the trick. crash cleared up. Ill continue and share your hope of completion.
injto4ka  [作者] 2024 年 12 月 11 日 下午 3:51 
Done, no more crash. I hope this was the last of it!
injto4ka  [作者] 2024 年 12 月 11 日 下午 3:35 
Ok I successfully crashed the game using your save, it was super helpful! I have to think how to deal with it. The problem is that the drone is trying to visualize an enormous FX trail behind him along the teleport distance.
meraco 2024 年 12 月 11 日 下午 3:19 
just unpause and wait 15 seconds. to see the crash
meraco 2024 年 12 月 11 日 下午 3:18 
That didn't last long. I was able to get the save right up tot he point of reoccurring crash. Just like last time. As soon as a drone carrying 10 silicon comes through the pad. instant crash to desktop.

I sent the save via CTRL F1.. hope it helps.
injto4ka  [作者] 2024 年 12 月 11 日 下午 1:19 
Ah ok. Still if you have a similar problem in the future, please send a saved game via the in-game bug reporter (Ctrl-F1).
meraco 2024 年 12 月 11 日 下午 1:12 
No, I was describing what happened before your patch.. ill test it tonight. Thanks
injto4ka  [作者] 2024 年 12 月 11 日 下午 1:07 
So it crashes again with the new version as well? When a drone is using it? Do you have a saved game where I can try to repro the crash?
meraco 2024 年 12 月 11 日 下午 12:18 
Ill give it a try again. Was fine at first. then the the teleport went dormant for a time as no one needed to go to that location for some time.. then I assigned a task in the area and a drone went out to deliver and thats when it crashed. the game just dropped suddenly to desktop.
injto4ka  [作者] 2024 年 12 月 11 日 上午 1:46 
Should be fixed
injto4ka  [作者] 2024 年 12 月 10 日 下午 10:46 
Thanks for reporting. I suspect one element of the visualization. The same crash was observed with the Guardian mod.
meraco 2024 年 12 月 10 日 下午 1:23 
I can confirm that this mod crashes the game during random use.
naojlofr 2024 年 9 月 26 日 下午 1:55 
Ok, I'm not sure now it was a bug of teleport's mod. It's more probably my old computer who cannot support a big castle, a lot of mods, and a lot of people.
naojlofr 2024 年 9 月 15 日 上午 7:58 
Hello.
Of course when I try to recreate the bug every thing function very well.
Perhaps an other time. Thank you to your disponibility.
injto4ka  [作者] 2024 年 9 月 10 日 上午 2:05 
Thanks for reporting! I cannot reproduce the bug no matter the teleport distance. If you can prepare a situation in a saved game that leads to a crash, I will be able to debug it. If so, pls report with a save game via Ctrl-F1 and pls put in the report's title the word [Teleport]
naojlofr 2024 年 9 月 10 日 上午 12:26 
Hello,
I've got a problem with this mod. For the big distance (near half of the map) there's a risk of game crash.
Enaugh it's a very good mod! Thank you.
EnigmaSeven 2024 年 6 月 11 日 上午 10:33 
Thank for the Fix 8)
Love this Mod.
injto4ka  [作者] 2024 年 6 月 11 日 上午 4:23 
There was an error, the sound FX volume in the event of a teleport is now correct. Please test now.
injto4ka  [作者] 2024 年 6 月 10 日 上午 2:09 
You mean the sound played when a survivor passes through the teleport?
Karamethien 2024 年 6 月 10 日 上午 12:53 
Is there a way to turn off the teleporting sound effect? on fast speed it sounds like machine gun fire :steamsad:
Jaggid Edje 2024 年 3 月 14 日 下午 1:46 
I agree, it's definitely best-in-show of all the mods I use. Pretty brilliant.
Drendi0819 2024 年 3 月 14 日 下午 12:56 
I freaking love this mod! Makes remote mining/logging a dream! Once you can afford to build it of course.
injto4ka  [作者] 2024 年 2 月 25 日 上午 9:39 
I plan to make the hub to be able to place a temporal portal somewhere on the map
naomorte 2024 年 2 月 25 日 上午 9:08 
Just a thought. Add the teleport pad to a mech with storage. Now instead of walking a mech to a location to build and/or harvest and then your people abandon it, they use the teleport hub to go back and forth as if they were just there.

This fixes a few game issues with people not knowing how to handle a vehicle and vehicles being too unwieldy.

I was looking at doing a separate mod, but that makes no sense as it would absolutely require this mod.
injto4ka  [作者] 2024 年 2 月 11 日 下午 9:14 
Which sound?
DeathAngel 2024 年 2 月 11 日 下午 2:07 
Is there a way to make is silent?
Dethjager 2024 年 2 月 4 日 上午 11:26 
I unsubbed, opened, exited, resubbed, opened. Missing dependency. What version number is the correct one?
injto4ka  [作者] 2024 年 2 月 3 日 上午 3:31 
The mod should not have any dependency problem now
injto4ka  [作者] 2024 年 2 月 3 日 上午 2:35 
Reverted to the last stable version
injto4ka  [作者] 2024 年 2 月 3 日 上午 1:30 
It is a mod in the workshop
Dethjager 2024 年 2 月 3 日 上午 12:47 
"The dependency is soft". If I am getting missing dependency on the mod manager screen, can I download the missing file or is it part of SAD system files?
injto4ka  [作者] 2024 年 2 月 2 日 下午 2:16 
Log files folder: %appdata%\Stranded - Alien Dawn\logs
injto4ka  [作者] 2024 年 2 月 2 日 下午 2:11 
The dependency is soft, it can be started without it. In case of black screen please close the game and check for errors in the last log file.
Sybaris 2024 年 2 月 2 日 下午 12:31 
Hi
for some reason I am getting dependency not found if I go in to the mods and enable/disable this mod. Not sure if its just me. Also sometimes get black screen after crashlanding but if I disable all mods and re-enable them in blocks, except for this mod, the game runs. Anyone else having that? Otherwise its a really handy mod when I have it working.
injto4ka  [作者] 2024 年 1 月 31 日 下午 12:15 
Version 1.1:
1. The hub now shows the connected pads on selection.
2. The pads display a human dummy while being placed to facilitate the process.
3. Fixed remaining portal FX after stopping a portal in a saved game.