安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Use Time, Use Speed
- Several config options were changed from floats to ints as tModLoader does not seem to support min max ranged for float values beyond 1.0. This means you can actually set the max fall speed to reasonable values now.
- The default max fall speed has been set back to 10 (the default vanilla speed)
- Removed "Auto swing" option from config as the code broke a few items
- Removed "Vein Miner" option from config as the code for this was removed in a earlier release as it was broken
Disabling the global autoswing/auto reuse, disables it for every weapon (automatic guns, swords with natural autoswing, constant magic attacks like golden shower) and for the Feral Claws accesory and its upgrades. I think it would be better if it only disabled it for items that didn't naturally have it.
Leaving it enabled "breaks" the magic weapons that use "hold" to guide the projectile, since now holding the button only makes them shoot constantly
Also the Vein Minning doesn't seem to work for gems (unless that's intended).
- Fixed additional player projectiles spawning additional projectiles for enemies
- Disabled vein miner code as it was crashing the game on "Smoothing world" world generation screen when playing with the following modpack
[
"AutoReroll",
"BetterBossBars",
"BossChecklist",
"BossCursor",
"DisableCorruptionSpread",
"EarlyWings",
"LightingEssentials",
"MagicStorage",
"MerchantsPlus",
"PlatformHelper",
"RecipeBrowser",
"SerousCommonLib",
"StarsAbove",
"SubworldLibrary",
"ValksStructures",
"ValksTweaks"
]
- Instant player respawn time has been fixed
- Added new config option "Player Respawn Time Multiplayer"
- Changed defaults for player respawn time in singleplayer and multiplayer
- Added 2 more config options for additional projectiles for enemies
- Added 2 config options to configure the players acceleration and maximum speed
- Player respawning with full health is now configurable (enabled by default)
- Added "Disable Player Tombstones" config option
- Player now respawns with full health
- Added "Player Respawn Time" config option
- Added "Extractinator Use Speed Multiplier" config option
- Added vein miner config option (silt tiles currently not supported)
- All structure related code and items have been stripped from this mod and put into a new mod called "Valks Structures"
- Added new items "DebugTopLeft", "DebugTopRight". These are items that can only be obtained through cheat sheet mod and are used for debugging the insta houses I'm working on.
- Added new item "House"; this will be the insta-house item that will build the house wherever the cursor is clicked in the world. Currently it only takes 1 copper coin to craft this at a workbench. Please note that this is not done.