Jagged Alliance 3

Jagged Alliance 3

Revised Wound Effects
11 条留言
DabHand 2023 年 9 月 1 日 上午 9:18 
Can we have some even lower knockout multipliers? Sorry! I'm using 5% and l would say it still triggers too much. Maybe a 1% and a 3% choice or slider bar that mutha?
Ablomis  [作者] 2023 年 8 月 24 日 下午 7:35 
Added more knockout multipliers
BulleTgt 2023 年 8 月 24 日 上午 6:48 
I set knockout multiplier to 25%, liberated Ernie island. Literally every second enemy I hit is going unconscious. This looks too overpowered, battles are much easier now. Please add lower options, like 5-15% multipliers, if possible
Zacarías Satrústegui 2023 年 8 月 23 日 上午 6:40 
Good thinking man, good thinking...
Shuri-Sama 2023 年 8 月 22 日 下午 11:15 
pierres fortress was really fun. 53 enemys and yeah guess what, my mg merc got unconsinous for the whole fight because i overseen sb on the roof xD. didnt die because barry heals her at the end but was really close. and i hate rocketeers xD. was hiding behind a wall and coulndt hit him with my snipers (but he could ofc).

and bleeding was working too so all good ^^
Ablomis  [作者] 2023 年 8 月 22 日 下午 3:39 
Should be absolutely compatible
Shuri-Sama 2023 年 8 月 22 日 上午 11:55 
is it compartible with harsh wounds? a mod which inflict bleeding.
Ablomis  [作者] 2023 年 8 月 22 日 上午 10:52 
To everyone
DabHand 2023 年 8 月 22 日 上午 10:28 
Does the same apply to enemy?
Ablomis  [作者] 2023 年 8 月 22 日 上午 10:01 
This is exactly why I decided to break it down, so that folks can pick and choose features they like.
Shuri-Sama 2023 年 8 月 22 日 上午 9:52 
looks cool. was wishing for this seperate mod. cause ur big mod cant use cause already have a weapon reballancing mod installed.