边缘世界 RimWorld

边缘世界 RimWorld

Castle Walls Expanded
63 条留言
Enrico  [作者] 10 月 1 日 下午 1:15 
Nope
Drako_The_Raccoon 10 月 1 日 上午 11:53 
Can you walk on them?
Cel 7 月 27 日 上午 7:37 
What world / biome mod are you using?
Enrico  [作者] 7 月 6 日 下午 6:52 
Update 7 July 2025:
- New mod thumbnail because previous thumbnail has been donated to the Castle Walls Reborn mod
Enrico  [作者] 7 月 1 日 上午 9:14 
I checked on 1.5 and all the mentioned settings work on my end. If you want you can you send your Player.log.

C:\Users\[username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
BoyinRed 7 月 1 日 上午 8:34 
I'm playing on 1.5, the lower cost multiplier worked, but the faster gate speed opening and no refill / maintainance for defense towers didnt work even after multiple restarts and new colony test, not sure why :/
Enrico  [作者] 7 月 1 日 上午 8:18 
Which changes don't work? What version are you playing on?
BoyinRed 7 月 1 日 上午 7:40 
I restarted but some changes still didnt work, what do i do?
Enrico  [作者] 6 月 15 日 上午 11:03 
Update 15 June 2025:
- Updated to RimWorld 1.6.
- Removed dependency on XML Extensions for the 1.6 build.
- Added dedicated mod icon for 1.5 and 1.6 builds.

Settings will have to be re-set when updating to 1.6, due to the removal of the XML Extensions dependency.
Morrowind3 5 月 15 日 上午 10:45 
Managed to solve the crashing issue and can play with this mod now as well, so XML extensions should be working fine
Enrico  [作者] 5 月 14 日 下午 5:05 
I'm playing with this mod (and thus the XML extension mod) just fine right now
Doomchibi 5 月 14 日 下午 5:01 
For anyone having their game unable to start, the dependency XML extensions mod is currently broken.
Enrico  [作者] 4 月 20 日 上午 7:47 
I cannot replicate a crash using the following modlist:

Harmony
Core
Ideology
Biotech
Castle Walls Reborn
XML Extensions
Castle Walls Expanded

I also don't think your crash is a bad synergy between mods, as that doesn't tend to crash games in my experience. When dealing with a massive mod list, depending on how massive, it could be the case that your PC simply can't handle all those mods, which has nothing to do with yesterday's patch, despite coincidentally happening on the same day as your crash.
Morrowind3 4 月 20 日 上午 3:46 
Today's update causes my game to crash on startup (Somewhere near the end of the loading process). Ran fine yesterday.

I have a massive mod list though so it's probably some bad synergy, but maybe others have the same issue.
Enrico  [作者] 4 月 19 日 下午 6:58 
Update 20 april 2025:
- Fixed error.
Bärtierchen 4 月 19 日 上午 11:44 
Its a typo. Fix is to rename C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3024167916\1.5\Patches\SetCastleDesignation.xml
xpath="Defs/ThingDef[@Name="CaslteBase"]/designationCategory" to xpath="Defs/ThingDef[@Name="CastleBase"]/designationCategory"
can be done manually.
Enrico  [作者] 4 月 19 日 上午 4:13 
Thanks for mentioning. Should be harmless but I'll publish a fix later.
qux 4 月 19 日 上午 3:07 
Hi ! I have red error with new update :
[[JDS] Castle Walls Expanded] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[@Name="CaslteBase"]/designationCategory) failed
Enrico  [作者] 4 月 18 日 下午 4:57 
Update 19 april 2025:
- Fixed defense towers being wrongfully listed in Security category instead of Castle category in the 1.5 version of this mod
Lord Rugdumph 3 月 23 日 下午 12:12 
*chef's kiss*
Enrico  [作者] 2024 年 9 月 14 日 上午 3:58 
Depending on your settings you either need to fill it up with steel or electricity.
DrBossWatson 2024 年 9 月 13 日 下午 6:40 
Is there a trick for the defensive towers? I can't get them to attack anything
Enrico  [作者] 2024 年 6 月 17 日 下午 2:47 
In that case you might as well build them into the textures for all walls.
OttersHoldHands 2024 年 6 月 17 日 下午 2:15 
Well, one cheat is to make the building not make any shadow and have some other cosmetic building that you place that is the shadow texture. Very janky but it could work.
Enrico  [作者] 2024 年 6 月 16 日 下午 11:53 
no that's impossible
La__fonzi 2024 年 6 月 16 日 下午 10:20 
shadow fix no way is that for diagonal shadows?
Enrico  [作者] 2024 年 6 月 16 日 下午 12:30 
Update 16 Jun:
- Added "Diagonal Corner"
- Added "Diagonal Corner Embrasure"
- Added "Diagonal Connector Embrasure"
- Added "1x2 Embrasure"
- Added "T Connector Embrasure"
- Added "X Connector Embrasure"
- Added "End Embrasure"
- Changed "Add Corner Embrasures" setting to "Add Expanded Content" and enabled it by default.
- Fixed diagonal walls and expanded content not being able to be disabled.
- Fixed diagonal connectors being listed under structures instead of castle category.

Huge thanks again to @The Grimoire of Alice for allowing me to merge their mod into this one!
Enrico  [作者] 2024 年 6 月 16 日 上午 9:39 
Pretty much all settings are disabled by default, go set them up
CantPlayJack 2024 年 6 月 16 日 上午 9:38 
I have Castle Walls Reborn, fully updated, and sadly this doesn't seem to do anything with it.
Enrico  [作者] 2024 年 6 月 13 日 上午 4:16 
Thanks to @The Grimoire of Alice, I'll be merging their mod into this one on Sunday! :happy_creep:
「The Grimoire of Alice」  [作者] 2024 年 6 月 13 日 上午 1:35 
I painted diagonal castle walls. You can see this mod .
Enrico  [作者] 2024 年 6 月 10 日 上午 4:15 
Update 10 Jun:
- Fixed errors caused by the recent Castle Walls Reborn update.
Enrico  [作者] 2024 年 6 月 9 日 上午 8:51 
Gate issues in the Reborn mod have been fixed! :winter2019joyfultearsyul:
Enrico  [作者] 2024 年 6 月 9 日 上午 3:26 
Update 9 Jun:
- Re-added gate open speed multiplier setting.
- Re-added corner embrasures toggle setting.
- Fixed electric gate toggle being ignored.

Gates in the Castle Walls Reborn mod have recently been broken, this is not due to my mod or this update. I'm in contact with the mod's creator and I hope it will be fixed shortly.
Slamurmum 2024 年 6 月 8 日 上午 7:55 
Okay, thank you =)
Enrico  [作者] 2024 年 6 月 8 日 上午 6:35 
I don't have time to try this, but this should be a question for the 1.5 Reborn mod creator, not me.
Slamurmum 2024 年 6 月 8 日 上午 6:33 
Hmm, the castle gate isn't rotatable for me, Castle Walls are rotating normal though. Do you know if it's working for you?
Enrico  [作者] 2024 年 6 月 3 日 下午 4:45 
Update 4 Jun:
- Updated to Rimworld 1.5 with use of the Castle Walls Reborn mod by @Gideon!

The reborn mod sadly doesn't rely on Doors Expanded, but on the new vanilla multi-tiled doors, leading to the loss of custom gate opening speeds and remote locking functionality. Hopefully someone will make a Doors Expanded continuation down the line so we can get those features back, otherwise I might do it myself.
VonnGi 2024 年 3 月 21 日 下午 4:24 
Heyo, don't see a separate place to post issues so:
The gate open speed multiplier doesn't seem to have much of an effect due to doors expanded multipliers being so much higher/happening earlier in calculation.
Uranium in deep drill spots seem to, at least visually, be replaced by Defense Tower L connectors.

I would love to contribute diagonal castle wall sprites/textures, message me!
fr0 2024 年 3 月 10 日 下午 3:05 
Thanks for this mod. Would love a way to reduce the amount of work it takes to build.
Enrico  [作者] 2024 年 3 月 4 日 下午 5:38 
@Justanotherforty
No setting in this mod is enabled by default. Turn them on, then restart your game.
Justanotherforty 2024 年 3 月 4 日 下午 5:37 
Building is not 75% off, used this mod and thought the building cost was still high, uninstalled and just used the 75% off mod and cost went from 200 to 50
Aether 2024 年 3 月 1 日 上午 6:07 
Is there a way to change the 'Work To Build' of the walls?
It would be nice if my colonists didn't have to spend a year to build walls among all the other shit they have to do.
Enrico  [作者] 2024 年 2 月 24 日 下午 9:52 
@Slamurmum
I'm not entirely certain, but I think they already can hold up a roof. The game keeps expanding roofs automatically over them in my experience, after which I always manually remove them.

@Dragon of Desire
It's on my to-do list, once I get back to modding.
Slamurmum 2024 年 2 月 16 日 上午 6:17 
Any chance for the castle walls to be able to hold up a roof similar to a column?
Dragon of Desire 2023 年 10 月 7 日 上午 12:31 
Any chance we could get a config option to multiply the wall HP?
Elgate 2023 年 10 月 1 日 上午 2:48 
@Archimedes me too. I checked how LTS system handles it, it seems quite simple. Only "issue" is that it would require to split the gate in two. The door itself and the frame. For LTS it seems that using LTS_BaseDoor as a parent and to give it a size would be enough. The frame I haven't checked yet. Biggest issue is that it would probably be a whole new mod and I am not sure about permissions.
Enrico  [作者] 2023 年 9 月 4 日 下午 8:43 
Update 5 Sep:
- Added optional powered gates with remote locking feature and quicker open speed
Archimedes 2023 年 8 月 29 日 下午 1:31 
I wish you could patch it to use LTS Systems instead of Doors Expanded :(
( know that's not how patches work. Nice to see Castle Walls getting some love though.)
Enrico  [作者] 2023 年 8 月 28 日 下午 6:04 
@Wolfette If you mean the diagonal walls: texture-wise they're best I can do, and luckily for you, they're optional!

If you use them very sparingly in a build, they can be quite nice. Definitely don't attempt to make a continuous diagonal wall! :steammocking: