Age of Wonders 4

Age of Wonders 4

(AP Uppdated) Late Tier Cultural Units
489 kommentarer
Reed For 22 timer siden 
Thanks. I guessed it was something like that. I was using the mod before the update a few days ago and it was working in mp.
Von Schnitzel  [ophavsmand] 2. okt. kl. 14:13 
@Reed Both players must have the exact same version and same load order.

The best way to achieve stable modded multiplayer is to have local copies of the currently used mods as this eliminates updates. One of you should share those local mods with your friend this will guarantee that there is no inconsistencies between you and your friend.

and if you don't want to do that try verify integrity of game files

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Reed 2. okt. kl. 12:21 
I'll test it again later but it seems running this mod alone gives an internal error when doing multiplayer.
Daverin2112 1. okt. kl. 16:44 
Interesting. Like I said, it "feels" Monastic, but it works well for Knightly, and I just don't want to muck with a draftable T4 angel that gets enchants, lol.
Von Schnitzel  [ophavsmand] 1. okt. kl. 16:42 
@Daverin2112 History time Exalted was originally not supposed to be buildable it was obtained through a spell when a unit was killed there was also a lower tier version called Revered for when lower tier units was killed. It was later made in to a shared t3 back when both sub cultures only had like 3 units it eventually traded place with Retributor because 2 SP units at t4 simply didn't work and i needed a fighter or skirmisher for t4 but simply couldn't come up with something that worked thematically so it was moved to t4 and made into knight subs t4.
Daverin2112 1. okt. kl. 16:03 
TBH I can't shake the feeling that thematically the Exalted should be more Monastic as well. But Confessor works well and I have no clue what else you would do. I'd almost dare you to make Exalted a T4 Grange/Commandery unit and make a T4 unit that is more knightly/crusadery, but honestly I love the fact there is a good T4 draftable racial Celestial, to death.

Anywho that should be all from me on this one for now! Thanks for all you have done for the game. I've been in love with this mod in particular since, oooh... like, E&A? 2 T3s and a T4 cultural is vanilla to me, and that is that.
Daverin2112 1. okt. kl. 15:57 
Hey, I tried lol. Then again, chariots and elephants as options may be cooler anyways.
Von Schnitzel  [ophavsmand] 1. okt. kl. 13:59 
@Daverin2112 You are overthinking it Exalted was given the confirmation trait so that it actually get something out of angelic transform as it basically start with it.

Confesor have condemn instead of status vun because condemn and status vun have a similar effect it just play off the order tomes little bit extra instead of using status vun where it simply whoulden.

The animation problem was that it would use spear animations when it shouldn't and yes im married to the sword infact we had our 5 year anniversary only a week ago.

But in all seriousness i try to give units unique weapons when possible as a way to make them different also the unit was designed as a reverse guardian charge resistance instead of first strike and based on Roman instead of Greek.
Daverin2112 1. okt. kl. 4:05 
@Von Schnitzel, how married are you to swords on the custodian now that you were able to fix the anims? I'm curious if you have tried using the spear and shield instead, or would consider it.

I have no good mechanical reason besides something something culture weapon vagueness. I just cannot help but imagine them with spear and shield and them really feeling like my favorite unit in strategy games, the AoE1 centurion. :steammocking:
Daverin2112 27. sep. kl. 17:59 
Hmm, considering them a bit more...

I wonder if you noticed that they, in a weird way, are a bit "flipped" in terms of the Order tome paths expected. With the Exalt, he is part of the rather "Zeal coded" Knightly faction, but he ofc wants you to go Faith path for Exaltation. The Confessor, meanwhile, is part of the naturally "Faith coded" Monastics, but can Condemn, demanding Zeal and encouraging that path.

Intentional?
Daverin2112 27. sep. kl. 17:36 
Well, glad it wasn't just me! XD
Von Schnitzel  [ophavsmand] 27. sep. kl. 17:35 
@Daverin2112 Confessor isn't supposed to be a battle mage that's a mistake will fix.
Daverin2112 27. sep. kl. 17:31 
Technically, these thoughts go here, although they are for Theo culture;

1. The Exalted is perfect. As unkillable as ever. A gentle nudge to go Tome of Exaltation and once again pair with the loving glow of the Shrine once more. Cool skill. It really feels like a strong T4 celestial to draft while pairing with an Astra. Just perfect.

2. Confessor as Battlemage... seems an odd choice. They are VERY support-coded, ability wise. Damned cool, nonetheless!
Daverin2112 27. sep. kl. 16:56 
Oh holy... Custodians now can avoid being mounted??? THE SHIELD WALL IS ALIIIIIVE!!!!
Von Schnitzel  [ophavsmand] 27. sep. kl. 16:45 
I have made some changes

1. Celestins all unit spells now have a limited range as it was breaking the ai some time.

2. Ancillary have been reworked a little

3. Custodian is no longer mounted as it was never supposed to be mounted but was as a way to fix animations, now have opt mount instead.

Also added support for my Theo culture mod Link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576024829

Future plans

rework Primalist

rework/finish all Oathsworn t4

rework celestin (low priority curently)
Von Schnitzel  [ophavsmand] 18. sep. kl. 14:43 
@TesLife I did but some complained about mod compatibility so i moved it back turned it in to a support so that when a another mod changes the unit it revert back to default instead of leveing the culture with 3 tier 2 and only 1 tier 3, I then changed the tier 2 skirmisher replacement called Stalker to a ranged because it was what the few that actually engaged in the dedicated discussion general wanted and i felt it was a unique way to do an archer that isn't just bow guy number 2.

the old discusiond about this. https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3023411279/560232350276955364/
TesLife 18. sep. kl. 13:20 
So why didnt you move warlocks to t3 as an extra battlemage unit? While keeping t2 support.
Von Schnitzel  [ophavsmand] 14. sep. kl. 12:26 
@Hovahkiin It use to be a battlemage a long time ago but was changed in to a polearm and more recently redone into a skirmisher, most people don't read the description and i'm guilty of that as well constiring i missed cangeing that for so long.
Von Schnitzel  [ophavsmand] 14. sep. kl. 12:25 
@MrDeath it's a minor bug not worth its own update i have added it to my to do list.
Hovahkiin 14. sep. kl. 9:36 
In my game the Tormentor for Dark culture is a skirmisher and not a battle mage?
MrDeath 14. sep. kl. 1:38 
Oh, forgot to post it properly in the BUGS discussion, my bad
MrDeath 14. sep. kl. 1:36 
For Architect Ancillary, the tooltip of it's Melee Strike do not show the name of the trait which grants "+20% damage against Immobilized and Slowed units"
Von Schnitzel  [ophavsmand] 11. sep. kl. 14:04 
@Fuegan1431 Speed and damage is default skirmisher, the ranged attack is a little bit more powerful because it gets replaced by a worse one after use (not mentioned in the units description but will be in the next update).

Model numbers are higher than they should be which will change in the next update also it has 5 hit points to many which is changed in the next up d.
Fuegan1431 11. sep. kl. 11:25 
Watchmen are pretty OP. They should be slower on world map and combat map. They might also be doing too much damage but that's not as big a deal.
Videogamer40000 4. sep. kl. 16:13 
Thanks for the updates for your mods, Von.
Videogamer40000 2. sep. kl. 2:00 
Hey, Von. If I can offer a small suggestion, I would remove Scions of Evil as an option for the Righteousness sub culture of Oathsworn, as they normally can't take any evil society trait options. It fits in perfectly fine for the other two subcultures though.
Videogamer40000 31. aug. kl. 14:16 
Excellent. Thanks for all your hard work.
Von Schnitzel  [ophavsmand] 31. aug. kl. 14:12 
@Videogamer40000 I didn't even know it wasn't available to them by default, i will indeed change that and i will use Sapper.

Next update tomorrow.
Videogamer40000 31. aug. kl. 13:01 
Thanks for the update, Von.

I actually had a question in terms of this mod/your militia mod. Would you consider allowing Reaver culture to select Scions of Evil? Like how you allowed Oathsworn to select Fabled Hunters in the militia mod.

Since the Constable from that mod or the Sapper from this mod would work for the shield or shock unit that Scions of Evil requires.

Understandable if you aren't interested, I just thought I would ask.
Atari 2600 30. aug. kl. 16:58 
Cool, will look into it, thanks. 😁
Von Schnitzel  [ophavsmand] 30. aug. kl. 8:23 
@Atari 2600 A tier 1 archer is problematic as it is redundant when a tier 1 battlemage dose the same role, how ever in my militia mod i added a tier 1 skirmisher and changed the rules on the Fabled hunter trait and one otrher trait i doin't remeber what it is called so that it insted give you a skirmisher if no archer is available to your culture.
Atari 2600 30. aug. kl. 7:04 
Please give mystic a T1 arcane archer so they can FINALLY play with Fabled Hunters. The older mod similar to this has been abandoned, so you're our only hope.
Nexious 26. aug. kl. 6:29 
I would also suggest to change the name of the Shadow Stalker (Dark) to something else as another mod as a unit of that name (Cloak and Dagger tomes) and that unit in perticular is a port from AoW3 which is why I suggest changing here.

To either just "Stalker", "Darkstalker" or "Nightshade" something like that would be nice.
johncarterofmarsblast 25. aug. kl. 21:03 
I noticed the Custodian tier 4 Shield doesn't display with chariots, all you get is the chariot.
Cat-Lunatic 25. aug. kl. 14:07 
The Elysian and Ancient Warlock still has no head.
Sylmar 20. aug. kl. 13:31 
Hey ! Sun priest heals for 90 or 60 others units (high culture), seems linked to this mod !
Gilded Wraith 19. aug. kl. 10:06 
Unrelated to the new units themselves: How difficult would it be to add the Glory Charger's helmet to Oathsworn Heroes?
Nexious 17. aug. kl. 10:41 
I would agree on changing the name of the Cohort (because Tomes of the Warlord mod has a unit of that name which is a pikeman). I would suggest getting names from ancient greece or italian as the culture has heavy inspiration from those.
For example "Hoplite" or "Psilos". (Both are basicly infantry soldier names from that time)
The cavalry can be called "Hippeis" (Cavarly soldier more or less)
Von Schnitzel  [ophavsmand] 17. aug. kl. 4:13 
@Shadow_Volkamon Custodian which mean
a person with responsibility for protecting or taking care of something or keeping something in good condition, sounds pretty good vs Eques which is Latin something no other units use naming wise.

Forerunner could work but not for a shield unit.

Cohort while i agree it's not perfect, i was flip flopping between Auxiliary and Ancillary before i just picked the one most fitting for its job which was Cohort as the others sounded to passive also Myrmidon is more in line with barb because fury (barb archer) Campion is also in used by barb.
Shadow_Volkamon 17. aug. kl. 2:04 
Got a naming suggestion for the new Architect units - to maybe stick to the Architect naming convention a bit better, perhaps instead of Custodian it could be "Forerunner" or "Eques", and Cohort could instead be "Myrmidon" or "Champion"
SDgamer 16. aug. kl. 18:23 
I take it the names Custodian (your unit add-on for this one) and Cohort is going get thrown around here
Cat-Lunatic 16. aug. kl. 9:54 
Von Schnitzel, the Warlock has no head for Ancient or Elysian. Most of the models you added are also missing helmets for Ancient or Elysian.
Nexious 16. aug. kl. 8:57 
thanks for the quick update, I also noticed that the sentinel (and maybe more) seems to be missing its boat model when embarked. Cause they are invisible right now.
Von Schnitzel  [ophavsmand] 16. aug. kl. 7:48 
@Nexious That's because Sentinel was a tier 3 unit original but i decided to have it and Cohort trade places, it's fixed now.
Nexious 16. aug. kl. 7:38 
The new t1 sentinel unit for Architects costs like a t2 unit in draft and gold. Can you fix that? and double check if any other unit has the wrong cost
Von Schnitzel  [ophavsmand] 16. aug. kl. 6:12 
@Deathmond This have been fixed also do try to use bug discussion makes it easier to keep track of bugs and reply.

if it isn't fixed verify integrity of game files

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Deathmond 16. aug. kl. 5:16 
a level 3 architect battle mage appears as a stone. or as some kind of cloth in the air
Von Schnitzel  [ophavsmand] 16. aug. kl. 3:11 
This update contains 3 Architect units and fixed some bugs i found.

check images above for more info on the new units.


Dlc units require the following mod in order to show up https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549892950

Quick note i did not forget about extras mod it just isn't finished yet.
criticofthedawn 12. aug. kl. 20:50 
Can confirm, the High Culture's Sun Priest still has their Mending Awakening ability, and the ability still has a line item in its description about healing temporary hit points, but there is no number of temporary hitp oints stated and it does not actually heal at all (although it does still grant the awakened status).
fja12856 25. juli kl. 9:50 
Hi, I love your mod it adds great units to the game. I know you haven't updated it for the Griffon update yet. I found one issue, in the high culture. The Sun Priest loses their healing temporary hit points in the Mending Awakening.