Barotrauma 潜渊症

Barotrauma 潜渊症

Ssparky's Additional Ores
31 条留言
ssparky  [作者] 40 分钟以前 
@President_David
This mod does not override any vanilla content, so its place in the load order really shouldn't matter.
President_David 10 月 14 日 上午 7:59 
Do you have any advice on load order? I'm thinking of placing it at the bottom, and I also can't think of any popular mods that might conflict with this.
MikeWazowski 1 月 12 日 下午 8:16 
Thank you for this mod. It was so annoying going through many biomes and Searching specifcally for Casserite or whatever when Low and having to search for just that 1 specific ore. Now i have more stuff to Mine and less time ignoring other stuf.
kellym 2024 年 12 月 29 日 下午 8:30 
It took me a few months, but I found your mod extremely useful in my learning process. thank you. Your mod has helped me add gold silver and platinum as elements. And it helped me learn about the spawn zones and other things about items. You shall receive due credit for my treasure mod. Thank you sparky
ssparky  [作者] 2024 年 12 月 27 日 上午 2:39 
@President_David
-I am not aware of any changes that have happened that would make this mod no longer function.
-The mod just adds more options for the game to choose from when spawning ores; it does not increase the number or frequency of ores.
President_David 2024 年 12 月 26 日 下午 4:10 
Hello, is this mod still fully functional for 1.7.7? Does this mod just modify the total types of ores, or does it also increase total ore spawning in the level?
kellym 2024 年 9 月 15 日 下午 4:26 
thank you
ssparky  [作者] 2024 年 8 月 22 日 上午 1:50 
@kellym
Sure thing, go ahead
kellym 2024 年 8 月 20 日 下午 7:02 
this is amazing. Permission to use this mod as a basis to add auriferous quartz for my gold mod?
ssparky  [作者] 2023 年 9 月 5 日 上午 12:16 
@Alximik
This mod does not touch missions in any way. So, I can only assume your crash is caused by some other mod.
Alximik 2023 年 9 月 4 日 上午 5:41 
After the update, the company started crashing every time I try to start a level, the logs send me this:
Starting a new round...
Mission: Mining Langbeinite
There's been talk of deposits of Langbeinite along the way from Arid Troma Fields to Arid Troma Beacon. Bring back 6 samples of Langbeinite to verify these claims. You are expected to hand over 33%.
Mission: Activate beacon
According to the onboard navigation system, there should be a run-down beacon station nearby. Getting it back online will make the passage easier for other vessels to traverse, and help colonies to spread further.
Game mode: Campaign
Submarine: Herring
Level seed: Arid Troma112Arid Troma130
Mission: Mining [resourcename1]
Mission: Activate beacon
Round started.
Saving banlist
Shutting down the server...
JuST_MaN25 2023 年 9 月 4 日 上午 5:38 
Hello! With the latest update it seems that our seed got corrupted and the server crashes instantly because of it
Could you please provide the previous version of the mod?
Honey Boy 2023 年 9 月 3 日 上午 7:18 
Sulphurite cluster doesnt show up on mineral scanner, which i suppose is a bug since all other vanilla alien ores showed up.
ssparky  [作者] 2023 年 8 月 29 日 上午 12:52 
@Jar Of Honey
Anomalous ore spawning in ruins is intended. I'll fix the sulphurite typo next update.
Honey Boy 2023 年 8 月 28 日 下午 11:36 
i found the ore inside the alien ruin containers btw, is it intended?
Honey Boy 2023 年 8 月 28 日 下午 11:35 
"Tried to deconstruct item "Anomalous ore" but couldn't find item prefab "sulpurite shard"!"
error popped up when deconstructin anomalous ore, i assume because "sulputire shard" is mistyped?
ssparky  [作者] 2023 年 8 月 24 日 上午 1:44 
@Zantza
As far as I know, the amount of minerals you find is unchanged.
There are some materials you couldn't get before in some biomes that you can get with this mod (e.g. titanium in the first biome), though these materials are generally rare in these biomes.
In vanilla, the vast majority of materials are obtainable in every biome; some materials just become a bit more common in some biomes with this mod.
So yes, the balance of the campaign is altered by this mod, but not in any extreme way.
Zantza 2023 年 8 月 23 日 下午 12:46 
Does this alter the balance of the campaign in any way? For example, are there more minerals in total? Can you get materials that you normally wouldn't be able to get at some point in the campaign?
imTryinToSleepAnotherHour GoAway 2023 年 8 月 22 日 上午 6:13 
Here be the Ores, ARRR!
Dan Murphy 2023 年 8 月 21 日 下午 8:49 
cool idea
ssparky  [作者] 2023 年 8 月 21 日 上午 1:10 
@blazrandom
As far as I know it should be absolutely fine to add mid-campaign.
blazrandom 2023 年 8 月 20 日 下午 8:24 
I usually add mods mid game however it may crap up my campaign. Is this mod safe to add mid campaign?
ssparky  [作者] 2023 年 8 月 20 日 上午 5:11 
It is what it is I suppose.
Lagmanor 2023 年 8 月 20 日 上午 4:57 
Yeah, but well, what else can we do if devs can't fix that weird unconvenience. ¯\_(ツ)_/¯
ssparky  [作者] 2023 年 8 月 20 日 上午 4:55 
That would be a decent fix, but it would be strange compared to the other alien ores which don't need to be deconstructed.
Lagmanor 2023 年 8 月 20 日 上午 4:54 
My best solution I can suggest is to make an actual ore item that can be deconstructed/refined into pure shards. That basically relieves you from need to make the shard attachable, or even mod it in the first place.
At least that's what I did with my mod.

I also tried to make the ore item as <ItemContainer> that would give you oxygenite shards on interaction (like Alien generator gives you power cell without opening its interface). Don't exactly remember why I felt this solution unsufficient to me.
ssparky  [作者] 2023 年 8 月 20 日 上午 4:47 
@Lagmanor
Yep, the OnImpact part of oxygenite/sulphurite shards indeed does not work anymore with this.
I'll try to see if there's any way to fix it, but chances are slim that I'll find one.
For me personally the loss of them exploding when thrown is a worthy sacrifice for being able to actually obtain them in reasonable amounts, but it is still definitely a shame.
Lagmanor 2023 年 8 月 20 日 上午 4:17 
Ah, finally, someone else noticed an unused oxyhenite and sulphurite ores in the game files! I made a mod that would add those too, but never got to publishing it.

I have to ask, what did you do with oxygenite shards? The problem is, if you make them attachable (that's how <LevelResource> work), they can no longer be thrown to make an explosion (status effect "OnImpact" stops working). Have you just ignored it, or there's solution for this that I've missed? Or that was simply fixed by the devs themselves?
RustedRegime 2023 年 8 月 20 日 上午 3:57 
Can you add an ore called Unobtainium? :bigjohn:
AngeL 2023 年 8 月 19 日 上午 9:13 
Finally. sulphurite.
RustedRegime 2023 年 8 月 19 日 上午 4:54 
Hell yeah!