铁锤守卫 II

铁锤守卫 II

violence - x2 damage taken and x5 enemy hp
5 条留言
mageck  [作者] 2023 年 8 月 27 日 上午 10:28 
@BiSteK i dont know how to make that switch compatible with the mod because they rewrite the same files but i can give you instructions how to mod it to work for yourself. in your game directory you can run packager.exe, right click and unpack violence mod. then in the mod files in scripts/data/player.as change the line const float HealthRegenPerStr = 0.01; to 0. then go back to the main mod folder and change the name in info.xml to have a name you will recognize, like "violence no regen"
BiSteK 2023 年 8 月 26 日 下午 7:40 
Rare Health Regen (Switch) doesn't work :(
mageck  [作者] 2023 年 8 月 18 日 上午 6:14 
as for the effects on gameplay, it makes regular enemies a literal GRIND, a lot of people would hate it but i like it. it makes dying much more punishing in areas where enemies respawning might block progression. it makes bosses SIGNIFICANTLY harder, you will need to dodge their full rotations for a long time, no more facetanking and healing up endlessly. sinkage is especially difficult because you have to do him as an apprentice with likely bad gear.
mageck  [作者] 2023 年 8 月 18 日 上午 6:09 
it overwrites the hp of enemies, and how much damage the player and their minions take. it should work for each difficulty, but its only really for people that dont find serious challenging enough. it applies with the regular difficulty options, its not an extra option, just makes each difficulty option harder
Muffinslop 2023 年 8 月 17 日 下午 8:59 
Is this a new difficulty option? Can you give more detail on the mod?