Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Mineable Tyberium (Core Mod)
33 条留言
spycats 10 月 5 日 上午 10:31 
alright ill let you know if i find one
SirCampalot  [作者] 10 月 5 日 上午 9:11 
@spycats: No, I've played 1, 2 and generals zero hour iirc.

If these asteroids still won't spawn even in a new star system, then please let me know here in the comments so I can take a look at it.
spycats 10 月 5 日 上午 8:34 
i know things dont spawn where you have been before thats common with anything world generation in alot of games. ive had the mod on at start just didn't see the asteroids. im about to start a single player career mode with the mod and see if it appears. as for where the meteor came from have you played command and conquer 3?
SirCampalot  [作者] 10 月 5 日 上午 8:15 
@spycats:
I know about the cutschene, it's in the original C&C :)

When I said I was wondering where the meteor came from, I meant where the meteor itself originated from, like what created it in the first place and how it got 'infected'.

Maybe it used to be a planet just like earth that got infected and then blown up by something or by someone?
Maybe that's how the asteroid made its way to earth in the first place.

I always wondered about that back when I was a kid :)


The asteroids in this mod will spawn in star systems you have not visited yet. They will not spawn in systems you already explored before.
This is a limitation of the base game.
spycats 10 月 5 日 上午 6:59 
SirCampalot your description says you were wondering how tiberium reached earth, if you did not know there is a cutscene in the first game that shows a meteor containing tiberium land in italy near the tiber river. Now i want to know how common these are because playing with this i never saw a single asteroid using tiberium albeit that was only in the first system that i looked and this was back in the summer and spring i haven't played till now. love your other mods and im hopping to get to experience this one soon ;)
SirCampalot  [作者] 9 月 10 日 上午 12:58 
Version 1.2.0

Updated to support Cosmoteer version 0.30.1.
Due to changes made with asteroids and with the sound system, previous versions of Cosmoteer are no longer supported.
dx155 9 月 10 日 上午 12:54 
Please update
SirCampalot  [作者] 8 月 4 日 下午 10:43 
Version 1.1.1a

Identical to 1.1.1 except for the supported Cosmoteer versions.

Also prepatched this mod to prevent Cosmoteer from complaining again when Cosmoteer versions 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
SirCampalot  [作者] 2 月 13 日 上午 8:12 
Today I've released an addon for this mod that adds Compacted Long Term Storages that store Tyberium or Tyberium Red in various quantities.
You can get it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3426652812

This addon does also require the mod Compacted Long Term Storages as well or the ETTM version of that mod.
SirCampalot  [作者] 2 月 10 日 上午 11:32 
@Tiberium Doge:Yes it is still working. Played it earlier today and converted some tyberium as I needed some extra uranium quick.
Tiberium Doge 2 月 10 日 上午 11:23 
does this not work anymore?
SirCampalot  [作者] 2024 年 11 月 27 日 上午 7:18 
Version 1.1.1 changes:

- Updated supported version numbers
- Edited the tyberium asteroid logo to be a more toxic green color instead of the snowwhite it was before (supported from Cosmoteer 0.28.0)
SirCampalot  [作者] 2024 年 7 月 1 日 下午 12:07 
Version 1.1.0 supports Cosmoteer version 0.26.2.
Previous Cosmoteer versions will no longer work due to changes made to asteroid spawning.
SirCampalot  [作者] 2024 年 5 月 31 日 上午 8:34 
Version 1.0.2 is a minor update:

- Makes max stack size and the amount of tyberium crew can carry relative to vanilla values, increasing mod compatibility with mods that increase max stack size.
- Doubles the amount of tyberium crew can carry at any one time (so refineries can get supplied faster).
SirCampalot  [作者] 2024 年 5 月 31 日 上午 3:38 
Yes. And I kinda forgot about the MaxStackSize from vanilla. Will put it on my todo list for this mod as well :)
crazylilthing 2024 年 5 月 30 日 下午 9:58 
FOR KANE!!!!
SirCampalot  [作者] 2024 年 2 月 29 日 上午 5:35 
@wyp020610: Thank you for your feedback :)
I will consider it.

I probably made the crew carry only 1 tyberium crystal each because of how explosive these crystals are :P
But perhaps I can improve the crew work output at the expense of crew safety lol.

And yes I can add mathematics to the formula, ETTM makes extensive use of this for referencing vanilla values while not being identical to them.
Lingluo 2024 年 2 月 29 日 上午 5:29 
Your Extended Tech Tree mod have resources copying MaxStackSize from corresponding vanilla resources. I think this is pretty neat, and could be applied to this mod.
If this gets implemented I hope MaxPerNugget also gets copied.
Here is a problem though. Tyberium has a MaxStackSize of 20, and a MaxPerNugget of 1. This doesn't correspond to any vanilla resources. They either have less stack size, or more per nugget.
I still suggest referencing Hyperium, because both Tyberium and Hyperium are raw resources. Maybe you can put a /2 on the formula.
Touhoufanatic 2024 年 2 月 23 日 上午 9:27 
not a problem, was just curious
SirCampalot  [作者] 2024 年 2 月 23 日 上午 9:26 
@Touhoufanatic: As the base game works now, it isn't possible to retro-actively add asteroids to a star system that's already been visited and explored.

Perhaps at some point in the future there might be asteroid respawning of some sort and then things may become a different matter but until then it's impossible to re-generate new asteroids.
Touhoufanatic 2024 年 2 月 23 日 上午 9:06 
fair, thank ya kindly.
SirCampalot  [作者] 2024 年 2 月 23 日 上午 8:44 
@Touhoufanatic: You'll need to jump to a new system for the new asteroids to spawn.
Touhoufanatic 2024 年 2 月 23 日 上午 8:38 
i love everything except the spelling of this using a Y XD
on a more major note, if added to an in progress game will it spawn the asteroids at all? or would you have to jump systems for them o be spawned in?
_jo.nat_ 2023 年 11 月 24 日 下午 4:55 
You Sir are a legend! I'm loving these mods you're pumping out! Now we just need a scary purple alien faction XD
SirCampalot  [作者] 2023 年 9 月 8 日 上午 6:33 
@Erythion: I've just patched the refineries to have their individual descriptions contain the tyberium (and tyberium red) conversion rates.
SirCampalot  [作者] 2023 年 9 月 5 日 上午 1:23 
@Erythion: Mentioning the conversion rate on the tooltip is actually a good idea! I just hadn't bothered with it since I spend some time testing out various conversion rates (along with spawn rates of both asteroids and the per-asteroid spawnrates of tyberium).

About the patch for Compacted Storages, I will consider it but I probably will make a patch for Compacted Storages.

Thank you for your feedback.
Erythion 2023 年 9 月 4 日 下午 11:46 
oh, and mention the conversion rates in the tooltip of each refinery
Erythion 2023 年 9 月 4 日 下午 11:45 
Can you make a patch for Compacted Long Term Storages?
SirCampalot  [作者] 2023 年 8 月 29 日 上午 3:42 
@crazylilthing:Thanks, enjoy :)
crazylilthing 2023 年 8 月 28 日 下午 11:31 
:D subtle C&C reference I love to see it
SirCampalot  [作者] 2023 年 8 月 26 日 下午 12:05 
Definitely, enjoy :)
Kabob004 2023 年 8 月 26 日 上午 8:24 
Kane will be most pleased...:KaneLives:
SirCampalot  [作者] 2023 年 8 月 23 日 上午 9:28 
Version 1.0.1 is a minor update. Adds another type of asteroid for future use.