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报告翻译问题






如果这个模组要更新,会比较麻烦,主要是我的模组太多了,精力更不上
Might wanna update the info, if it is only for dlc and not base game. It was fun to have <3
时间太久,我忘记是否是DLC限定了,抱歉
EntityConfigManager.EntityConfigManager.LoadGeneratedEntities_Patch12(EntityConfigManager,System.Collections.Generic.List`1<System.Type>)
at LegacyModMain.LoadEntities (System.Collections.Generic.List`1[T] types) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at LegacyModMain.Load () [0x0004d] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Assets.CreatePrefabs () [0x00055] in <3d436e4ec1d5455793674ec559b0cc77>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch2(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <3ca21dc18eae422d87255277091f8593>:0
Build: U51-600112-V
Is there a critter from the dlc added? I am only playing the base game.
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.0, 0.0, 0.0)
System.NullReferenceException: Object reference not set to an instance of an object
at EntityTemplates.ExtendEntityToBeingABaby (UnityEngine.GameObject prefab, Tag adult_prefab_id, System.String on_grow_item_drop_id, System.Boolean force_adult_nav_type, System.Single adult_threshold) [0x00062] in <3d436e4ec1d5455793674ec559b0cc77>:0
at ILoveSlicksters.AquaOilfloaterBabyConfig.CreatePrefab () [0x0002f] in <0b22794f18054b768e7d15a2ca466517>:0
at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at (wrapper dynamic-method)
1/2
点mod里的其他食物就报错。
KToggle.Click () (at <d2ff0ec32ae74bb091b2c7c87705ee3b>:0)
KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <d2ff0ec32ae74bb091b2c7c87705ee3b>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.EventSystem:Update()
Build: U48-568201-V
SelectedRecipeQueueScreen.GetIngredientDescriptions (ComplexRecipe recipe) (at <ad882e55d8ac49379773540ee16f428f>:0)
SelectedRecipeQueueScreen.RefreshIngredientDescriptors () (at <ad882e55d8ac49379773540ee16f428f>:0)
SelectedRecipeQueueScreen.SetRecipe (ComplexFabricatorSideScreen owner, ComplexFabricator target, ComplexRecipe recipe) (at <ad882e55d8ac49379773540ee16f428f>:0)
ComplexFabricatorSideScreen.ToggleClicked (KToggle toggle) (at <ad882e55d8ac49379773540ee16f428f>:0)
ComplexFabricatorSideScreen+<>c__DisplayClass36_1.<Initialize>b__1 () (at <ad882e55d8ac49379773540ee16f428f>:0)
你可能得要排除一下你裝的MOD那些會跟食譜衝突