武装突袭3

武装突袭3

Antistasi Ultimate - Mod
2,764 条留言
silent, violence, silent. 21 小时以前 
como ativa o zeus?
JetGAB0X1 12 月 10 日 上午 10:33 
ammm how can i run this in a server, i dont see a file to make a PBO or something like that
gor3Splatter  [作者] 12 月 4 日 上午 9:18 
@Zocratiz How to use ace medical? [letmegooglethat.com]
Zocratiz 12 月 4 日 上午 7:21 
How to use ace medical?
Bolan 12 月 4 日 上午 6:40 
@CamelHorse skill issue
SpaceGhost 12 月 3 日 上午 7:22 
Unsubscribe and resubscribe. Or, based off your attitude, just unsubscribe.
CamelHorse 12 月 3 日 上午 4:58 
garbage ass ♥♥♥♥♥♥♥ mod wont let me access flag pole or map board
Vicky 11 月 29 日 下午 4:22 
@cyanide13 check the Public Testing changelog, september 9:
"Arms Dealer:
- Movable gear/weapon store dialog #604"
This fixes my 16:10 problem, don't know if you have another one.
cyanide13 11 月 29 日 上午 6:25 
Please add mod support for 16:10 aspect ratio
gor3Splatter  [作者] 11 月 22 日 下午 11:54 
@German Orca This comment section is (almost) not monitored. Take your question to our Discord [discord.gg], if you will. You're sure to get answers there.
German Orca 11 月 22 日 下午 9:23 
Good evening! This is a most awesome mod. Many hours spent playing the various version of Antistasi. Ultimate, well, is the ultimate! I recently spun up a dedicated server and installed the WWII faces of war mod pack. I think I made a mistake setting up occupants and invader forces. Well, may just the occupants. I chose what I remember the Livonian or some such faction as occupants not the Germans. Probably my mistake. To my shock, when trying to complete a pop up mission against the occupants, they were all armed with modern weapons! Should I have chosen the Germans instead to get the WWII experience I had hoped? Thanks for any insights!
gor3Splatter  [作者] 11 月 20 日 下午 11:14 
@Munin In Antistasi Ultimate, you're the resistance .
ᛣ Munin ᛉ 11 月 20 日 下午 7:27 
Only option is polish and french, you should add Germans :nerov:
ᛣ Munin ᛉ 11 月 20 日 下午 7:26 
Why is it not possible to play Germany or germany aligned rebels in the WW2 mode?
Pepperoncino 11 月 13 日 上午 11:20 
Question, there seems to be an issue with RACS factions (RHS-based ones) where they do not seem to spawn with sniper or marksman guns, just pistol. It seems to be mostly an issue with the two man teams from testing we did ? I am not sure this is RACS issues so I am asking here.
Pelinal 11 月 12 日 上午 1:49 
New main Antistasi update has me fiending for some of those updates to be added to this. Hope y'all consider it. :)
Persian Gulf Citizen 11 月 9 日 上午 9:25 
alright alright found it, damn u guys r trying to add vehicles to emplacements? ♥♥♥♥♥♥ SICK! I LOVE U GUYS!
Persian Gulf Citizen 11 月 9 日 上午 9:19 
Omg where to?
Silence  [作者] 11 月 9 日 上午 8:44 
Check the testing version
Persian Gulf Citizen 11 月 9 日 上午 8:39 
@Bolan because no updates in ages, almost half a year
TYLER 11 月 8 日 上午 11:40 
Спасибо
Vespasian 11 月 7 日 下午 5:31 
@TYLER: Static weapons will be persistent if you place them in zones you control. Towns, Resource Areas, Outposts, Military Bases and your HQ. In towns you must first break the static weapon down, then transport them to the town and assemble them in the town you control. From then on it should remain persistent unless destroyed. In Resource areas, Outpost, Military Bases and your HQ you need to store the static weapon in the garage (access this at the flag pole or garage container) then take it out of the garage and place it within the zone of control. It should remain persistent after this until destroyed.
TYLER 11 月 7 日 上午 6:04 
When a helicopter is assigned via Zeus, AI pilots can fly it — but if I assign a crew through the commander menu, they can’t. Likewise, when I assign a Grad or SPG battery, they refuse to fire and display an error: “Battery is out of ammo.”

Please also teach friendly AI to properly operate aircraft. And fix the issue with static weapons disappearing — it’s very frustrating to leave an ATGM hidden in the bushes, only for it to vanish after reloading a save (especially since there’s already a cleanup system for trash objects).

Lastly, please add proper deep trenches to the construction box, and make ACE trenches persist after reloading or garbage cleanup.

And one more thing — please remove those wandering mortar spawns outside the map. They’re driving me absolutely nuts.
TYLER 11 月 7 日 上午 6:04 
Hey, I just noticed that your source code is available on GitHub. If I have some spare time, I might help out with something. Right now, I’m working on a large project, so my time is quite limited.
(And yes, I understood what you meant about the discussions and suggestions.)

I’d like to suggest allowing the Game Master to create additional commanders without losing their own role — that would be really useful when playing in small groups of friends.

Also, please expand the interaction options with civilians and add the ability to rob them.

Please add a way to choose the spawn location for hired squads. When they spawn at a well-built base, they often get stuck or can’t find their way out of buildings.
TYLER 11 月 7 日 上午 6:04 
Ок, вообще я только что заметил то что у вас исходнике лежат на гите, если будет время может с чем нибудь помогу. Сейчас я работаю над одним большим проектом и к сожалению у меня мало времени. (Я понял что вы имели ввиду обсуждения и предложения).

Вот если что перевод:
gor3Splatter  [作者] 11 月 6 日 上午 9:09 
@TYLER I auto-translated some of your comments; they all look like feature requests/bug reports. Just happened upon them by accident, since this section isn't checked by us . Check our Discord or maybe Github (both linked in the description) and please repost your ideas in English.
TYLER 11 月 6 日 上午 4:06 
Отдельно хочу отметить надобность разрешить ГМу, создавать еще командиров не теряя свою роль, было бы очень полезно при игре малыми группами друзей.
TYLER 11 月 6 日 上午 4:05 
Так же прошу расширить методы взаимодействия с гражданским населением и добавить возможность их грабить.
TYLER 11 月 6 日 上午 3:46 
Так же прошу добавить возможность места выбора спавна отрядов, так как при найме на обустроенной базе они часто тупо не могут найти выход и тупят в стену.
TYLER 11 月 6 日 上午 3:41 
Если придать вертолет зевсом то боты могут летать, если я сажу в него экипаж машины через меню командира то они летать не могут. Если я придаю арт расчету град или САУ, то они не могут стрелять, вылазит ошибка - " у батареи закончились боеприпасы".
TYLER 11 月 6 日 上午 3:01 
Так же прошу научить дружественный AI нормально управлять авиацией, так же исправьте систему стационарок - крайне неприятно если ты где то оставил ПТУР в кустах, а после перезахода он пропадает (тем более что на такие случаи есть функция очистки мусора).
TYLER 11 月 5 日 上午 8:48 
Добавьте для ящика стройки нормальные глубокие акопы, так же прошу сделать окопы ACE не удаляемыми при перезагрузки сейва или очистки мусора.
Bolan 11 月 5 日 上午 5:56 
@Persian Gulf Citizen why would you claim so?
Persian Gulf Citizen 11 月 5 日 上午 2:01 
finally died?
Papa.Moo 11 月 4 日 上午 1:31 
Brilliant mod. I find this the best "mission" with endless repeatability.
Thanks to the authors, and those that went before them.
I play single player, and it's do'able, just hard.
hallo 11 月 1 日 上午 9:56 
How do I play multi?
bulak33 10 月 28 日 上午 11:30 
Hi, will there be update 11.8 soon?
Med-X 10 月 28 日 上午 11:20 
..hi ... i think a bug...????...

....the invaders occupy every 30 seconds....one base or resources...or airfield...

the half map of Altis changed from blue to red ...in 15 min...I hope you understand what I mean
jp9999 10 月 27 日 下午 1:38 
I'm trying using this on the vietnam dlc map but the frame drops are insane, is there a way to improve performance on that map that doesnt involve upgrading my pc lol?
PRISSYY 10 月 25 日 下午 6:49 
amazing, perfect
Bolan 10 月 25 日 上午 4:26 
@MUTED everytime Petros is unable to give a quest (ex: you're too far from any possible objective or he gave you one like that recently) it should be written in the in-game chat. If chat is empty and nothing happens while clicking on a mission, i think your mod/save might be broken, but honestly that never happened to me even tho for like past 5 years of playing against stasi
devildogg237 10 月 25 日 上午 12:01 
@MUTED what did you set the range for mission creation? I think default is 4km. basically if you take all the territory within that range, you aren't going to get missions. You have to move base every now and again to start getting automatic missions again.
Maj Meh 10 月 24 日 下午 6:14 
@Muted, he might be too far away from the action
MUTED 10 月 21 日 上午 3:33 
Why petro stopped giving quests? The menu ui still works, but nothing happens when choosing a mission. No active missions present.
Maxwell Boltzman Graph 10 月 15 日 上午 10:14 
one of the best mods I have ever seen on ARMA 3. its user freindly to setup, the code seems to run well, you really did a good job. has even more potential to become even more in depth. I play this single player and its great. of course there are some minor imperfections ARMA 3 isnt perfect. Thank you for providing this, very difficult to find SP expereinces that are not just short buggy missions with 1000 mods to download you would never use elsewhere. This had to be some very complex scripting/coding.
Persian Gulf Citizen 10 月 15 日 上午 4:12 
Died out?
Xherdos 10 月 15 日 上午 1:01 
lol no.
Pelinal 10 月 12 日 下午 9:40 
Fueling vehicles from public pumps no longer seems to function.
Jaxx - pshoooo 10 月 11 日 下午 3:32 
were there any improvement mods for the arsenal system to bring it more in line with the quality of something like ACE's arsenal?
CartoonHead24 10 月 8 日 上午 2:21 
@JerryTheGuy Check your watch ingame or when picking a save, click the save once then go into params and set the time to 4x or 6x, never had an issue with the time in my games.