Total War: WARHAMMER III
Expanded Roster - Chaos Dwarfs
325 σχόλια
Dragon32 8 Δεκ, 8:12 
@MaxPower
If you use PropJoe's Mod Manager you should be able to configure the mod in that way.
Decomposed  [Δημιουργός] 8 Δεκ, 4:37 
I can't maintain different versions, I already struggle to update all my mods with each patch. Sorry.
MaxPower 7 Δεκ, 23:52 
Would love a mod that added just the Lords and Hero without the units. The unit roster is already pretty big and I find the number of choices a little overwhelming.
Gethsemane 26 Νοε, 19:50 
is this compatible with the true unit size 3x mod
?
Decomposed  [Δημιουργός] 21 Νοε, 0:26 
Hobgoblin tide, I luv it >:)

I'll see if I can reduce their upkeep bonuses a bit, thanks
ryukon 20 Νοε, 23:30 
Added units are still easy to exploit:

Although the hobgoblin lords are very weak themselves they can still be easily used to have unlimited hobgoblin armies that cost just 150 upkeep (lords upkeep).
That is because a lvl 20 hobgoblin lord can have -85% upkeep reduction from his skill tree combined with the -15% reduction from the tech tree. Chaos Dwarfs have no supply lines. So basically it is possible to spam hundreds of hobgoblin armies on the map that cost nothing.
(As Chaos Dwarfs it is also very easy to recruit lvl20 lords thanks to the tower buildings.)
Decomposed  [Δημιουργός] 4 Νοε, 15:06 
Small visual update:
- Acolytes of Hashut carry new banners on their back
- Annihilators got new weapon models and "backpacks" and shoot little missiles instead of the dwarf torpedoes

Models by Moloch
Psycho Republic 30 Οκτ, 12:04 
I'm having an unfortunate problem. Might be isolated to one Pelt Shaman, but he can't use any of his Fire Lore Magic- only his Goblin Lore Magic.
Decomposed  [Δημιουργός] 23 Οκτ, 3:13 
Of course
DudFunk 23 Οκτ, 2:11 
@Decomposed Could I have your permission to make and release a sub-mod to enable the lords to be dismounted and give the Pelt Shaman an Arachnarok Mount?

I will of course give you all credit. Thanks
DudFunk 20 Οκτ, 10:27 
No worries at all thanks for even taking a moment to consider it, as said looking forward to any and all updates!
Decomposed  [Δημιουργός] 20 Οκτ, 4:02 
@DudFunk Glad you enjoy my work! The Hobgob lords come mounted by design to differentiate them from regular Goblins, as they are experts of skirmishing tactics. I am not inclined to change that atm. Regarding an arachnarok mount, I'll have to check my lore sources to be consistent with GW iterations. I am not sure the Hobgobs ride spiders. I know older editions gave them strange mounts like Giant Scorpions. I'll get back to you.
DudFunk 20 Οκτ, 2:52 
Thanks for keeping this updated Deco, I've been using it since it was released and the additions and changes you have made along the way have been great in my opinion, rounds out the roster excellently so thanks again! I've read through all the comments on this too to see peoples suggestions and I just thought I'd add a couple of my own.

I'd love to see the Hobgoblin Great Khan and Hobgoblin Pelt Shaman get a no mount option for sieges or when I'd just rather have them on foot when the need/mood strikes.

I'd also love to see an Arachnorok Spider mount for the Hobgoblin Pelt Shaman, it would provide some much needed anti large to hobgobbo armies in the later stages of our campaigns and as a decent SEM to Hobgobbo stacks along side your siege giant.

I don't think these would be too imbalanced but ill leave that up to you, thanks again anyway looking forward to any more updates and changes in the future.
Decomposed  [Δημιουργός] 3 Σεπ, 14:27 
- Updated for patch 6.3
- Hobgoblin Bolt Thrower removed
Decomposed  [Δημιουργός] 14 Αυγ, 14:04 
Makes sense, they use custom faction keys. Needs a submod or someone give me the keys to add them in here.
TimelessLich 14 Αυγ, 9:29 
I can't seem to recruit the lords and heros when playing sup-factions like the ones from "Hashut's Legendary Lord"
Decomposed  [Δημιουργός] 14 Αυγ, 2:24 
@Rainer I'll have a look, thanks for the report.
Potatosattack 13 Αυγ, 13:17 
Druid King eating good tonight.
Druid King 27 Ιουλ, 12:33 
Gimme High Elves please! <3:praisesun:
Rainer Steiner 7 Ιουλ, 11:28 
"Dark blessings to the faithless" skill is bugged and cannot be unlocked...
Playing with SFO and the patch.

I only use Grimhammer, your mod and the patch.
After seeing your resonse to this issue:
So the conflict seems to be on your end paired with SFO...
Decomposed  [Δημιουργός] 18 Ιουν, 11:04 
I will need a bit free time for this as I want tk remove the Hobgob spear chukka
Umaru 18 Ιουν, 3:49 
update pls
RedBack 4 Ιουν, 19:02 
Great, thanks for the responed)
Decomposed  [Δημιουργός] 29 Μαϊ, 0:05 
I can ask the modder to transfer some his work here if he allows it.
RedBack 28 Μαϊ, 18:23 
Good mod. I used it once with this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2966193200 , but it died. If possible I would ask you to update this mod too, it goes great with your mod. I already tried to resurrect it by rpfm but it turned out to be more difficult than I thought for me as a newbie in this
Eger_42 23 Μαϊ, 10:31 
I guess there will be no need to keep Hobgoblin Bolt Thrower after 6.2 release
Blaze 4 Μαϊ, 16:25 
Really like the added bull centaurs just adds some good flavor to my flankers :steamhappy:
Decomposed  [Δημιουργός] 26 Απρ, 8:24 
Thanks, I'll check
S.T.R.I.E.L.O.K 25 Απρ, 11:01 
Perk Greatest of Khans for Hobgoblin Khan Lord doesn't work. Leadership penalty isn't apply to elven units.
Decomposed  [Δημιουργός] 20 Απρ, 14:16 
They had in the army books, can't remember which was the last edition that had them. They never got an 8th edition anyway, unless you count the Forgeworld book.
SrKal 20 Απρ, 3:42 
Not one for complaining about mods, but shouldn't Chaos Dwarfs not have Quarrelers?
masternate 18 Απρ, 18:20 
Really just needed infernal guard with great weapons for perfection
Decomposed  [Δημιουργός] 11 Απρ, 23:39 
Will remove, thanks
Showstopper 11 Απρ, 10:46 
Ogre Laborers should no longer have wallbreaker since it was removed from regular ogres.
Decomposed  [Δημιουργός] 10 Απρ, 12:11 
- Updated for patch 6.1.2
Mumm-Ra 10 Απρ, 7:48 
that ogre picture looks sick. nice job
Averath 31 Μαρ, 21:57 
Forgive me if this was answered already, but I noticed that the Hobgoblin Khan hero has Training instead of Replenishment as a hero skill. I could have sworn they had Replenishment in the past to match the legendary hero. Is this intentional?
River 23 Μαρ, 16:07 
Yea, sorry. The Annihilators in this version dont make the cut.. They where way better and more fun in Warhammer II. Think I will stick to the Rocket Division mod by emerald10005's Workshop. Love your other work doh.
Krinitz 16 Μαρ, 19:20 
Love the mod! You've done great work and it's very much appreciated.
Decomposed  [Δημιουργός] 19 Ιαν, 14:10 
- Updated for patch 6.0
Psycho Republic 13 Ιαν, 14:05 
Love this mod and all the hobgoblin shenanigans I've gotten into with it. Looking forward to the update when it hits.
Doc Vin 20 Δεκ 2024, 2:26 
Mod doesnt work with Omens update
Vlad Draculea 8 Νοε 2024, 19:44 
maybe mct option to disable/enable it?
Decomposed  [Δημιουργός] 4 Νοε 2024, 1:02 
I know, by design I didn't want it there, but I understand if people think it becomes useless mid campaign where everything else is buffed to the sky
LotLP 3 Νοε 2024, 10:37 
Fair enough! If that's what the people want, don't change the mod on my account. Just a little funny that that's the only hobgoblin unit that is affected by the hellforge.
Decomposed  [Δημιουργός] 3 Νοε 2024, 8:43 
It was like that at first but many players conplained that they couldn't upgrade it...
LotLP 2 Νοε 2024, 7:51 
Can I request that the hobgoblin bolt thrower not get upgrades through the manufactory? I like using them as cheap artillery in my chaff armies, but they make it insanely expensive to put upgrades on my much less numerous chorf warmachines.
Decomposed  [Δημιουργός] 31 Οκτ 2024, 13:56 
- Updated for patch 5.3
LotLP 26 Οκτ 2024, 10:45 
Not that they're not useful, but why are the goblin lords in this mod 275 upkeep compared to the 225 bull centaur and the 250 chorf lords.