安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@PacmanYT09 Gravity gun, crowbar and bugbait have to be in the models/weapons directory to work if i remember, not models/weapons/ez2. But yeah sure, i could make one soon or in a few minutes since i already got most resources for it done. Just rename and move a few things, then change Bad_Cop.mdl
@kolius Same answer as if it works in the ez2 campaign. "It is pretty complex, it could work fine if you either replace Bad Cop's hands or use the viewmodel map modify thing (mapname_weapon_anyweapon)." The Combine Destiny port changes the protagonist from a regular to an elite though, if i remember correctly.
Sorry for taking a bit too long, i had some stuff to do
Here you go!