武装突袭3

武装突袭3

Explosive Fuel Containers
31 条留言
Ace 8 月 5 日 下午 5:39 
I just realized this hasn't been updated since October and is probably not being worked on any longer. Bummer.
Ace 7 月 30 日 下午 8:02 
For bigger targets, if SOG is loaded, you should make them explode with the same effect as napalm!

If SOG is not loaded, it should just work normally.
Mrakos 4 月 24 日 上午 5:14 
@Wenza
How are you at 3DEN modules? Something like your mod but as an editor module would be great for exploding objects and perhaps even for vehicle cookoff too (for those of us who don't want to use ACE). Thanks for your work, we all enjoy the fruits of your labor !
ElPedroChico 1 月 28 日 上午 10:00 
Will there be CUP map compatibility?
Carl 2024 年 10 月 19 日 上午 1:35 
Following up. We've played for a few days and it seems pretty okay now.
Wenza  [作者] 2024 年 10 月 7 日 下午 11:11 
@Carl
I'll try to adjust the damage values, trying to find the border between "enough damage to kick off" and "too sensitive" is difficult as I can only guess at the 'health level' for these items. Thanks for the feedback!
Carl 2024 年 10 月 7 日 下午 12:30 
I feel like the cargo net fuel containers are too sensitive. If they take a one meter drop, they immediately catch fire and explode. Sometimes, the larger Huron containers also have the same issue which is an issue because those are meant to be sling loaded and dropped.
IceBreakr 2024 年 10 月 2 日 下午 1:19 
Can someone confirm MP lag has been fixed?
Wenza  [作者] 2024 年 9 月 26 日 上午 6:03 
A bugfix has been posted, please let me know if this fixes things or if the errors still persist
Wenza  [作者] 2024 年 7 月 20 日 上午 2:31 
I'll try to look into these errors soon. Thanks for the bug reports!
NeroTheHero111 2024 年 7 月 19 日 下午 2:42 
Can confirm, when you load just this mod and put down a Metal Barrel in 3den, then shoot it:
1: No error or lag in Singleplayer
2: Massive lag in Multiplayer and Error: '|#|' Error Local variable in global space
Bad_Dad 2024 年 6 月 26 日 上午 11:46 
getting error local variable in global when a fuel container cooks off
L33KyBa6Z 2024 年 1 月 16 日 下午 3:42 
when can we expect to see said plans ?
huh 2023 年 10 月 6 日 上午 6:54 
does shooting it continuously increase its chance of exploding/accelerate it?
Wenza  [作者] 2023 年 10 月 1 日 下午 10:25 
@Antonoid
No, I have other plans for those objects :)
Antonoid 2023 年 9 月 19 日 上午 6:07 
Do you plan on adding vanilla gas cylinder and fuel canister to this?
EO 2023 年 8 月 24 日 下午 9:54 
Cool idea.
Phenosi 2023 年 8 月 21 日 上午 4:47 
@Cpt N.Angevin alright, thanks for testing this.
sankara 2023 年 8 月 20 日 下午 9:14 
didnt feel the effetc. so any integer number between zero and five sec, right? shouldn't something like 8 or 10 add some dramatique cookoff time, and still float around 5?
Wenza  [作者] 2023 年 8 月 20 日 下午 8:19 
@sankara
It already has an element of random time before exploding, after the initial fire build up. 'sleep random 5;' is used. I don't want the barrels exploding instantly, the whole point was to create a 'cookoff' effect.

@marxman28
I may potentially look at doing fuel trucks in the future, however with all the different major mods out there (RHS, CUP etc) that also have fuel trucks it would be a pain in the ass to configure the eventHandler for all of them, so not planning on it right now.
marxman28 2023 年 8 月 20 日 下午 5:10 
Any consideration into making fuel trucks similarly more explosive?
sankara 2023 年 8 月 20 日 下午 3:20 
nice! any chance for the cook off time have some randomness? you could also have danger because you never know when they actually explode, maybe in a instant, or more cases?
ANZACSAS Steven 2023 年 8 月 20 日 上午 7:16 
Nice idea.Shouls have been like this by default.:steamthumbsup:
Cpt N.Angevin 2023 年 8 月 20 日 上午 6:29 
@Phenosi,I tried and apparently it has to be spawned in the editor/Zeus.
Phenosi 2023 年 8 月 20 日 上午 6:14 
Does this work on already placed on objects on the terrain or only 3DEN spawned objects.
Wenza  [作者] 2023 年 8 月 14 日 下午 8:24 
@dvd.brewster
No, you need it on server and client. Unless it is explicitly specified, this is how 99.99% of mods operate - both server and client will require the mod.
dvd.brewster 2023 年 8 月 14 日 下午 2:45 
so not needed on client?
MADRAT 2023 年 8 月 14 日 下午 12:01 
ok roger that, thanks.
Wenza  [作者] 2023 年 8 月 14 日 上午 9:33 
@MADRAT
This doesn't add any new items, it modifies the existing barrels and fuel containers. See the classnames above in the description, or just type in "barrel" or "fuel" into the asset browser search bar

@dvd.brewster
I've done some testing in multiplayer and it worked fine, I would still appreciate any further testing and feedback though
MADRAT 2023 年 8 月 14 日 上午 9:27 
hey, i cant find them, where are they ?
dvd.brewster 2023 年 8 月 14 日 上午 6:48 
Have you Installed this on a dedi server yet?