Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarian Empires (Open Beta 2)
709 条留言
CriticalM@ss 10 月 26 日 上午 9:10 
Hi, thanks for your work on this mod. I look forward to more patches. Again, thanks, your really make this game so much cooler
Lance 10 月 22 日 上午 5:56 
Unit variety and modelling is excellent.
Lanjane  [作者] 10 月 20 日 上午 7:22 
Thank you for your kind words and patience
Erik the Red 10 月 19 日 上午 10:24 
Hey man, I just wanna say, I got +200 hours out of Rome Remastered thanks to your mod and can't wait for another update. I know you probably have a lot on your plate so I'll keep waiting for more factions, news, etc. But man, what a game you made here.
wujdionizy 10 月 18 日 下午 5:59 
And battles, man, what epic battles I had.

As Thrakes, I fought off coalition of Armenia and Sarmatians in Crimea. Had a pitched three armies battle against them, almost 10 000 men - and women - on the field. Two kings died in that grim day, including my leader, it felt like Battle of Five Armies. So cool. Red lines of screaming head hunting maidens, charging against blue wall of pikes pikes, it was epic.

Everything about those campaigns was engaging; strategical level, tactical, city planning, trade. But for me the strongest selling point of this mod is stylish units visuals, unmatched in my book. Kudos to the art makers.

So, while aiming toward excellence is for sure important during creative endeavours, take pride in what you and your friends had already achieved, dear Lenjane.
wujdionizy 10 月 18 日 下午 5:59 
It works, thank you very much. By the way, I've played 2 longer campaigns wit smaller map submod and the issue of passive AI didn't show, perhaps because of the smaller map size?

I ve toggled fog of war and there was lot of changes on the map, like Numidia establishing rule in Spain, or Bactria getting wrecked by Parthia. And I had lot of wars.
Lanjane  [作者] 10 月 18 日 下午 2:08 
Done, updated the Vanilla Music submod to support the Germanic/Nomadic cultures prebattle voice fix
Lanjane  [作者] 10 月 18 日 下午 1:53 
@wujdionizy
This is because Vanilla Music submod has its own soundfiles database and needs to be updated separately to support the changes from the base mod. I'll do it too.
wujdionizy 10 月 18 日 上午 11:18 
Hi Lenjane, to give you more details, I also used the provincial campaigns and vanilla music sumbmods. The bug also happened when playing as Burgundians. And when playing without submods.

Your update didn't affect my saved game, or the new campaign with those two submods active. But I ve checked the big map main campaign, without submods, started new game and Germans indeed regained their original voice lines.
Lanjane  [作者] 10 月 18 日 上午 3:44 
@wujdionizy
I think I've managed to locate the issue, will test the fix and upload within few minutes. Should be savegame compatible.
wujdionizy 10 月 17 日 下午 6:05 
I got a question. Played a great campaign with Germans. All was coll, but my generals were giving Carthaginian speeches pre battle. "We didn't come to seek war, we are lovers of peace and prosperity" most of time. Did anyone had this issue, or just my Germans behave like that in this mod?
Claxfather 10 月 16 日 下午 5:04 
@Lanjane I followed what you said and it worked perfect, thanks so much. And I agree with everyone else that this mod is peak total war, RR with your mod is the only one I play nowadays. great job
Hannibal 10 月 16 日 上午 7:47 
@Lanjane I understand the frustration, but, unfortunately, these thinga are out of yours and other modders' control. Your work won't become less valuable if it can't be perfected because of feral or ca. I think I can say for all Rome remastered players we will be happy to see the best version of your work. And we are confident you did your best
Hannibal 10 月 16 日 上午 7:38 
@wujdionizy agree. Seems like we just can't have a really polished game for us old total war fans, and this is the best we got
wujdionizy 10 月 16 日 上午 5:50 
I also add my thanks, Lenjane, had a great time playing your mods. I understand the presence of those glaring bugs, unchecked by devs, must be annoying. But I had many campaigns in which passive AI bug had never happened and I was being pressured by the AI till the very end. As imperfect as it is, I find this Remastered the best Total War out there. And I played most of them.
Lanjane  [作者] 10 月 15 日 上午 11:15 
Keep in mind though that it's not the best idea to alter the files directly in the workshop folder, since it will automatically update the mod once it receives an update and it will overwrite your changes. So best to create a local submod folder, here:
`C:\Users\YOUR_USERNAME\AppData\Local\Feral Interactive\Total War ROME REMASTERED\Mods\My Mods`
Start a mini-mod folder there with altered files, which you then can activate in the launcher and move above the main mod. This local submod will be always safe from overwriting.
Lanjane  [作者] 10 月 15 日 上午 11:15 
@Claxfather
It is very easy to code in.
First you need to locate the mod folder, by default it is in
`C:\Program Files (x86)\Steam\steamapps\workshop\content\885970\3019789188`
Find the export_descr_unit.txt file in the mod data folder, find the infantry unit you want to assign a shieldwall, and find the line in the unit block starting with "formation". It usually ends with "square", just change it to "square, shield_wall".
Example: "formation 1, 1, 2, 2, 8, square, shield_wall"
Claxfather 10 月 15 日 上午 11:04 
do you think it would be possible to add the shield wall ability from BI to this mod? More from a "is it possible" perspective, Is that something I can add myself in the files? The mod is really good btw.
Fridericus 10 月 14 日 上午 9:44 
Lanjane  [author] , sorry to hear this, but I understand your frustration and lack of motivation. I must say you are one of the most dedicated moder and provided countless hours of play and enjoyment for this old man. Thank you and good luck!!!
Lanjane  [作者] 10 月 13 日 下午 11:50 
@»Total War Gameplay«
Thank you for the feedback, noted, I will see what I can do about it.
Lanjane  [作者] 10 月 13 日 下午 11:49 
@Fridericus
There's a version of the mod in development with almost twice as many factions but when I was working on it I eventually lost motivation completely by the decision of the company to stop supporting this game in any way, even though it has some crucial engine bugs left unfixed, including the especially nasty ones, like the character movement stuttering and the "passive AI bug", resulting in random factions on the map becoming completely passive, randomly. The latter bug can happen in any mod, no matter if it has 20 factions or 100 factions, and to my opinion it completely destroys the strategic layer of the game. Until the devs fix it, I feel completely discouraged to continue investing my limited free time and energy in modding the broken game actively. I still do some stuff but not release it. If something changes, I'll gladly return to the active modding, but now I feel like I should change the priorities and improve other parts of my life first.
»Total War Gameplay« 10 月 13 日 上午 10:51 
The best mod for Rome Remastered ! The only problem is that skirmishers have way too much ammunition and the melee units with throwing ability are also way to strong and I think only roman units should have armor piercing throwing ammunition and a bit less soldier in one units, Im playing on ultra unit size and lets say Greek units have 254 in a unit Romans have the same but I think Romans should have 50 less. Will you guys ad more factions btw ?
Fridericus 10 月 13 日 上午 9:25 
Hello Lanjane, I like the mod. However, after the initial fights in Italy, nothing big happens. There is very little going on. Are you planing to change some of the many rebel regions to actual factions, especially around the Adriatic sea?
In my plays, the rebels do not attack each other. Doing nothing. Just waiting for Rome to show up.
Other surrounding factions are too weak or attacking other faction, but there are to few.
Just a question!
lavrval 10 月 12 日 下午 4:46 
Hello Lanjane,

Thank you for clarification. I appreciate it!

I do not think there are any errors. I`ve missed checking the top level mercenary buildings, however, I`ve located both the Cretan archers and Rhodes slingers after the another try.

Great! Time to get busy :-)
Lanjane  [作者] 10 月 12 日 下午 3:53 
@lavrval Hello!
There may be differences in recruitment options/regional recruitment between mods, some intentional, some due to errors/overlooks, I think this one might be the latter unless you checked the Mercenary Center building chain for those regions and they are not there
lavrval 10 月 11 日 下午 7:24 
Hello Lanjane,

Thank you for these mods!

I play BE HL and start playing Barbarian Empires (Open Beta 2) to enjoy both of these mods.

Just to make sure I got this right, Barbarian Empires (Open Beta 2) does not offer the Cretan archers and Rhodes slingers for recruitment. They are available as mercenaries only, is it correct?
BAAL DMS 9 月 29 日 下午 5:20 
keep up the good work
Lanjane  [作者] 9 月 25 日 下午 2:43 
@drphilmynuts
Personally I don't like more turns per year scripts because they break some important aspects of the gameplay and seriously affect the mid/late game in a bad way. But I understand why people might like to have longer living generals and such
Lanjane  [作者] 9 月 25 日 下午 2:38 
@chubbyninja89 (TNB)
1) Custom battles were never meant to be of any use here other than testing, and there's no working multiplayer for this game anyway so I never bothered to "organize" custom battle menu

2) "Organizing" the custom battles roster, due to how the game works, is not possible without making duplicate dummy units in the mod code and producing massive code bloat, making it more difficult to work with in the future, and reducing mod performance, and for what? There's no value in the custom battles, the mod was meant solely for campaign use. I might as well disable custom battles for good
Lanjane  [作者] 9 月 25 日 下午 2:31 
@(SPQR) matt.memarian|Leg[}|{]
There's a submod called Provincial Campaigns which includes the Mundus Magnus map directly ported from Hellenistic Legacy original mod, and the mod already includes all the content from Hellenistic Legacy except traits. So basically playing Provincial campaigns submod gives virtually the same experience (plus the new factions added here)
(SPQR) matt.memarian|Leg[}|{] 9 月 24 日 下午 7:41 
Is it possible for you to post Hellenistic legacy here i love it in the OG ALX!
BAAL DMS 9 月 22 日 下午 4:29 
Maybe you could somehow force AI to recruit better troops? It's really a big deal for me as I love the late game (+200 turns) and shit-stacks is ruing it for me:(
drphilmynuts 9 月 22 日 上午 11:41 
I saw a video about Extended Cultures V for the original and I understand you had a hand in that mod, I'm torn between playing that or this mod because they both look amazing. Also, do u recommend this mod with or without the 4tpy submod?
Lanjane  [作者] 9 月 22 日 上午 5:33 
@sakaszwili
Thank you, I will see what I can do but it's a problem of the base game, not the mod problem :(
BAAL DMS 9 月 21 日 下午 6:29 
I love this mod, most of my RR hours are on it. But one thing keeps pushing me off – the enemy ai and their active unit roster. I'm in the late game and all enemy factions are just throwing army stacks full of doshit units at me, even though I know they can afford more quality troops. Dear Lanjane, could you adress this matter? It's really annoying to have full quality army stacks and be forced to engage crap-stacks. Thank you
Lanjane  [作者] 9 月 15 日 下午 4:59 
@Kugelblitz
Thank you very much for the kind words! Please, if you have a savegame where crash can be replicated, send it to me in the mod channel in the Rome Total War Community Discord server
Kugelblitz 9 月 15 日 上午 8:24 
I just reached over 750 hours played on this mod and i just want to say well done. Even after all the time that i have put in, there is still many factions yet to be played. I have been playing this along with the unified Rome and 4tpy sub mod and its brilliant. the mod has ran pretty fantastic for me and i have had only a small number of crashes. You have brought me many many hours of excitement and joy during rough times. Thank you! I look forward to seeing how this mod continues to progress. I know its a lot of work.
Lanjane  [作者] 9 月 14 日 下午 3:09 
"When you play Rome Remastered mods, SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!"

- Cato the Elder, Roman senator, 149 BC, last words
bak-car 9 月 14 日 上午 11:49 
SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!
(Otherwise all unit icons will be peasants and some Scythian units will use wrong textures)
Hannibal 9 月 14 日 上午 11:47 
@tbazsi1 I'm sure this issue has never ever been addresed in the description or in other comments
tbazsi1 9 月 14 日 上午 4:22 
the appearance of the units is the old or just plain peasants
Fridericus 9 月 13 日 下午 2:36 
>Total War Gameplay<, I agree with you. Would be a nice addition and will help with unrest in new cities.
»Total War Gameplay« 9 月 11 日 上午 7:18 
Amazing mod, but what I think is missing is the option to build all temples in a city not just one .
Lanjane  [作者] 9 月 9 日 下午 12:34 
@Valruhn
Thank you kind sir!
Valruhn 9 月 9 日 上午 10:05 
After playing this mod for 25 hours, I just want to say I really like this mod and think it's the best overhaul mod for this game and I hope you make it even better :jawagrin:
Lanjane  [作者] 9 月 7 日 下午 4:53 
No matter how many times this is repeated in mod description (with CAPS LOCK), in the mod FAQ and in the comments, and many times in the mod Discord, people don't read and still ask the same question all the time.
Hannibal 9 月 7 日 下午 2:59 
@Maketh as it is said in the description: SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!
(Otherwise all unit icons will be peasants and some Scythian units will use wrong textures)
Lanjane  [作者] 8 月 26 日 上午 2:19 
@14CandyLand88
Imperial Campaign button text wasn't showing up for non-English localisations.
I've fixed the problem and the update should be live now
14CandyLand88 8 月 24 日 下午 12:23 
Is it normal that I cant play in campaing only in battles?
bak-car 8 月 21 日 下午 12:05 
gah i fixed the issue with the crashing it seems to be if i alt tab out the game alt tab back in and fastly press accept, could be windows 11