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报告翻译问题






Flipping an object with Flippin' Heck works the same as copying-pasting or saving-loading.
Not possible. The power of the recoil is set in a gun's Cartridge value set, which always resets after a changed gun is saved and loaded back again.
A possible workaround could be making the gun heavier via changing its mass in PhysicalBehaviour and RigidBody2D, since those are saved and in theory the force of the gun should not act as powerfully on a heavy object as on a light one.