Crusader Kings III

Crusader Kings III

HOC updated
68 条留言
prikardo700 10 月 3 日 上午 8:43 
Thanks for this mod man your works means a lot
Victorique 7 月 30 日 上午 2:53 
Hello, sir. I would like to ask how adventurers can recruit these exotic troops. I would appreciate your answer
ck3user7748 7 月 18 日 上午 5:17 
there appears to be no way to unlock the spanish jinete even though it features in the cultural tradition for iberians
Symons  [作者] 7 月 15 日 下午 1:11 
Teutonic and hospitaller knight are no longer in the mod... for now
Gambler 7 月 13 日 上午 2:34 
I met the conditions of Teutonic Knights, but it doesn't show up in decision. Was it deleted from the mod?
C9的NiKo本人 6 月 19 日 上午 3:33 
Templar knights and Hospitaller knights still in this mod? I can't find them anymore:steamsad:
king0billy 6 月 7 日 下午 2:47 
Compatible with game saves? Will adding this mod take effect in the middle of a run? Will deleting it be bad for a game save?
Darknight36 5 月 31 日 上午 12:32 
PRAISE BE!
莫沫茉 5 月 30 日 上午 10:43 
Thank you for your effort, I like this mod.
Symons  [作者] 5 月 30 日 上午 6:55 
Hello,
米塔 Yes that's true there is a lot of archer for the greeks but 2 of them are regionnaly innovation and the Ai don't spam them so it seems fine
莫沫茉 i did the modifications for 2 separate type of Kheshig
莫沫茉 5 月 29 日 上午 7:21 
Hello, the traditional Kheshig of the Mongol Empire in your system has replaced the original level 4 heritage Kheshig from the Nomadic Clan. Could you please fix this?
米塔 5 月 23 日 下午 9:39 
Thank you for your efforts.
One more thing: I'm not sure if Byzantium have too many archer options available: One from Themes Innovation (which mentioned they are mainly recruited from Trebizond), another Trebizond Archer from culture Innovation, and another Lucera Archer for highly possible control of Sicily.
Symons  [作者] 5 月 12 日 下午 1:43 
I fixed the skutatio doubles (delete mine) Norman knight seems fine i change the stats to be more competitive against the vanilla "conroi" and i deleted the varangian guard for the mod.
I'm working to integrate old mma of the mod and maybe new when i find illustration for them
米塔 5 月 11 日 上午 2:11 
Some of the MAAs this mod added overlapped with vanilla MAAs from DLC like Norman Knights (this just need to change a name) and Varangian Guards (quite buggy i shall say). Do you have any intention to fix it?
STuser2005 5 月 4 日 上午 8:03 
I love this mod :steamhappy:
BIGDICKOSKAR#420 3 月 26 日 下午 3:02 
is it possible to make levies get stronger in every era similar to longbowmen?
Avalanche 3 月 26 日 上午 6:36 
Thank you for updating the mod anyway...!
Avalanche 3 月 26 日 上午 6:35 
innovation_turkish_sipahis:0 "티마르 제도" 라 되어야 하는 게
innovation_turkish_sipahi:0 "티마르 제도"
라고 되어 있어서 제대로 문구출력이 한글에서 제대로 되지 않고 있습니다.
Symons  [作者] 3 月 24 日 上午 9:36 
@Schm4rco yes the decisions eventually bugged out and i prefered just to delete them
Schm4rco 3 月 10 日 上午 10:08 
Hi, do the maa connected to decisions work at all? Like Templar Knights or Outremer Knights (...). Bcs the related decisions folder of your mod is empty. In the base mod there are two files. But even when I use the files from the old mod, some decisions appear some not and all are bugged (nothing happens when I click on them).
Symons  [作者] 3 月 2 日 上午 10:52 
Same for us, in our current game i began as an asatru adventurer and i end up to settle in sardignia still asatru, the begining where rough but i will pretty much crush every other neighboring state. i got a friend who started as count in ireland and is now emperor of alba same for an other one who start a a kushite duke of alexandria, now sultan. I got 2k hour (4k if we count ck2) my friends have for the most part 1k but only in multiplayer so yeah the bots are too easy nonetheless
BIGDICKOSKAR#420 3 月 1 日 上午 11:52 
i play with better vassal interactions and maxed conqueror chance and inheritance to all heirs. I find myself under the thumb of someone else all the time, even with 1k hours. You should try these options out for a challenge
Symons  [作者] 2 月 22 日 下午 5:14 
Bots are not a threat except in early game, so yeah the mod give players more viable option for their units in late game in the multiplayer clash
BIGDICKOSKAR#420 2 月 21 日 下午 3:24 
Almost every unit added by the mod is far superior to the vanilla units, and the AI is not taking advantage of that. In multiplayer people will always minmax and get the most OP units so of course nothing is OP because everyone will use the meta
Symons  [作者] 2 月 10 日 上午 6:14 
The units where made by the previous modder and i play mostly in multiplayer and no one found a specific unit "op". Why i shouldn't make something the devs did?
BIGDICKOSKAR#420 2 月 8 日 下午 12:21 
alot of these units are gnarly op like the highlander? Plus it is getting bonuses to wetlands while the irish unit does not have that? I dont think you should make heavy inf to counter heavy inf
مكة على الإيقاع 1 月 29 日 上午 7:23 
Could you consider adding tradition, innovation and men at arms to the Macedonian culture? Like the men at arms of Alexander the Great?:steamhappy:
ym121mimi 1 月 22 日 下午 10:38 
I have "Eastern Roman Legacy"
But still can't recruit the Greek Fire...I don't know why
henk 2024 年 12 月 26 日 上午 5:53 
is the Medieval Arts comppatch build in?
Symons  [作者] 2024 年 12 月 1 日 上午 1:22 
@Dudders84 Yes it's up for the current version :)
Dudders84 2024 年 11 月 28 日 下午 6:34 
Hi- Is this mod being updated for latest patch? Thanks
kim-416 2024 年 10 月 15 日 上午 4:47 
Does this update mode work with languages other than English, just like the old one. (This sentence was via translator.)
FiauraTheTankGirl 2024 年 10 月 15 日 上午 1:36 
Weird Question:
Can you add basic gunpowder MAA at the late Era? Stuff like Handgonne and Arquebus units? Maybe even a light calvary pistol unit?
Would make it fun to play in the age of pike and shot versus Knighthood at the end of the game.
Beren 2024 年 10 月 11 日 下午 10:24 
HERO!
Symons  [作者] 2024 年 10 月 10 日 下午 5:09 
Yeah i saw the skutatoi too, i will work on it.
Mercy 2024 年 10 月 10 日 上午 8:13 
Thank you for the update, it's one of my favorite mods! But with so many different versions of units in the game now, some of them overlap with the units in the mod, such as the Norman Heavy Cavalry. I was thinking maybe we could remove the mod's version.
Symons  [作者] 2024 年 10 月 5 日 下午 4:37 
@coach thanks and Hope the update works well
Symons  [作者] 2024 年 10 月 5 日 下午 4:01 
@赤色骨牌 Seems to be fix now :D
赤色骨牌 2024 年 10 月 2 日 下午 12:37 
It seems that soldiers of this mod will not cost any provision (apples) when I was a adventurer, at least I cannot see how much did them cost in the game, it makes adventurers even stronger. Could you please have a check?
Coach 2024 年 9 月 29 日 上午 7:53 
Thank you so much for updating this must-have mod!!!
V我50谢谢 2024 年 9 月 28 日 上午 5:41 
新版本决议显示异常,HoC_empower_sicilian_parliament_decision_desc,hoc_varangian_guard_decision_desc,建立西西里议会,西西里卫队相关决策错误显示,内容空白无法生效
Xenobot 2024 年 8 月 1 日 下午 3:33 
Great mod though I wish there was a option to turn off the centralization innovations. Late game armies get a little to big causing a imbalance I noticed.
Skybrigadier 2024 年 7 月 28 日 下午 3:43 
Hey can you make a mod that makes us able to merge man at arms ? We can't at the moment. If you inherit a title from vasals you also inherit their man at arms and if they are same type as yours you should be able to merge them but you can't.
Symons  [作者] 2024 年 7 月 15 日 上午 7:51 
@hamletsdead I just did the test with the three of them (Battle graphics, Cultural armies redux and HOC) and it works fine.
hamletsdead 2024 年 7 月 14 日 下午 12:26 
Does this work with Battle Graphics (which incorporated Unit Packs Expanded), or Cultural Armies Redux, or are they mutually exclusive?
Symons  [作者] 2024 年 5 月 4 日 上午 3:14 
@Bloodraven The thanks of Brynden Rivers is a very good thing indeed
Bloodraven 2024 年 5 月 3 日 下午 5:14 
You deserve only good things in your life
Symons  [作者] 2024 年 3 月 27 日 下午 3:57 
My pleasure everyone :)
deepnovation 2024 年 3 月 27 日 上午 11:09 
Simon.My angel!
bropossible 2024 年 3 月 27 日 上午 10:02 
Tysm!