Project Zomboid

Project Zomboid

Radiated Zones
231 条留言
♡ Starlight ♡ 10 月 29 日 上午 4:05 
could you please add radaway or a way to actively treat radiation poisoning?
♡ Starlight ♡ 10 月 29 日 上午 3:22 
I slept over in a radiated zone and i have 4000 rads... help
★ Wu-Lang ★ 9 月 6 日 下午 8:03 
where is the file to edit the radiation coordinates because it aint in the mod folder as stated
quietwaters 8 月 24 日 下午 1:25 
Is there a way to specifically tie radiation to a single place? I'm using a nuclear reactor mod and I want radiation to only be there and not to be spilled out into the rest of the county.
SpookyDorf 8 月 20 日 下午 4:57 
Gas masks broken as hell
TTV/king_nejjie 7 月 31 日 上午 9:56 
Like @Elder said, compatibility with Susceptible mod with be a dream come true
Alktimel 7 月 16 日 上午 2:24 
You can not customize zones on dedicated servers with this mod since client and server data would be different if you just edit the text file..
Kate 7 月 12 日 上午 6:37 
hey i wanna ask what locations are irradiated? cus i died and didnt know what killed me?
MOBu 7 月 8 日 上午 11:40 
Hi! I’d like to ask if you’d allow me to expand this mod and tweak some of its settings, as well as the translations. I really like what you’ve created, but I’d love to make a few adjustments. If you're okay with that, I’d really appreciate it. Of course, you’ll be fully credited. Cheers!
MOBu 7 月 4 日 下午 3:23 
The mod works great, thank you so much! However, I have a question... what exactly is the "Dosi meter" item used for?
Atophite  [作者] 6 月 30 日 下午 2:53 
Soon™
Jari Pallas 6 月 27 日 下午 2:27 
b42 when
Elder 6 月 16 日 下午 3:32 
@Atophite could you make compatibility with susceptible mod? with yours and theirs installed there are two facemask (bandana) options, and it doesnt function clean.

your and theirs are great mods that pair really well together
Marsu 6 月 2 日 下午 7:56 
So my first comment was removing radiation zones server side. custom zones do not work if you edit the same file. Reason is that each client would need similar coordinates in their copy of the mod as well.

for dedicated servers, youre only real option, if this mod creator doesn't want you re uploading the mod privately with the custom coords, would be to make a patch file that overrides the coordinates .txt file. so that every client has matching coordinates as the server file
Marsu 6 月 2 日 下午 7:18 
@Rick Grimes all I did, as per some of the guides (which seem to be for single player). I just went into my PZserver folder, C:\pzserver\steamapps\workshop\content\108600\3019024205\mods\RadiatedZones\media

and deleted the contents of the coordinates.txt file.

I am going to test out further but a known rad zone is no longer detecting radiation so it seems to work that way. Then you can follow the guide in that same, coordinates.txt file to assign your own custom areas.
Rick Grimes 5 月 4 日 上午 9:22 
how do I not specify a zone on my dedicated server? My radiation zone does not work. Could there be a conflict with Zombie Zone?
Jari Pallas 4 月 13 日 上午 12:25 
B42 when
noir4 4 月 12 日 上午 6:14 
Hi, wonderful and funny mod)) please tell me, is there a command to remove radiation?
DarkJrock 4 月 2 日 下午 3:40 
No matter how many times i subscribe, I cant find the workshop ID in my folder..
φλ-σ-Kofi 3 月 10 日 下午 8:19 
@Capitão Leleu you need to find the magazine that unlocks the recipe
Capitão Leleu 3 月 10 日 下午 7:45 
How i make a improvised gas mask filter?
φλ-σ-Kofi 2 月 15 日 下午 11:27 
Hi there! My friends and I have been loving (suffering) with your mod, it adds such an interesting mechanic! Thanks for the great work! I have a couple questions tho, if you're kind enough to reply.
- Is there a chance to make Brita's armour pack hazmat suits compatible with your mod? (please?)
- is there a chance to make bandits from the bandit mod struggle with the radiation too? Would be great!
Lucasif 2 月 15 日 下午 7:40 
Any chance this is scheduled to be updated to B42?
Ant 2 月 7 日 上午 10:07 
Please make this mod for B42, I miss it.
φλ-σ-Kofi 1 月 2 日 下午 6:08 
Hey there! I've wanted to ask if it is safe to install on an already existing host coop game, thanks in advance!
Kacpix 2024 年 12 月 20 日 上午 7:47 
does it work for workshop maps?
UburGeek 2024 年 12 月 16 日 下午 8:37 
Thats great, many thanks.
Atophite  [作者] 2024 年 12 月 16 日 下午 12:09 
@UburGeek Hey, I updated the mod and removed the print. Let me know if it doesn't work for some reason.
Atophite  [作者] 2024 年 12 月 16 日 上午 11:57 
@UburGeek Oh yeah, I forgot about that :P
UburGeek 2024 年 12 月 15 日 下午 9:17 
Won't that invalidate the mod signing which would prevent others joining the server?
indeepj 2024 年 12 月 15 日 下午 4:15 
i see, very good to know
Atophite  [作者] 2024 年 12 月 15 日 上午 9:04 
@indeepj Unfortunately no. The radiated zones are for now static.
Atophite  [作者] 2024 年 12 月 15 日 上午 9:03 
@UburGeek Hi, I wasn't aware of that, thanks I will fix that. If I'm correct you can remove the line by yourself temporarily if you edit the file.
UburGeek 2024 年 12 月 15 日 上午 8:36 
Could you consider removing print("Getting server command") from the AtosClientCommand.lua file? In debug mode, it creates a wall of spam that drowns out all other messages
indeepj 2024 年 12 月 10 日 下午 3:00 
is 'cleanup' a thing? like. cleaning radioactive areas to be less radioactive, or even no longer radioactive
Atophite  [作者] 2024 年 12 月 10 日 上午 10:23 
@TechSpartan Thanks for the suggestion! Whenever B42 is out, I will work on the mod again and I will take a look at that.
Dreamy_Abyss 2024 年 12 月 9 日 下午 8:28 
Would it be possible to get this to work with zone api and get it to work that way for zones? having to find points is tedious imo not that I won't do it but just as a suggestion. Thank you!
Akadai 2024 年 12 月 8 日 下午 5:23 
It has no holes, I did check that. I actually tried to recreate what had happened and failed to. So I have no idea what was causing damage to me. I'm still trying to recreate what happened. I'll report back on that if I find something
Nightboss00 2024 年 12 月 8 日 下午 1:29 
Good morning and sorry if I'm a bother but, If you have any ideas on how to fix my issue please let me know!
Atophite  [作者] 2024 年 12 月 8 日 上午 5:16 
@Akadai The batteries disappearing is actually not intended. Hopefully I can fix that soon, thanks for reporting.
Atophite  [作者] 2024 年 12 月 8 日 上午 5:12 
@Akadai did you check if the hazmat suit has a hole in it?
Atophite  [作者] 2024 年 12 月 8 日 上午 5:11 
@solarchos I believe it's every 10 seconds. I know it can be kinda annoying but I don't want the mod go through all the coordinates and see if there is a player inside every second.
solarchos 2024 年 12 月 7 日 下午 9:43 
Update on my previous post - I've noticed that while the geiger counter is on, it can take at least several seconds for it to stop registering that you're in a previously-detected radiation zone and START saying that you've left it...which can be really confusing when you're driving in a car and trying to mark on your map where the edge of the zone is.
Nightboss00 2024 年 12 月 7 日 下午 1:13 
I looked through the console some more still nothing sadly.
noob get rekt 2024 年 12 月 7 日 上午 3:22 
how to cure with admin?
Akadai 2024 年 12 月 6 日 下午 5:21 
I was taking quite a bit of health damage while wearing the hazmat suit going through the military camp and I don't know why. My rad rating was only 139 (also had pills going). I left the area and then I stopped taking damage. I wasn't over encumbered or anything. Is there a reason I was taking damage that I'm missing? Does that just happen if you stay too long, even if rads is low?
solarchos 2024 年 12 月 6 日 上午 10:35 
Also, Muldraugh, Rosewood, Riverside, and West Point may be relatively safe, but Louisville is like Ground Zero!
solarchos 2024 年 12 月 6 日 上午 10:16 
I'd recommend having a "radiation detected" moodle appear when you enter a rad field, or some other kind of ongoing visual prompt. Because in my own game I've noticed that even if you have a geiger counter on you and activated, it doesn't always show the message that it's detecting radiation.
Akadai 2024 年 12 月 5 日 下午 8:11 
Started to use this mod due to Nuclear Future mod requiring it. I noticed a small bug with the Geiger Teller (unless this is intended?). If the batteries are completely drained, the teller will just eat them. Like all other devices in the game, you 'should' be able to get the drained batteries back. This is especially nice when you have ways to recharge those batteries. You 'can' retrieve all 4 of them if they aren't completely drained. So I think it's kinda silly (and unrealistic) they get deleted if they become 100% drained.

The "Remove Batteries" option just disappears at that point, and adding 4 new batteries does not give the old ones back
Nightboss00 2024 年 12 月 5 日 下午 1:57 
Hello again! If you have any ideas om how to fix my issue please let me know!