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* secular: Aerodrome, Campus, Comm Hub, Dam, Encampment, Harbor, Ind Zone, Spaceport
* religious: Holy Site, Preserve
* neutral: Aqueduct, Canal, Entertainment Complex, Neighbourhood, Theatre Square, Water Park
Feedback is appreciated! Actually, the more I get, the sooner this mod can be phased into an official mod! ( And your comment proves I need to find time to get back to my remaining mod commitments soon.... preferably finish them before civ7 comes out )
I founded a religion and have religious units, so this means my religious units physically cannot enter his territory, though it also means he's screwing over his own Faith generation. So I can confirm, State Atheism works, and blocks religious units from entering or being made.
Considering I also have an interest in learning abt recent developments in religion and theology though (something I don't see a lot of of people paying attention to), I'm always open to learning more :>
No it doesn't, because religious units are blocked from entering your territory, kinda like rock bands when you put the "music censorship" policy. The State Atheism policy is quite powerful on paper since it's immune even to the effects of theological combat... on paper anyway. If the religious units can pass through borders even with that policy on tho... do keep me informed, that's a problem i need to look into. It's actually untested tbh, but i used the same code from the Music Censorship policy card.
Attempting to explain the complicated mechanics of this mod was so energy consuming T.T
Anyway, lemme know if you run into any problems! Or, if you stumble on something interesting that's not supposed to be in this mod XD