安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






king slime: haha i cant wait to surprise this new player in a slime rai-
*♥♥♥♥♥♥♥ DIES*
player stabbing copper shortsword with the power of 263 dying suns: haha copper shorttsword go brrr
...Unfortunately I wasn't able to get either to work.
As I suspected, there's no good place to directly override stats other than in their defaults, which always get reset after every enter/exit.
Attempts to implement the by-type adjustment system ended up with me accidentally throwing dozens of 'Object reference not set to an instance of an object' errors and basically crashing the game...
Sorry folks.
I guess I can look into adding a mode that does overrides instead of multipliers for stats.
I'm not sure how feasible it is since usually overrides consist of, well, directly overriding the item's internal values. The issue is that those internal values generally get reset to their defaults each time you leave and rejoin the world/game.
The reason mods like Cheat Sheet don't do it is because it requires saving modded data onto items. The amount of extra memory you're using for that adds up quickly if you're trying to save data for every last statistic an item may have. I don't want this mod to add too much data and memory usage to items so that's why I've only done just the 'major' stats.
Also I'm not sure if this mod's adjusters was affect Murasama's swing size. The size modifier in this mod only impacts the hitbox of swung (i.e. True Melee) weapons; it is unable to be applied to projectiles. Velocity, however, might have some interaction with Murasama, since its slashes are handled as projectiles. I wouldn't rely on that theory, though.
Someone else had this problem too, which is strange. Is your version of the mod up-to-date? Only version 1.2+ has the UI system.
Size is only relevant to swung Melee Weapons; it can't affect fired projectiles at all, and has no impact on gameplay (I.e. size is only visually changed) if applied to a weapon without a swung hitbox (Ex: Guns/Staves).
I hope we will have the ability to adjust ammo in the future, what do you think?