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报告翻译问题
To resolve this, you can adjust some of the mod's config settings. You can either increase the HP threshold for Miniboss Bars, or - preferably - add the archaeologist to the Boss Bar blacklist.
There is a discussion thread on this steam workshop page that details how to use Mod.Call to add support for this mod.
If you'd like to see another mod (in this case, Calamity) add support for this mod's boss bars, I'd recommend making a request to the mod's devs.
Alternatively, if you or someone you know is willing and able, doing it yourself and making an add-on that implements the cross-compatibility is another option.
The mod has been renamed to 'Block's Better Bars', as it now does more than just boss bars.
Once the patch notes are posted on the workshop, I'll (finally) start working on updated preview images.
...somehow the description includes the word 'boss' less times (17) than it did before? The word 'bar' is used 31 times, though!
As of writing, there are now 54 unique bar sprites total! (108 counting the 'long' variants!)
This - in addition to other new features - has, of course, left the workshop page's preview images super outdated, unfortunately.
Just wanted to acknowledge this fact so that ya'll are aware that I'm aware. I intend to make a bunch of new preview images once I'm done making new content for the mod. There's still a little more I wanna add, so bear with me!
That said, this did just give me an idea to add config settings for customizing the bar fill gradient (I.e. you can change it from Green-Yellow-Red to whatever you want). I am in the middle of a big update for another of my mods, Arsenal, so I'm unsure of when I can get around to this.
I don't think I'd be able to make custom bar styles work, though, as I don't know how to go about making a system where players can input their own custom files/textures. You can, however, use the config to choose from the mod's 5 bar styles at will (Though they are for the most part just recolors).
does downloading new boss bar textures from the terraria workshop (like a golden boss bar replacement) change the look of the default style? Are the chip effects compatible with colour replacements?
I was not aware that UI was permanently disabled until you force-closed the game, I had assumed it was only off while a problematic boss was alive (That's what used to happen with Golem and LC). A patch fixing this has just been released.
In retrospect, sorry for the misunderstanding. Had I known the issue was persistent like that I would've looked into it much sooner.
Still a great mod though, imo the best boss bar on the workshop.
Chances are there's a Calamity boss(es) that does some things this mod isn't expecting, causing it to freak out (With Golem and LC it was because they have states in which they're invulnerable). Calamity has its own custom boss bar so I'm not really concerned with adding compatibility with it myself. In the unlikely event the devs do want compatibility, this mod has Calls that make that possible.
I don't have any intention to add compatibility, this is a small project and cross-mod is a generally complicated matter that just isn't worth the time and effort for me.
If you encounter boss fights where the boss bar doesn't work, you're better off using the vanilla bar (Or that mod's custom bar if it has one) for that fight. Sorry for the inconvenience.
And of course; another mod on the front page mere days after release! Incredible! Once again, many thanks to all of you!