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报告翻译问题






She's too strong compared to the golem.
I'm using a mod that randomizes party members,
but it's too hard to beat the witch unless you have a very well-formed party.
I'm having fun playing the game thanks to your awesome mod. Thank you.
不開任何MOD通關機率大概還是有95%左右
當初這個MOD第一版出來是最難的也有通過(現已改弱許多)
由於這個需要大量的實戰經驗和隨機應變
只能夠實戰解說,所以就看你有沒有想要怎麼做
比如實況之類的
不過就我個人經驗來看,這裡翻車的機會確實是第二高
第一高我覺得是帶不知火>坦克>撲克小丑
由於不知火不開MOD一定會入P2,另外還有帶柱子
坦克的攻擊在此MOD下具有追跡和暈眩
所以更具威脅性
紅魔&藍魔 > 炸彈小丑 > 時間吞噬者
除了炸彈小丑比較簡單以外,其它兩隻根本作弊阿...
光是紅藍魔的debuff只有三次淨化能解,好不容易撐到時間吞噬者,一堆關鍵技能都要倒數才放得出來QQ
How to pass the fourth boss ( red-blue twins ,bomb clown, Time swallower ) in ExpertPlusPlus?
I dont like to pass Crimson Desert ,plz
该mod会和此《圣诞夜的噩梦》产生化合反应,导致每场战斗的敌人数量翻倍,并且相同的敌人会重叠在一起,红色荒野里会同时出现2个狙击手,无法命中
I think the new Casino boss softlocks if you're playing Despair Mode and kill it during Gamble Battle since the fight doesn't end, you can't Stand, and you can't end your turn.
已经在体验ExpertPlusPlus+超附魔+血雾
少个减伤角色或者护盾角色团灭就在一瞬间
個人觀點:
ExpertPlusPlus+傷害就算用mod角色(非逆天角)
對戰石頭人,不知火,紅荒等都難以對戰
加生命值還能承受
變化也可以承受(本次更新變化將幾乎每場都必定變化升級且變化不限1)
但加攻擊值完全撐不過
遇到石頭人雖小AOE+雖小命中,就是全團28+*3*N
遇到不知火30*2*2,p2=30*4
洪荒更是隨便單體70~80
原本Plus是車輪戰還打得過(初版用基礎角也可以)
但PlusPlus連mod角都不太行
如果說要用逆天角來打,那這個MOD本身意義不大
因為你會在1~2回合秒殺對面,或者是3回合對手無法行動之類的
所以我會比較傾向怪物技能強化會比較好
All Enemies: Attack Power, Max HP +10%, Healing Power +100%
Blood Mist 4: Attack Power, Max HP +10%
All Enemies: Attack Power, Max HP +15%
Cursed Enemies: Accuracy +15%, Debuff Success +15%
Chaos Mode randomization: Coffin guy and CW samurai moved up to Sanctuary tier.
Added a new highest tier: has CW minibosses (except Sniper)
Fixed Misty Garden 2 trial of time if 2 bosses (3m20s for greater trial, 6m40s if 3 bosses)
Cursed Bosses: Banned Horrifying from 1-1 bosses
Karaela, Reaper, Pharos leader, Joker: despawns minions when killed
New Optional Toggle: ExpertPlusPlus
All Enemies: Attack Power +10%, Armor +10%
Chaos Mode randomization: 20% chance to upscale by 2 stages
Despair Mode+ Cursed Bosses: Remove 1 transcendent tome, cannot get legendary item from cursed boss
Curse Stats HP +20%, Accuracy +10%
Remove decisive strike from CW boss, despawn campfire in CW
Note: Translation for ExpertPlusPlus not available yet
PS: when the dlc public beta drops, I will not maintain the mod for live
MODの併用が何故か頭から抜けていました……
導入しました、ありがとうございます
いつでも「願いの泉」を選べます
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3079806693
強化+は常に表示されます
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3242234825
ただ、魔女に関して気になる事が二つあるので報告させてください。
1.魔女はドキュメントの記述と違って、ミニオンがいない時も黒いスパークを使ってくる。
2.そんなわけで霧の庭園のボスが強くて、倒れる事が良くある。
「願いの泉」イベントでは、常に選択肢が出るようになると嬉しい。
Thank you!
@㍿夢醉桃樱雪, @hamasoo
I'm looking into it. Not sure what's causing the issue at the moment...
從這個MOD剛出來這個問題就一直存在
目前是只能重開遊戲重新戰鬥
もしよろしければ、使ってください。
https://docs.google.com/document/d/1vf-TT5i_H8LW-IgY4YS5D63_F9X_AbRE83-rkAQtdcc/edit
I made an improved Japanese translation of this MOD's explanation.
在炸弹小丑添加炸弹时必定闪退,不知道是不是我使用MOD角色原因?
1. Added purple clear border for ExpertPlus (possibly will be improved later).
2. Despair Mode + Cursed Bosses now gives free transfer scroll
3. Despair Mode + Cursed Bosses extends all bosses' black fog by 3 turns.
4. In Despair Mode, Sir Dorchi always spawns first.
5. Forging Legendary + Legendary now shows you 3 different enchants instead of potentially the same enchant.
Known issues:
1. BGM issues in Sir Dorchi, TFK, Azar fight
Also, you can now combine legendary + legendary equipment to get a selection menu of rare enchants for those items.
BOSS改动模式下的绝望模式
1-1难度其实是较大的
后续还好
但是在BOSS改动+诅咒BOSS的模式下的绝望模式
由于诅咒BOSS额外奖励原因导致难度进过第一场连战后持有较多装备而变得简单
建议是绝望模式下的诅咒BOSS奖励变更为连战结束后给予,而不是击杀BOSS给予
I'm currently aiming to clear Despair Mode starting with every investigator without repeats and will post more detailed feedback on the gameplay after I've finished the runs. Again, great mod.
1. Despair Mode + BM4: On TFK battle start, now properly shuffles back dead party members' skills into the deck.
2. Despair Mode + BM4: Now fully revives + heals party after TFK battle end, and properly drops his rewards.
3. Despair Mode: After killing Sir Dorchi, now properly shuffles back dead party members' skills into the deck.
4. Added Localization for description changes (Thank you surprise4u~)
I think that Misty Garden 1 could be made slightly easier. I have lost several runs on the first fight from rolling some dangerous curses + missing one or two attacks. This happens especially frequently with Hein on account of his low base accuracy, or when starting with Phoenix and rolling a Marauding enemy that focuses the other investigator.
After the first fight, the difficulty feels fair and fun to me.
I do have a few more bug reports:
- Dorchi revives and heals your party at the end of the fight in despair mode, but any investigators that died don't shuffle their cards back into the deck for following bosses.
- Defeating TFK as the second boss of White Graveyard has strange behaviors: Hein can kill him with Merciless Explosion, and the party's healing gauges aren't restored at the end of the fight. Everyone leaves low and Hein can be alive with negative HP.
For Chaos Mode, I increased the mob randomization chance from 30% to 40%. I also removed some weaker mobs from the Misty Garden 2 and Bloody Park 2 pool so the battles should be harder on average.
There was some feedback from users saying the mod requires your team to be too powerful from the start. Do you agree or disagree? Should I make the early game a little easier?
10號後我打好幾場已經沒問題了
你看要不要先去試看看內容設定>「驗證遊戲檔案完整性」
這個MOD每次要設定選項更動,都需要進行一次上述動作
还是给太多