Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Charges, Speed, and Mass
26 条留言
gabri_ze 9 月 14 日 下午 5:24 
is this mod compatible with para Bellum combat submod or ancient combat submod?
Noldor 2024 年 11 月 22 日 下午 7:36 
Lol, i dont know what does it have anything to do with the campaign, but New World and this mod together will crash when opening a campaign game for some reason while it runs custom battles just fine. As the description says, Load this mod after New World and now seems to run fine.
Dr. Manhattan 2024 年 10 月 14 日 上午 5:23 
is this compatible with radious?
TheXpJohn 2023 年 12 月 5 日 下午 3:57 
It dosnt change anything at all
Venator Vicain  [作者] 2023 年 11 月 10 日 上午 1:47 
PATCH NOTES:

-Updated internal file structure to a new standard to allow better compatibility with other mods.
-Fixed a few bugs where some entity entries were using the incorrect values.
Venator Vicain  [作者] 2023 年 11 月 10 日 上午 1:36 
@Pharaoh

I'd be curious to take a look, but unfortunately at this time I don't own the game. Otherwise, sounds like fun!
Venator Vicain  [作者] 2023 年 11 月 10 日 上午 1:36 
@gh0st_inthe_SYSTEM03
@beanFlick

I'm going to say 1100 AD compatibility isn't likely. I did take a look at its file structure and noticed it shares a few entries that this also edits, meaning this mod can override the ones in 1100 AD. However, 1100 AD also has many custom entries that this mod doesn't account for, meaning it will be a mish-mash of modded and 1100 AD entries.
Pharaoh 2023 年 11 月 3 日 下午 11:49 
We need this for tw pharaoh!
beanFlick 2023 年 10 月 23 日 上午 4:17 
Compatible with 1100 AD? I too would like to know
gh0st_inthe_SYSTEM03 2023 年 9 月 28 日 上午 6:10 
Hi! Can I use this for 1100 AD? Thanks
Venator Vicain  [作者] 2023 年 8 月 28 日 上午 3:32 
Patch Notes:

-Horse masses recalibrated to better reflect the horses of the time period.
-Physics calculations for collision damage have been redone. Collision damage now scales linearly with the mass and acceleration of the unit to better match real-life physics.
Dr. Johnny 2023 年 8 月 13 日 下午 4:41 
Works well now, almost feels like i am playing attila (thats good)
Venator Vicain  [作者] 2023 年 8 月 11 日 下午 6:38 
Patch Notes:

-Reduced maximum bracing clamp from 10 to 4.8.
-Increased maximum standard battle line bracing from 3 to 3.2.
-These changes should allow cavalry, chariots, and elephants to better break into and break through formations.
Venator Vicain  [作者] 2023 年 8 月 11 日 下午 4:44 
I've found a solution to the aforementioned issue. I'll be rolling out a patch later.
Venator Vicain  [作者] 2023 年 8 月 11 日 下午 3:33 
@Dr. Johnny

Interesting finds! What type of units are you testing them against? Results will vary depending on whether or not they're in a formation or are bracing, where it's possible for a 10x bracing bonus to be reached (which multiplies mass up to 10x), meaning the results of a charge can vary greatly based on this. Unfortunately, these values are in a file called _kv_rules, which affects a LOT of battle elements, and I preferred to leave this file untouched in the event that other battle-affecting mods are loaded in.
Dr. Johnny 2023 年 8 月 11 日 下午 2:43 
Did a few more test. It seems the charges are more impactul, in the fact that they throw more men to the ground. But the amount of men killed in the charge is the exact same. Dont know if it supposed to be this way?
Dr. Johnny 2023 年 8 月 11 日 下午 2:19 
Ive been testing this mod in custom battles, and ive had a hard time seeing a differince between this and vanilla rome 2. The battles seem just as infantry biased as always. Charges dont seem more impactful, and elephant stil struggle pushing through infantry despite weighing tons.
Venator Vicain  [作者] 2023 年 8 月 11 日 上午 11:36 
@Ümit Seyhan

Yes, I would love to create a version for Attila! However, unfortunately, at this time I don't own Attila, so it can't happen for a while.
Ümit Seyhan 2023 年 8 月 11 日 上午 9:01 
Can we see this for Attila as well?
Venator Vicain  [作者] 2023 年 8 月 9 日 下午 8:11 
@BoboperoMawtak

Of course! Hope you enjoy!
BoboperoMawtak 2023 年 8 月 9 日 下午 7:22 
Oh my God, you actually listened. That's awesome. Thank you.
Venator Vicain  [作者] 2023 年 8 月 9 日 上午 9:03 
@joselillodecornella68

Thank you for the kind words!
Venator Vicain  [作者] 2023 年 8 月 9 日 上午 9:03 
@Ümit Seyhan

Yes, this should be save-game compatible! Hope you enjoy!
joselillodecornella68 2023 年 8 月 9 日 上午 7:34 
Thanks a lot!!!
You are a CRACK!!!
Ümit Seyhan 2023 年 8 月 9 日 上午 5:34 
Is it save compatible?
Venator Vicain  [作者] 2023 年 8 月 9 日 上午 2:09 
Have any feedback? Bugs? Just wanna shoot the shit? Feel free to here!