Amnesia: The Bunker

Amnesia: The Bunker

Home From War
41 条留言
bearishplane17 8 月 25 日 下午 8:49 
@Crafekster, I might be 2 years late but idrc.

Hate is a strong word to use against something. No need to be so over dramatic about it, not everything is gonna be perfect. At least give credit for the dude for even making a custom campaign in the first place, there aren't a lot of them for this game.
Kiviviki♪  [作者] 2024 年 9 月 29 日 上午 5:17 
I've pushed some fixes to the mod.
Kiviviki♪  [作者] 2024 年 6 月 21 日 下午 2:29 
the cause of that bug is probably that when you open the door when NOT standing on stairs, you will fall through the floor. I'm unable to fix that due to losing the level files...I'm not sure if there is a way to recover it somehow
Monologue 2024 年 6 月 21 日 下午 12:33 
Floor to the house fails to load in occasionally and the only way to fix it to restart a brand new save file
Blinks menacingly 2024 年 6 月 2 日 上午 10:42 
Probably could have given more clues for the first few steps but once you get inside it's fun. Not sure about the weird jumpscares and I don't think I kinda understood the message of the story or if it had one at all but I had fun with i.
Goose 2024 年 5 月 28 日 下午 1:48 
well made!
Kachany 2023 年 11 月 24 日 下午 12:11 
the map is cool, but its not intuitive:steamsad:
Mystic Exarch 2023 年 11 月 14 日 下午 11:09 
I had to watch the walk-through to find out the code because the photo wouldn't spawn. Other than that, it was ok but it was a little bit of a key/prop hunt without much interesting stuff happening or puzzles in between. Also, the code for the pool box is a pretty far stretch in my opinion.
Kiviviki♪  [作者] 2023 年 11 月 14 日 上午 8:30 
first one, left of the screenshots
Mystic Exarch 2023 年 11 月 13 日 下午 7:50 
Where is the attached walkthrough?
Crafekster 2023 年 10 月 27 日 下午 2:16 
I hated this. You make me run around in the darkness having to find a needle in a haystack.
This is not good design.



It is so bad. At least it is all functional.

The hatch hidden in the corner and grass could have had some light on it. The main door could have the chains more visible, the second vent grates could have a blood trail leading to it, and the room you open up after the rune code could have had something in it to make the key more obvious as well as a note detailing any more story.
BenBaerProjects 2023 年 10 月 18 日 下午 1:13 
Atmosphere is scary - good, but it would be better with simple, but story. Mostly during the gameplay you are imagine it by onwself.
Doomerguy 2023 年 10 月 13 日 上午 8:55 
This is the closest to the original Dark Descent in The Bunker, and I'm in love. Really feels like a return to form
ValG 2023 年 8 月 17 日 下午 1:16 
Played the update, nice job! The mod plays much better now, and the previous bugs are gone. The stalker is still a bit glitchy, and it can never find its way down to the ladder room (might be intended). The manual save points are very nice, the details are improved. Really the only downside I could mention when it comes to changes was the overcomplicated "password" table, but it wasn't much harder to figure out. Overall, nice job, I can gladly recommend this now :)
PastelEsp 2023 年 8 月 16 日 下午 11:32 
Understandable! I just wish things were telegraphed a little better is all

I had a general idea of where to go, my issue was mostly just finding keys, they weren't telegraphed well
Maybe a small light or something? It's quite difficult to discern.

I definitely think you should make more stories in the future! Especially when people go about porting in new assets and such for future modding.
Kiviviki♪  [作者] 2023 年 8 月 16 日 下午 9:31 
Some people absolutely hate when not knowing where to go and others love it.
Kiviviki♪  [作者] 2023 年 8 月 16 日 下午 9:30 
Ty for commenting. I like classic tomb raider games and that's where the style basically comes from. You are supposed to have no idea where to go and also I like when everything is not how it is in the real world :)
PastelEsp 2023 年 8 月 16 日 下午 7:50 
Decent map overall, good proof of concept.

My only real issues would be the overall pacing and key finding (annoying to look for keys, essentially, unclear directions, etc, I wound up giving up around the point where you get the revolver due to not having a clue of where to go next.)

Along with that I kinda wish the house itself resembled a actual house than whatever the hell is going on within the one you're stuck in, however I wouldn't call it bad by any means.

As a sorta first-dive into Amnesia modding it ain't half bad and I really appreciate the attempt at making something which aims to not reuse the Bunker aesthetic, rather for something new, makes me want to do my own custom story in the future when more assets are made/ported over to the Bunker version of HPL.
Der Ohle LUWL 2023 年 8 月 14 日 上午 3:17 
Nice mod over all, best thing about it is that it was really open to play with the stalker. I got the ending from the video but im prty sure the monster can be trapped inside the small room with the button. But in 10 minutes of trying out that he would come out of the whole he never did it and spawned only in the room above me.

But over all well done! :)
Kiviviki♪  [作者] 2023 年 8 月 12 日 下午 8:10 
hint: Look for a hatch into sewers
Kiviviki♪  [作者] 2023 年 8 月 12 日 下午 8:08 
watch the beginning of the walkthrough video :)
dogsonofawolf 2023 年 8 月 12 日 下午 7:59 
I am stuck outside the house with two chained doors and metal box that doesn't open. Any hints?
Kiviviki♪  [作者] 2023 年 8 月 11 日 上午 10:09 
Thanks to you for making the mod better :D
ValG 2023 年 8 月 11 日 上午 8:05 
You are right, I will try it again soon! Thanks for taking care of the bugs :D
Kiviviki♪  [作者] 2023 年 8 月 11 日 上午 3:54 
The map should give significantly less headache now.
Kiviviki♪  [作者] 2023 年 8 月 11 日 上午 3:52 
I added savelamps to the map. With my skills i'm not going to make autosaves at locations where the stalker can get to you. Otherwise it could happen that the autosave happens right as the stalker eats you alive. :steammocking:
ValG 2023 年 8 月 10 日 下午 4:25 
Nice and quick update, good job! Before retrying I'd recommend actually putting a checkpoint when you find the rune room clue or something, or after successfully escaping the chapel. Getting the key again usually took 30-40 seconds from the last save, while I always struggled at the parts after escaping the chapel.
Kiviviki♪  [作者] 2023 年 8 月 9 日 下午 7:37 
Big update!

Check Change notes.
Kiviviki♪  [作者] 2023 年 8 月 9 日 下午 4:22 
Hahah! :steamhappy: I'll definitely look into those issues. Thanks for playing/commenting!
ValG 2023 年 8 月 9 日 下午 3:15 
This really started out promising and different but caused me the biggest headache in the second half, from any Amnesia mod I played in recent memory.
For now, I DO NOT recommend this mod from my own playthrough. It needs realignment for stalkers paths, needs checkpoints in key places, and the whole ladder + hole system should be redesigned altogether. These combined kinda ruined the experience for me.

However if this mod gets updated I'd gladly replay it and change my rating if due. And you get an award from me for the quick and innovative work and effort you put into this.

Really hope to see more from you and play a less aneurysm-inducing version of this one!

Sorry for the long rant in multiple comments, I really wanted to make sure to give a detailed explanation behind my opinion, and more than 1000 character per comments wasn't allowed :)

Footnote: I found a bug in the sewers where you can simply walk through the sluice gate, it doens't have collision
ValG 2023 年 8 月 9 日 下午 3:08 
- The rune puzzle was a nice one. But my god the stalker glitched out so bad when I opened the door, it completely blocked my way at the ladder, which led to 5-10 minutes of running around and thinking how to get out. I threw the grenade at a bad spot and it almost killed me, and damn I fell back from the ladder 3 times after emerging up top and something blocking my way, it's a miracle how the monster didn't kill me. That hole part should really be redesigned to give less of a headache, and I didn't dare reload the last save to lose all the progress I've made.
- After miraculously shooting the monster with my last bullet I rushed to the door, only to get a glitchy jumpscare and an instadeath to end the mod. Really underwhelming way to wrap this mod up.
ValG 2023 年 8 月 9 日 下午 3:08 
- The gameplay mechanics while being innovative at this stage into bunker modding, need a fair amount of touching up to say the least, I'll mention a few examples.
- I really liked the climbing on top of altar puzzle!
- Despite you saying otherwise, the stalker still gets stuck often in the doorways especially, and sometimes in ways that makes it very hard to get by him. I'd recommend, making the doorways wider, even if the doors would look a bit weird in larger scaling.
- The corridor hallway was a bit too cramped and linear to stand a fair chance against the stalker if he decides to come out before you find the gun.

- CHECKPOINTS! There were quite a few in the beginning, but none that I noticed after you got locked in the mansion. Damn it would have felt nice not having to re-do everything after a hard earned getaway from the stalker.
ValG 2023 年 8 月 9 日 下午 3:07 
Wow, okay! I have really strong feelings about this mod, on both the pros and the cons side.
Let's break it down!

- First, I'm really amazed how quickly you put this together. You just released another mod not long ago and damn considering that this is pretty insane. Good job!
- Second, this is really something different. I'm not a fan of the missing level details and how weird some things look sometimes, but overall, I dig the alternative approach. Also I highly commend how you managed to do this from only original assets!
- There is quite a bunch of gameplay features compared to the level size, kudos for that.

- Now mentioning weird design and decent gameplay mechnanics, the story really didn't fit the environment, for what seemed more like an old Tomb Raider level than someone's home. But let's throw realism out the window for a minute, sometimes it is for the better especially if the gameplay benefits from it!
Kiviviki♪  [作者] 2023 年 8 月 9 日 上午 4:51 
Make sure to start a new game instead of hitting continue after a patch, because it might not work as expected.
Kiviviki♪  [作者] 2023 年 8 月 9 日 上午 4:49 
Keep up the good feedback :steamhappy:
Kiviviki♪  [作者] 2023 年 8 月 9 日 上午 4:48 
I also made the rune puzzle significantly harder. Good luck trying to guess it now.
Kiviviki♪  [作者] 2023 年 8 月 9 日 上午 4:14 
I uploaded an update that switches the doors. Stalker shouldn't get stuck on the them anymore. I guess he didn't really like them...
Gaming Enjoyer 2023 年 8 月 9 日 上午 2:21 
The map is cool but the monster get's stuck in most of the doors and just keeps hitting it
MostlyThatGuy 2023 年 8 月 9 日 上午 12:56 
This map is alright.
I don't know if you had this exact intention but I liked the room with the metal grating behind wooden planks. The fact that you had to blow it up which also destroys the nearby closet's door (a potential hiding place) was clever because it forces you to hurry up opening the metal grating and also alerts the monster. I had to shoot at the monster in between taking off the grating's screws. I guess you could just run away from the room since it's door doesn't get locked but where's the fun in that.
MichaelMason115 2023 年 8 月 9 日 上午 12:13 
Quite good I would say. I liked the design, the puzzles and the occasional scares spread throughout. A bit short, but very nice for a start.
Strawberry 2023 年 8 月 8 日 下午 7:57 
Good job with this map and it's design how ever I beaten this map by guessing the code and skipped like 70% of the game in my first play through. Keep up the good work :)