Barotrauma 潜渊症

Barotrauma 潜渊症

More Abandoned Outposts
41 条留言
Coltonjay14 8 月 13 日 下午 3:35 
abandoned outposts are not that boring with like 80 outpost module mods.
Racc  [作者] 8 月 1 日 上午 6:36 
I mean... there is the Chaos version which you glossed over in the description?.. just use that. only abandoned outposts are quite boring after testing, trust
Coltonjay14 7 月 31 日 下午 6:47 
can you make a fork so all outposts are abodaned
thx.
Havel L. Krik 2 月 9 日 上午 1:54 
I'll give it a run. Thank you.
Racc  [作者] 2 月 9 日 上午 1:44 
Racc  [作者] 2 月 9 日 上午 1:36 
alr then..
Havel L. Krik 2 月 9 日 上午 1:32 
Damn, can it be lowered to 25%, maybe 15%?
Racc  [作者] 2 月 9 日 上午 1:22 
If Vanilla is what you mean, uhh... can't really tell you, the system is based off weights for a location to spawn and it distributes it differently for each biome, like first biome has bigger weights than third biome but in the end, the third biome has more abandoned outposts, cause all of the locations balance themselfs out to make the distribution feel right.
Back to beacons: so I make it Vanilla map with beacon chance between all locations, 100% of the time, yes?
Havel L. Krik 2 月 9 日 上午 12:26 
I think just adding more nodes would be best, the chance for a beacon to spawn.
Off-topic, but what are the chances for an abandoned outpost to spawn?
Racc  [作者] 2 月 9 日 上午 12:23 
Yes. I think there is one already...
Nvm, it's so old that it doesn't apply the modern outpost generation.
Do you want this to like, also have this abandoned outposts gimmick or only beacon stations with Vanilla generation?
Havel L. Krik 2 月 8 日 下午 10:48 
Do you thin you can make a mod like this, but for Beacon Station nodes?
Racc  [作者] 1 月 8 日 上午 10:01 
Alr. This is way worse. I didn't even know that this is a Core Package. I have no clue how to override these, plus - I had the same issue when I tried to make the same thing for DynamicEuropa, which IS NOT even a core package but whatever, it just never overrided the locations - why? - I have no clue to this day. If someone can make a patch that DOES work then go ahead.
Racc  [作者] 1 月 8 日 上午 8:55 
That mod is a game overhaul, of course it won't work? I'll look IF I can make a patch, if it won't work on the first 3 tries then I'll report back here with the results and won't bother any more with it.
poutter 1 月 8 日 上午 8:32 
Not compatible with WARHAMMER40K
Havel L. Krik 2024 年 8 月 30 日 上午 5:08 
Just wondering.
Racc  [作者] 2024 年 8 月 30 日 上午 3:10 
I got no clue? It's propably Vanilla. Haven't overwritten AI values so I don't think that's my fault, just use this as a tactic I suppose? C-4 the airlock and done- oh wait, they most likely need to have a way to get to you in order to rush you... welp, not my fault!
Havel L. Krik 2024 年 8 月 30 日 上午 12:03 
I'm not sure if this is from the base game or your mod, but if you leave an abandoned station without completing the objective and then re-dock, and as soon as you enter the station, all human enemies rush you. 
Havel L. Krik 2024 年 7 月 20 日 上午 8:01 
:0
Racc  [作者] 2024 年 7 月 20 日 上午 5:32 
Done, have fun. :steambored:
Havel L. Krik 2024 年 7 月 19 日 上午 10:56 
My only problem with the mod is =All locations have a chance to turn into an abandoned outpost randomly. Excluding that, this is a fun mod.
Kapitan315 2024 年 2 月 21 日 下午 12:27 
🇷 🇦 🇨 🇨 🇼 🇦 🇻 🇪
noot 2024 年 1 月 5 日 上午 1:54 
theres wayyy too many of them but its ight ig
just a regular v 2023 年 9 月 30 日 下午 12:30 
We need a mod that removes all outposts except the first one.
Something like the beginning of colonization
Racc  [作者] 2023 年 9 月 1 日 下午 2:03 
I don't see why that would cause an error, unless you tinkered with my mod. The messages are predefined and there is no such thing as the thing you said in EnglishVanilla nor in my overriding file for both locations.
IF it happens that the game actually looks for that id without even me requesting to send one then it ain't my issue.
Please install Lua + Dont Open Debug Console On Errors
and don't bother me with this.. it works fine enough
Hanling 2023 年 9 月 1 日 下午 1:24 
"locationchange.city/mine.changeto.outpost" seems not work

Always "no messages defined for the location type change"
Only thing I can do is lower probability....
Racc  [作者] 2023 年 9 月 1 日 上午 6:27 
anything can be changed into abandoned but i agree that the chance is stupidly high.. (even tho is just 5 % / turn [WHATEVER A TURN IS?])
Hanling 2023 年 9 月 1 日 上午 12:58 
3 round ago I cleanup an outpost
2 round ago system rebuild that station
1 round ago it fall again

Need a cooldown or randomly rebuild or more then 3 nearby
Make sure 1~2 nearby are safe
Shadowboss 2023 年 8 月 24 日 上午 8:14 
It works
Racc  [作者] 2023 年 8 月 22 日 下午 12:24 
Should be addable (it will just add that chance, won't regenerate the outposts already present)
Shadowboss 2023 年 8 月 22 日 上午 11:49 
Can this be added mid campaign
солевой атлант 2023 年 8 月 21 日 下午 3:34 
i love this! thanks
Racc  [作者] 2023 年 8 月 21 日 上午 3:27 
no.
♥♥♥♥♥♥♥♥♥,t guess i have to add that to the description...
Bag 2023 年 8 月 21 日 上午 3:00 
does dynamic europa work or no?
Racc  [作者] 2023 年 8 月 19 日 上午 3:09 
chance is 5% every 1 journey (as long as i understand the code correctly), its nothing to worry about...
also no
[unless one wants to clear all abandoned outposts on Europa then ill make one]
Carl 2023 年 8 月 19 日 上午 3:03 
Is there a version of this where it simply spawns more abandoned outposts in the beginning, without the chance for them to turn abandoned?
Racc  [作者] 2023 年 8 月 19 日 上午 3:00 
It works with REALLYBIGMAP with no issues :steamthumbsup:
DynamicEuropa will remain as the stronghold for my coding abilities
Racc  [作者] 2023 年 8 月 19 日 上午 2:41 
i cant make it work with dynamic europa for some reason, tried multiple times in my free time
BigMap?.... well, let's see...
Kapt. 2023 年 8 月 18 日 下午 1:47 
would be awesome if your mod worked with dynamicEuropa, big map, more thing to shoot and dynamic map change :)))
Racc  [作者] 2023 年 8 月 9 日 上午 4:22 
seems like i can't chang abandoned outposts spawns but only pirate spawns, dunno why
(for dynamic europa)
Racc  [作者] 2023 年 8 月 9 日 上午 2:57 
dynamic.... i mean i could make a seperate patch for it but then i could question the compatibility with other stuff (haven't tried compatibility patches yet)
Delliahman 2023 年 8 月 8 日 下午 10:05 
is there a chance where this becomes compatible with dynamic europa ?