MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon Emporium - Legacy (DEPRECATED - DO NOT USE)
166 条留言
HuskyStrylight 10 月 18 日 下午 7:14 
@DeadRaiser, hey i saw your mod in nexus page and i wanted to know if that image with the 500kg bomb is from this mod, and if it is, how does it work? Is it the Bm missile in the nexus description?
Ironskull101 10 月 16 日 下午 6:26 
Sheet guess I'll wait and unstall the game till update for this one alot of mech are using chain weapons lol XD
fiveo440 10 月 14 日 下午 7:40 
Damn super bummed out I gotta remove this for now. Looking forward towards the new one. Literally all of the weapons you made are awesome. I really enjoyed your outlook screw lore correct lets basically make a bunch of F U weapons. Thanks for making such a fun mod, and like I already said looking forward to the new one. Super Bummed out to as i loaded my game and got it to work and I had so many of your modded weapons on my mechs literally all of them are missing everything on them haha. Thanks for all the fun times i had.
DeadRaiser  [作者] 10 月 14 日 上午 8:42 
I AM DELETING ANY COMMENTS THAT PUSH THIS COMMENT AND THE ONE BELOW IT DOWN! STOP REPORTING THE MOD DOESN’T WORK AND LEARN TO READ!!!
DeadRaiser  [作者] 10 月 11 日 上午 11:06 
WITH THE RECENT UPDATE TO YAW THIS MOD IS NO LONGER FUNCTIONAL! PLEASE REMOVE IT FROM YOUR LOAD ORDER! I WILL DELIST THE MOD AFTER A FEW DAYS
Derp pup 10 月 3 日 上午 1:37 
love this mod can't wait to have the chaingun back!
mdgiest 9 月 29 日 下午 5:21 
Still works and is a lot of fun, sadly it doesn't allow co'op to work(that's with all players having the mod obviously).
Honey Badger 9 月 23 日 上午 8:33 
Can't wait to get this mod back in the load order and introduce the clans to the chaingun.
Futara The Physicist 9 月 18 日 下午 3:24 
love the mod, cant wait for the remake.
Fall Damage 9 月 15 日 下午 10:13 
Fair enough, thanks for the reply and looking forward to the Remake!
DeadRaiser  [作者] 9 月 15 日 下午 9:21 
@Fall Damage the remake will require my Yet Another Weapon and Yet Another Weapon Clan Addons and Fixes. Weapon Model Expansion Project is separate but still in dev
Fall Damage 9 月 15 日 下午 9:01 
Will this Remake also include your other YAW mods along with the Weapon Model Expansion Project by chance?
DeadRaiser  [作者] 9 月 15 日 下午 7:09 
@dmiracle I have no plans to update this version of the mod at this time. I have a revamped version that I was working on before the DLC that I am putting priority on first
dmiracle 9 月 11 日 下午 8:34 
I need my huge ammo bins back. Please update ASAP, and thank you in advance.
Torroc 8 月 25 日 上午 6:49 
Loved this mod~ i would love to see if it still works~. Any idea for the ETA on the update?
suikodenrock 7 月 22 日 下午 3:22 
Please let me know when the new version comes out i really loved this mod bu after the new update it crashes my game just trying to load it.
DeadRaiser  [作者] 6 月 21 日 上午 7:55 
@Shepherd the point of this original mod is “fuck balance, here’s some ridiculous weapons”
Shepherd 6 月 21 日 上午 7:41 
I am curious to see when the new version will come out
Shepherd 6 月 21 日 上午 7:41 
Just FYI it adds a lot of weapons which is awesome. But also a few are way way too powerful and broken. Just so you know
DeadRaiser  [作者] 5 月 1 日 下午 12:44 
@McKleaver any mech that has a center torso ballistic mount and has a compact gyro and engine installed can fit it. Wasn’t made with any mech in mind
McKleaver 5 月 1 日 上午 9:24 
Is the spinal rail gun intended for the stone rhino or does it just happen to fit?
Lazard 3 月 28 日 下午 11:31 
After plaing with the Mod for some time now. I must say i like most of it. Some Weapons seem really op thought... like the Chainguns. They do sooo much damage.
Also the Gatling Gun seems a bit to strong. Only used the GG/180 and maybe thats a bug since the wepon says it max range is 500. In the Mission it says max range 1600 or something like that so you can shoot way further than you should i think.
ThePwnageKitty 2 月 21 日 上午 12:33 
thanks, also not sure if it's intended but the Lrm 80s are firing like clan Lrms while not being clan variants.....
DeadRaiser  [作者] 2 月 20 日 下午 12:20 
@ThePwnageKitty don't worry about it. As I mentioned before, I'll fix those up as I'm revamping the whole mod so I'll make sure to double-check them before the next update.
ThePwnageKitty 2 月 20 日 上午 11:35 
the inferno version of LRM 80 is at 9m spread no quirk (aka before i put it on the mech) and with quirk is 4.5m. the LRM 40 stream is sitting at 11.75m spread without quirk. I do have screenshots but im unsure on how to give steam links for them....
DeadRaiser  [作者] 2 月 20 日 上午 9:58 
If you are seeing the stats say it’s less, make sure no quirks or equipment are also affecting that. I’ll look over everything again as I’m working on the revamp
DeadRaiser  [作者] 2 月 20 日 上午 9:53 
@ThePwnageKitty it is just you. The LRM 80s do have more spread, but the sheer volume of the missiles being fired give the illusion that it’s less
ThePwnageKitty 2 月 20 日 上午 12:27 
is it just me or are the higher Lrms not appropriately quantified..... by that i mean that i see inferno Lrm 80s with less spread than Lrm 40 streams.....
Mirayu 1 月 16 日 上午 3:45 
Ah sorry, I thought it could've been an issue on my end. But man this mod has some incredibly unique weapons, best of luck with the overhaul.
DeadRaiser  [作者] 1 月 15 日 下午 3:21 
@Mirai this whole mod is broken weapons lol. I am giving it a proper overhaul in the near future at some point which will major cuts to redundant weapons.

@Kthulu enemies can appear on the battlefield with these weapons thanks to PGI adding a retroactive battle refit system to the base game. This allows mechs to show up with similar weapons and equipment to what they would normally mount.
Mirayu 1 月 15 日 下午 1:19 
Is it normal that LB-X Plasma Rifle does 44 damage and 44 heat damage with the same 2 meter spread as a normal Plasma Rifle, except normal only does 10 damage. Even if you halved the damage it would still be obscenely broken.
Maybe something just broke on my end?
Kthulu 1 月 14 日 下午 2:04 
can enemies use these weapons too?
video_game_boy_2003 2024 年 12 月 27 日 上午 7:42 
I don't think that's the case as we tried just the mod and it's requirements. There's probably some unknown problem on my friend's end we don't know about. Thanks for trying to help though I appreciate it!
DeadRaiser  [作者] 2024 年 12 月 27 日 上午 6:07 
I have never heard of that before, but it sounds to me that there's an old and broken mod in your list.
video_game_boy_2003 2024 年 12 月 26 日 下午 10:21 
We reinstalled all our mods fully and downloaded them again only using what we need and checked our mod settings and it's still being weird. I was wrong about the crash part. Turns out when they join it's a black screen where they can still hit escape and see the menu or they get put in a black void with an object and they're in a free cam that they can fly around.
DeadRaiser  [作者] 2024 年 12 月 26 日 下午 10:05 
@video_game_boy_2003 then I might know exactly what’s happening. Have both you and your co-op buddy go into YAML’s mod options, look for the “Instant Action” section ans check what weapon tiers are being displayed. If there’s more than one tier active in that list, then that will be why you’re crashing. Go in and disable all weapon tiers except for the one you and your pal want to use. Having all tiers active will always crash your game.
video_game_boy_2003 2024 年 12 月 26 日 下午 9:59 
We were just playing instant action but I'll try the mod stuff. I'll try disabling all my other mods that aren't required next time we play, the thought never crossed my mind because it's stuff like 60fps tree falling animations or a colored heat bar. Thank you for the help your mod has some really fun and cool stuff I hope I can get it working in co-op.
DeadRaiser  [作者] 2024 年 12 月 26 日 下午 9:52 
Lastly, if you aren’t using the partial salvage V2 system in YAML, I recommend you do specifically for co-op. Regular V1 salvage uses “salvage” inventory items to build mechs which adds to the inventory bloat. V2 instead uses a script that generates salvage on the fly and is way less intensive in general with no inventory bloat. Only downside is a lack of full mech salvage, but that is being added next YAML update.
DeadRaiser  [作者] 2024 年 12 月 26 日 下午 9:52 
Also, adding a mod as big as this into an existing co-op game without a culled inventory can also lead to issues as this mod adds so many items that you have to be very diligent with the stuff you buy and salvage. If you’re running YAML (recommended with this mod), you can use the “cleanupinventory” console command to wipe out hidden items like fixed fillers for engines and ferro armor that aren’t accessible normally. Not a bad idea to also check if you’re using the “lore-abiding citizen” mod option in YAML as that hides non-lore equipment from the inventory as well even if you’ve salvaged it.
DeadRaiser  [作者] 2024 年 12 月 26 日 下午 9:46 
@video_game_boy_2003 this not the mod itself, but likely a combination of factors. Co-op is held together by paper mache in this game. Using the same mods isn’t enough sometimes. You also have to make sure everyone’s using the same exact load order and mod versions, so a refresh of workshop mods is recommended every once in a while since Steam hiccups sometimes and doesn’t update a mod properly. You also want to double check your inventory and cold storage as those have limits that the game doesn’t show or specify. The inventory system is bugged and you can only have 1200 individual items (not stacks of items, like you can only have 1200 large lasers and nothing else type stuff) and about 60-100 mechs in cold storage max. Anymore than that will cause memory leaks, lagging, and crashes. It’s made even worse with co-op as the inventory is replicated to all players as well.
video_game_boy_2003 2024 年 12 月 26 日 下午 7:01 
The mod works for my friend in singleplayer but they crash or get stuck loading if they try to join me despite us having the same mods
NTSFMagellan 2024 年 12 月 13 日 上午 8:05 
Anyone figure out what was causing a conflict?
TiltonHard 2024 年 11 月 20 日 下午 5:02 
@undeadfish66 Try looking out for a Stone Rhino
undeadfish66 2024 年 10 月 12 日 下午 3:48 
i have a question which mechs can take the spinal mounted rail fun ive been looking for one that could with no luck any advice
DeadRaiser  [作者] 2024 年 9 月 22 日 上午 8:38 
@dx2150 then YAW(C) should've changed the name of the double ammo bins to "double and a half bins" instead ;P Regardless, this is my design choice and I am not changing it.

@Quxudais simply not possible to separate them that way without breaking YAW's own settings for global weapon damage. You can always download the source files off Nexus and tweak them the way you want with the MW5 Mod Editor (free on EGS).
Quxudais 2024 年 9 月 21 日 下午 11:01 
The weapons offered are really interesting, but I wish there was an option to change their damage values to align with the other YAML mods. As it stands they just kill things so fast that it honestly kind of defeats the point of them even having different mechanics to begin with when they are all essentially just varying degrees of golden guns.
dx2150 2024 年 9 月 21 日 上午 3:12 
A lot new ammo types of this mod have weird counting compared to YAW and YACW.
YAW and YACW authors set double ammo pack worth 2.5x of standard pack, so huge pack should have 5x of standard.
The weapons already existed in YAW and YACW are OK. But for new weapons in this mod......
i.e., LAC 5 has 80/200/ rounds in YAW, and this mod added huge pack with 400 rounds. (1/2.5/5)
LAC 10, a new weapon in this mod, has 60/120/240 in std/double/huge. (1/2/4)
Mechmaster2.0 2024 年 9 月 16 日 上午 1:56 
conflict yeah
testing what with later
will get back with info if i get any
DeadRaiser  [作者] 2024 年 9 月 12 日 上午 6:23 
Make sure you have all requirements and that you haven’t been moving needlessly moving around your load order. You’re inclined to break things if you do. I have the latest version running in my own game without any issues so it’s on your end
DeadRaiser  [作者] 2024 年 9 月 12 日 上午 6:21 
@Mechmaster 2.0 that is not true in the slightest but okay