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报告翻译问题






Are In-inventory flags suppose to be included?
Though if possible an option to exclude pylons from the biome condition options would be great, so that merchants would only sell the pylons for their current biome, not all 8 pylons at once.
Another couple of problems though:
Golf score doesn't seem to be ignored (to buy football from party girl, for example).
Clothier doesn't sell the white tuxedo set outside an actual full moon, even with moon conditions being disabled. (I set other stuff to 'off' to make sure the shop has enough space, just to be sure.)
It should support them as long as they are using the vanilla conditions and not making custom ones (those will be supported on a later update)
I'm not planning to add 1.4.3 support.
> Also, how to disable all the pylons?
You'd have to reenable the biome conditions (so turn off the biome conditions config), but this would also affect any other sold items that depend on the biome.
> What do I have to change in the settings to have Zoologist ignore beastiary and offering everything she can?
I have to add some of the missing conditions, so you can't currently disable the bestiary filled condition.
What do I have to change in the settings to have Zoologist ignore beastiary and offering everything she can?
Also, how to disable all the pylons? (I have another mod that dumps them all into one npc to reduce clutter.) Is it something I already changed in the setting from the default? (I only left world conditions and bosses at off.)
Thanks! :)