边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Modular Weapons
21 条留言
Space_Engineers 2024 年 9 月 29 日 下午 7:11 
For other users like me:Not CE compatible, don't tire the modder by asking
CTH2004 2024 年 9 月 20 日 上午 5:52 
Ah. And I’m assuming those weapons will become modular eventually?

Also, any plans for some sort of laser weapon?
Friend Computer  [作者] 2024 年 9 月 17 日 下午 5:32 
@CTH2004
The patch that was originally included to prevent customization on crafting a modular weapon is now integrated into the base mod as a config option. The option to create and save presets was also added to the base mod, which makes the Chain Shotgun, Charge Lance, Heavy SMG, etc. from this mod kind of redundant.
Essentially, the main reason to use the mod now would just be for the modular versions of uncovered vanilla weapons: the Bow, Pila, Launchers, and Miniguns.
CTH2004 2024 年 9 月 13 日 上午 10:07 
why is it depracated-ish?
Narlindir 2024 年 8 月 27 日 上午 9:08 
okay somehow its fixed now
so weird
Narlindir 2024 年 8 月 27 日 上午 6:58 
BUG CQC stock states +5% acc on touch but on the readout its actually a -5% one of these has to be incorrect
Friend Computer  [作者] 2024 年 5 月 5 日 下午 5:20 
@Nam No, there was a typo in the def. Uploading an update that should fix the issue now.
Nam 2024 年 5 月 5 日 下午 1:27 
Is it intended that the gold material modification for the pila does 200+ damage?
Caatalyst 2024 年 4 月 20 日 上午 1:46 
A 1.5 update would be amazing if possible! Thanks for the great mod.
Win Rate 1% 2024 年 4 月 16 日 上午 4:06 
please upgrade to 1.5
Friend Computer  [作者] 2023 年 8 月 26 日 下午 8:15 
The modular pila was inheriting Gunsmithing as a prerequisite from the base modular weapon def, it should be fixed to require Smithing instead now.
I managed to get the Tinkering Spot working, it's a little wonky because the Gun Customization window is set up in such a way that it throws errors if the building doesn't require power.
The main issue I had was trying to set up a config option to enable it. I got the config window working, but ran into issues trying to make a custom PatchOperation to enable/disable the building, and there is barely any documentation on how to make custom PatchOperations.
After struggling with it for a while, I just decided to split it off into a separate mod for users to enable/disable as they see fit. It's available now under the name "Modular Weapons Tinkering Spot."
ASHHPD 2023 年 8 月 23 日 上午 10:37 
The precept stuff seems to be working now, just noticed that I can't craft the modular pila on neither the crafting spot nor the fueled smithy.
Another thing, if the weapon customization isn't easily implementable on crafting spot or smithy, you could copy the gun custumization table and create a medival version.
Once again thank you for the amazing work!
ASHHPD 2023 年 8 月 18 日 下午 2:49 
Awesome, I'll try it out tomorrow, thank you very much!
Friend Computer  [作者] 2023 年 8 月 18 日 下午 1:50 
The most recent update I just uploaded should fix the issue with bows not being neolithic, as well as other issues arising from some weapons not inheriting from specific defs.
Unfortunately, with regards to the pre-industrial customization issue, I couldn't find a way to restrict what guns are customizable at a table without it being very destructive and causing a multitude of other problems. I'll look into adding a config option that just allows customizing all modular weapons at a smithy or crafting spot.
ASHHPD 2023 年 8 月 17 日 上午 10:47 
Another thing I have noticed is that the bows don't seem to count towards the noble: neolithic precept, might be the case for all the other weapons too.
Vortex Rikers 2023 年 8 月 13 日 下午 5:39 
wicked mod
Friend Computer  [作者] 2023 年 8 月 13 日 下午 1:20 
That's a function of the base mod. I looked into adding an early way to modify pilas and bows, but couldn't find a way to do it that was exclusive to just those weapons. I'll take another pass looking into implementation of something along those lines, but I'm not confident it'll be possible.
ASHHPD 2023 年 8 月 13 日 上午 9:07 
Am I doing something wrong or is it intended that you need the Gunsmith Station from the main mod to modify bows and pilas?
Neither the Crafting Spot nor the Smithy allow me to modify bows.
Dustin Echoes 2023 年 8 月 6 日 上午 4:09 
Nah I just say that these MODULAR weapons look good, because usually they have subpar sprites. A shame that CE doesn't play nice with this mod :(
Friend Computer  [作者] 2023 年 8 月 6 日 上午 3:40 
The textures are all from Krazy4Games's Vanilla Weapons Retextures, there's a link to it in the description if you just want the textures for vanilla guns.
Dustin Echoes 2023 年 8 月 6 日 上午 3:06 
The sprites looks insanely clean! A shame that I'll never get to use this mod :(