边缘世界 RimWorld

边缘世界 RimWorld

GrimWorld 40,000 - Hammer of the Imperium
768 条留言
Magic 12 月 10 日 下午 6:31 
@PennTaker
I think the dev CE version has updated patches for a some of the Grimworld mods, but youll have to grab that from the github or wait for the steam version to be updated.
Solo Extremo 12 月 5 日 下午 1:04 
@PennTanker
+1, want play with both mods..
PennTanker 12 月 5 日 上午 6:16 
I can't presently find the CE patch, is there one available on the workshop that I'm just not seeing?

When possible, could you provide the link to it in this description?
Clashgore  [作者] 12 月 5 日 上午 3:42 
Stop using this mod if you want to setup apparel... it dont work with out system
Mercenary 12 月 4 日 下午 9:56 
I have the character editor mod and when I try to outfit the colonists the way I want them, most of the backpacks are having errors "Apparel not compatible_Texture missing" or something along those lines is what its telling me but the imperial guard clothes, weapons and utilities seem fine its just the backpacks themselves giving me grief and I really want to apply them to my pawns.

Anyone got a work around or a fix for this?
SilverLordofWar 12 月 4 日 上午 6:48 
Having trouble figuring it out. Does Combat Extended have a patch for the 1.6 version of the mod?
XelaM 12 月 3 日 下午 4:49 
The discord link doesnt seem to be working for me
Clashgore  [作者] 12 月 2 日 上午 1:42 
Yes, beacuse Vanilla Expanded laser code makes any beam igniting enemies, which makes chaos on battlefield. We decided to make it bolts like in Dawn of War 4 trailer :)
Aberon 12 月 2 日 上午 12:26 
Lasguns fire red bolts and not beams, is that how it should be?
一脸懵逼的翔 11 月 20 日 下午 9:02 
hey guys does this mod still compatible with combat extended?i dont see ce-support mark like 1.5 version
Clashgore  [作者] 11 月 20 日 上午 7:48 
Report those problems on our discord with screenshots and even list of weapons which act wierd thank you!
LINX 11 月 20 日 上午 5:41 
Only Accatran lasgun shooting beam is correct for now.
NatSCP 11 月 16 日 上午 1:23 
lasgun effect is still broken even after the update
nex0320 11 月 9 日 上午 12:50 
lasgu effect is weird
LINX 11 月 4 日 下午 10:42 
Some Lasguns' laser beam become ugly and weird, like lasgun M36. As if they are shooting red bullets.
Sharp hamburger 11 月 4 日 上午 7:46 
why las weapons shoot "bullets" and not beams ? i think they did it before?
hellgun's las bolts look like beams but others guns like kantrael pistol and lasgun look much more condensed and fat and when shoting the projectile starts behind a pawn
Clashgore  [作者] 10 月 30 日 上午 3:57 
@Lupo no its not yet added. Now we focus on balance and then adding other factions into mod
Alguerath 10 月 29 日 下午 4:07 
For my part I've tried to use the Cadian player scenarios in conjunction with MM Warhammer factions but even the loyalist factions get the 'Ongoing Event: Permanently Hostile' and I'm not sure what to do in that case. This also happened with Faulty Recon scenario, but it seems to affect the other one as well.
Noble116 10 月 28 日 下午 3:24 
How can I get the empire to not be perma hostile to me? I've tried putting the player faction def in the royalty def file to no avail. I got them to no longer be hostile with the NPC guard faction the same way though. Can you confirm that "GW_HOI_FaultyRecon" is the player faction def? If not, what do I put in the filter to stop the empire being hostile?
Lupo 10 月 26 日 上午 10:24 
Do you have psyker abilities added by this mod?
Arxis241 10 月 23 日 下午 3:41 
The CE patch is outdated, so the CE team needs to update it on their side, although you can do it yourself if so inclined.
Kalsha 10 月 14 日 上午 10:54 
Thank you
Clashgore  [作者] 10 月 14 日 上午 10:54 
Ce patches are made by Ce team
Kalsha 10 月 14 日 上午 10:12 
This means the CE Patches are done by someone else, or you are not interested in adapting the mod to CE?
Clashgore  [作者] 10 月 14 日 上午 3:09 
We dont touch patches for CE anymore
Kalsha 10 月 13 日 上午 7:50 
Any news or plans for CE compatibility update?
Dam_nor 10 月 11 日 上午 12:17 
Why are the laser weapons in this update bad compared to the previous update?

I mean, they were good before, but now they're bad enough that I prefer the vanilla ones
king potato 10 月 10 日 下午 10:15 
is the mod CE compatible
Kalsha 10 月 10 日 上午 1:24 
laserpack are not the right ones
Kalsha 10 月 10 日 上午 1:23 
Hmm, chimera multi laser uses what ammo?
Wrath 10 月 9 日 上午 11:42 
Faction The Astra Militarum of def GW_HOI_AstraMilitarum has no usable PawnGroupMakers for parms groupKind=Trader, tile=1298,0, inhabitants=False, points=-200, faction=The Astra Militarum, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
Raphaeljbbr 10 月 8 日 上午 10:12 
GOSTEI
Sojoez 10 月 8 日 上午 8:40 
The art is amazing, but the balance is all over the place. A kasrkin helmet has less sharp and heat protection than a priest hat.
Kiwi 10 月 4 日 上午 9:14 
Yeah power packs, plasma cartridges, and melta cartridges are all there but only work on turrets, vehicles, and custodes equipment. Same thing regarding the other mods, bolter rounds only work on turrets.
Mouse 10 月 4 日 上午 12:16 
what patch are you speaking of? i looked for one and cant find one
君士坦丁XI 9 月 27 日 上午 8:56 
It seems that the cepatch for the turret is effective, but the CE patch for the personal weapons is not effective.
[BDCT] RedEdgeDragon15 9 月 25 日 上午 9:49 
theres a problem as always when a mod got updated even it still okay to use on 1.5 some weapons are invisible in a way also i can still use them but have a box texture error
satonaro 9 月 24 日 上午 6:53 
I also have the problem with the leman russ, after i choose the upgrade and put all the material there is no option to "build" it (finish the work). Anyone know a fix? Normal vehicle upgrade from the "VE mod" work no problem
Asteriel's Hunting Dog 9 月 23 日 上午 3:33 
CE patch doesn't seem to work... Tons of errors
MT Foxtrot 9 月 22 日 上午 10:18 
Doesn't seem to work with CE.
RedCloud53 9 月 21 日 上午 9:15 
@Corporal Corn You should be able to get STCs from passing orbital traders which appear regardless of faction relations.
Corporal Corn 9 月 20 日 下午 3:25 
I cant seem to get my Taurox to leave my base in a caravan... Do I need to build roads everywhere before it can leave the base?

Also, if I'm doing the krieg playthrough (Where I cant make friends) how do I get STCs?
Wally Winker ;) 9 月 12 日 上午 10:28 
Oh never mind it's misnamed "karskin" and put into AM officers tech rather than Kasrkin for some reason.
Wally Winker ;) 9 月 12 日 上午 9:02 
Basic Kasrkin backpack no longer exists?
SkyHawk 9 月 11 日 下午 7:28 
I am having an issue with the backpacks. They keep saying missing texture in relation to the body I am using. "Not compatible apparel, missing texture=Things/Backpacks/Large_Backpack_Hulk" Is an example of it. I am not sure why it is doing this.
manlorn 9 月 7 日 上午 9:23 
@Clashgore Do you have plans to restore textures for 1.5 version?
GLITCH_MAN 9 月 7 日 上午 5:57 
where do i see the required components ? all i see is different weapons choice
Camalie 9 月 7 日 上午 3:27 
As in you choose which upgrade you want and nothing happens despite having built the required components?
GLITCH_MAN 9 月 7 日 上午 2:08 
yeah i saw that but it dosen't do anything ?
Camalie 9 月 7 日 上午 12:41 
If I remember correctly, the vehicles from this mod series are built without their weapons. Then you can add those weapons through the use of the vehicle upgrade system that's part of the Vehicle Framework