安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. The tech tree is hidden for some reason which atleast won't lock you from researching if you use mods like "Research Whatever" to gamble or a wiki mod to search them.
2. The bombs can't get launched by the Udar, he shoots them and they vanish right after that, normal mortar still works fine.
Btw your 1.5 version didn't work with 1.4.
Can i or can you upload the 1.4 version? (just asking for those like me)
It happened when I use SOS2 shuttle (also VF based). When the aircraft travels, if you save the game and reload, sometimes some cargo will be lost, or if there are mechs of your mechanitor they will also go wanderers after reaching destination while still on player mech list, permanently stuck with no way to control them.
I'm pretty sure VF has some serialization problem somewhere in ExposeData(). Currently just avoid saving and reloading while there are any vehicle flying on the world map.
And, still don't see the reason not too (Looks at his base that has many bomb craters...)
okay. Now, can you tell us why to not land on another one?
Also, may I make a mod that would be adding things (like upgrades) to your vehicles? (from the readme it looks like it's fine, as I don't think it will end up touching assets, and if it does I can always ask then. But, you know, still should ask... )
[Ref C2F13C66] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
Pero por alguna razón después de reinciar el juego por 5ª vez y también el ordenador, de repente me dejó entrar y aparcar. No se si tiene que ver con tu mod realmente, lo que ocurre es que carga el mapa para aparcar pero se cancela automáticamente, podia ver el mapa durante 1 segundo...
RARETE jajajaj pero funciona asique na... Saludos!
Lo único me está pasando un bug por el que no llega a cargar la pantalla del destino cuando llegan, lo que causa que se pierda el helicóptero y todo lo que había dentro. Si aterrizo en una casilla al lado y luego voy andando se soluciona, o si le doy a que "aparque" en un borde o en el centro