RimWorld

RimWorld

Vanilla Vehicles Expanded
2.401 kommentarer
Avarice For 8 timer siden 
Yeah it has some jank, especially with the recent expansion. Been checking here and there to see if this has gotten any updates but seems the list of mods to work on is long...
Stralor 14. okt. kl. 6:54 
I love the mod but it's super janky.
- cars freeze up if there's an open garage door (unless it was closed when the car turned on?)
- they randomly decide they can't move back to the spot they were just in; all kinds of pathfinding issues even on wide open concrete
- when caravaning, you have to remember to reselect each vehicle to reassign it with passengers (or they won't ever depart & refuse to get in), which is frequent bc garage doors
- but when you retry it keeps previous passengers and assign them to walk alongside the caravan, negating the whole point of driving
- unlike regular caravans, the pawns can't/won't load forbidden items or clothing from an outfit stand, which blocks everything
- costs are annoyingly convoluted

I have to fight the game just to get a car to turn on and pull in/out of a parking space. I regret slaughtering all my dromedaries, but look forward to how this mod improves in the future!
Sumatris 13. okt. kl. 6:48 
@Tommy Gray: There's a separate mod for that, it works quite well.

Aside from that, does anyone else have the problem of vehicles being unable to pass through open (!) garage doors?
Fighter452004 12. okt. kl. 22:27 
@Gen_Goldo
You just have to form a caravan now and there is a vehicles tab where you choose what vehicles you wish to bring.
Gen_Goldo 10. okt. kl. 14:54 
I have a bug in which I'm unable to start a caravan with vehicles I used to be able to select the vehicles from the caravan menu but now they don't appear.
The Traveler 9. okt. kl. 17:46 
Hello I got this error, when caravaning to a compact steel location my colonists entered the map. I had 2 mules, both entered the map but only 1 was well rendered or working. The other one got blurred in black squares and it stayed like that a while until I reloded a save file, then the one bugged disappeared.
Solstice Initiative 6. okt. kl. 18:37 
"This RimWorld isn't big enough for two superpower states!"

Oh, you're a state alright. Just not a SUPER one!

"Oh, yeah? What's the difference?"

(Guns N Roses' "Welcome to the Jungle" playing faintly)

TRANSPORTATION!!!!!!!!!!!!!
Asgore 4. okt. kl. 9:11 
How do i know which ammo i need for which tank ? I can't find the information :isaac:
Tommy Gray x Land Raider 30. sep. kl. 17:38 
I'm hoping to see this for vehicles: Designated Parking Spaces. This marker identifies where the assigned vehicle is parked. Vehicles from caravans automatically return to the Designated Parking Spaces before unloading all pawns an inventory.
Hook 29. sep. kl. 12:08 
my van wont move outside my home zone any reason
Onikage-056, God of Animatronics 28. sep. kl. 22:13 
So... I'm in one of the ancient silos (courtesy of Operation Deadlife,) and I was looking at the covered ancient tanks and noticed some details. They don't quite match the Bunsen (size and general hull design, discounting the tarp) or the Bulldog (T2 light tank.) More something in between. Is this purely coincidence or a recycled asset from a different early tank design?
ambient_npc_manager 27. sep. kl. 8:58 
Will we one day get enemy vehicles? maybe its a bad idea, and maybe i should ask this on vehicle framework instead
Napalm 26. sep. kl. 20:38 
Is there a way to tell if a vehicle is amphibious or not?
Hunter 2-1 24. sep. kl. 10:36 
when i hit info button of a vehicle i does not show any info so im unable to see what ammo uses. Whats happening?
OnlyFlans 20. sep. kl. 19:38 
Are there any plans to do more with boats? It'd be fun to play a map with Realistic Planets that's just a few rocks poking out of the sea and have a boat-centric playthrough.

To the Grand Line!
Random Tank 19. sep. kl. 21:38 
A small request; would it be possible to make it so vehicles travelling diagonally use the east/west sprites, instead of north/south? Personally I find the flip a little jarring, as it's not how colonist sprites work, they look sideways when travelling diagonally... I'd normally do it myself, but I couldn't figure out how to change this.
tigertank909-YT 18. sep. kl. 10:35 
at some point can you guys make clone wars vehicles
Todd 15. sep. kl. 13:23 
is it just me or is it a bit weird that you can get a space shuttle before a helicopter?
AbsoluteGato 14. sep. kl. 3:56 
need help. im on version 1.5

i departed 4 pawns (1 pilot and 3 passengers) on the mosquito chopper, killed all enemies in an area, and tried to reform caravan with vehicles. The game automatically select all 4 people but i can't click accept since the game said i need the correct amount of people to man the vehicle. deselected 3 of my pawns but the game kept saying nop, the number wasnt correct. then i proceed to manually load 1 pawn as a pilot then reformed a caravan on world map.

after that i reformed the caravan like usual from the caravan menu, pressing accept. everything is set. i have all my pawns on board, all items on board and pressed launch to the nearest faction, but the pilot departed alone. all passengers were left behind.
did i do something wrong with the forming caravan action? any help would be greatly appreciated
Kanjejou 11. sep. kl. 8:35 
does it still work in 1.6?
AcetheSuperVillain 10. sep. kl. 4:28 
my apologies, it turns out Wrecks Expanded Part 2 changed the research tree for vehicles, and even said that it would, but I didn't read it properly.
Draco137955 9. sep. kl. 23:17 
@Hillyan im pretty sure you can just name them differently to differentiate. and i also agree with @schraider although i doubt it will come to pass a drone luanch truck would be amazing.
Hillyan 9. sep. kl. 18:13 
This is only a minor thing but is there a way to differentiate between two vehicles of the same type in the caravan screen?

I have 2 Roadrunners, a blue one for trading and a red one pre-loaded up with parts for restoring Tier 3 vehicles from the module but on the selection screen they're both show as grey. and without names so it's a 50/50 gamble on which one I end up sending.

Yes, I could probably just destroy one of them but I'd like to have both in case something happens.
schraider 9. sep. kl. 1:14 
any chance for drones like for scouting or fire support or something like an fpv drone launching truck?
UntouchedWagons 8. sep. kl. 17:16 
I can't take off with the Mosquito all of a sudden. I direct a pawn to pilot it, click the Launch button which takes me to the world map but I keep getting the error sfx no matter where I click
nobody73 6. sep. kl. 5:55 
Are you planning on releasing a mod that only has garage doors?
labushul 3. sep. kl. 18:44 
the select driver screen could really use a search.. all pawns and animals get shown, in seemingly random order too. i been trying to load the pawns in their vehicles before the caravan screen, to bypass the lack of search. and they do show up as drivers, i just need to enable each vehicle, but then they never leave. it says something about pawn unable to reach exist S. almost a 10/10. when it does work, it's really nice. the speed, the capacity.. love it
Draco137955 3. sep. kl. 6:56 
Im not sure if I can post links so I'm doing it in a separate message https://www.reddit.com/r/RimWorld/s/pPDeuohqJ7
Draco137955 3. sep. kl. 6:55 
I don't know if this is the right place but I just saw an old post on Reddit about future vehicles that where going to be added and some of them where like snow mobiles, forklifts and mech suits, as well as spacer tanks and space craft. And given that it was 4 years ago roughly I just wanted to ask if there's any chance on us actually getting those? Don't get me wrong I absolutely love the ones we have and I use this in almost every playthrough I do but seeing those things made me really want to play with them. Especially the spacecraft gunship and drop ship. Those in combination with the odessy DLC I think would make for an amazing mobile strike command force.
Lucas 31. aug. kl. 23:19 
I love this mod.
My only complaint is about the pawn selection dialog (in the caravan screen).
I have a big colony (200+ pawns). And it's very hard to find anyone on the current UI. Takes a long time.
Would be awesome if this ist is sorted (or sortable) in alphabetic order.
DerChozenVun 31. aug. kl. 18:14 
I was getting mods for non Odyssey fishing like a lunatic and then I noticed the dinghy sticking out. Solid showcase!
BoneCrusher 30. aug. kl. 3:40 
ive removed all mods besides the 3 required and it seems only the planes that require a runway have this issue where they cannot exit the home tile
BoneCrusher 30. aug. kl. 3:08 
for some reason im unable to send planes to different tiles on the world map, i looked in the mod settings and they seem to not be able to be in a caravan so i dont know if this has something to do with it.
梚婠 30. aug. kl. 2:15 
1.6 The tank is unable to fire shells. In developer mode, even when fully loaded with ammunition, it cannot fire.
Draco137955 29. aug. kl. 14:04 
This may be a stupid question but if I go down the archonexus ending route do I give up any vehicles I've made or do that count towards the animal number?
NeverLate 28. aug. kl. 22:57 
Is there a way to carry prisoners with helicopter? I searched solutions but none of them works
Mon3tr_light 28. aug. kl. 5:49 
Hello,Why does my vehicle always carry more cargo when it is loaded?
lu 27. aug. kl. 13:35 
Sending two or more vehicles in the same caravan ends in handbrake action and tires damage of the second vehicle, because both vehicles "want" to leave the map from the same point at the same time. :-) Please give some more space at the edge of map for the multivehicle caravan...
Daniel-San 27. aug. kl. 9:52 
hello i was wondering if it is possible to make like a garage on the grav space ship? so i could make a car to do some trading and stuff if i dont wanna move :D
SonAnubis 27. aug. kl. 9:40 
Hello Seal, i was testing and now the normal caravan option able you to add vehicules. i'm able to do it that way
Ужас Степного 2004 27. aug. kl. 8:53 
Will there be any work on further expansion of the mod and its support, or has the mod been abandoned completely?
Seal 27. aug. kl. 5:58 
The button for "Form vehicle caravan" is gone? I've been trying everything but it seems entirely impossible to make a caravan with a vehicle?
Notar 🜏 26. aug. kl. 8:42 
Why i cant land or even go to enemy's settlement or empty hexes on an airplane?
RedDrake704 26. aug. kl. 6:39 
вертолёты не разбираются. управлять ими невозможно, экипаж не может выйти из транспорта
Oozy 26. aug. kl. 4:44 
I have this problem where I can't select vehicles to caravan after an update of the VF, I could before select a land vehicles using the normal caravan button but now I can't select it even though it's not grayed out like aerial vehicles
Greysuki 26. aug. kl. 4:44 
For those who can’t load images of vehicles or the vehicle workshop: the last Vehicle Framework update broke Image Opt. It seems to be fixed in the latest version, but you might need to resubscribe to reload the mod.
Xmax 26. aug. kl. 3:35 
Having the same issue. My caravan is dead in the water because I can't treat the driver...
DG Noir 25. aug. kl. 23:37 
I am experiencing a possible issue where wounded pawns and prisoners are not being treated even when the caravan is resting or idle. I do not know wether that is a bug or is intended? I thoroughly enjoy this mod and will continue to use it in the future. Dearest Thanks.
soeur 25. aug. kl. 22:09 
@... This should be caused by ImageOpt mod. It has been fixed yesterday. Please update it to the latest version.