边缘世界 RimWorld

边缘世界 RimWorld

It's Sorcery!
103 条留言
sabre 9 月 23 日 下午 9:27 
@Zomuro link is expired
Zomuro  [作者] 3 月 22 日 上午 11:07 
The genie is out of the bottle. Discord server link in desc.
Zomuro  [作者] 3 月 21 日 下午 11:05 
THE CLASS UPDATE IS REAL

apologizes for the long hiatus - in short, job and life happened

i am setting up a new server for this mod and potentially other mods
tw_boring 2 月 20 日 上午 2:01 
How about the performance?
Zomuro  [作者] 1 月 22 日 下午 5:33 
still beating the dead dog that is the class update

grant me sweet release from work
Akenno 1 月 16 日 上午 3:38 
Hey Zom!
Any idea why the progresstracker hediff might freeze and won't update, after I applied another race threw BigAndSmall framework?
Shattered Aegis 2024 年 11 月 27 日 下午 7:18 
xianxia mod incoming?
Zomuro  [作者] 2024 年 10 月 6 日 下午 1:07 
who is this man

and what is he doing

class update

@Royal Coyote
seriously this shouldn't touch anything related to ce, this should be fine, there no projectile jankery here
A homeless orphan 2024 年 8 月 22 日 下午 7:08 
@megabot Vampire the Rimasquerade uses this mod.
megabot 2024 年 8 月 22 日 下午 1:52 
apologies for asking, but have you made any mods based off of this? cuz if you have, you could make a collection with all your mods so we can have mods dependant on this one and also know where more can be found
Akenno 2024 年 8 月 14 日 上午 6:36 
@Royal Coyote:
If you don't make a mod yourself that is compatible with CE, this framework does nothing
Royal Coyote 2024 年 8 月 14 日 上午 6:01 
Is this safe with ce?
guy762 2024 年 7 月 23 日 上午 11:38 
any discord channel yet?
Zomuro  [作者] 2024 年 7 月 13 日 下午 4:49 
oh shit maybe i should make a discord channel

uh sure
Lee 2024 年 7 月 12 日 下午 5:31 
Hey Zomuro : Do you have a discord or something else I can reach out to? Have a few questions about the Framework that aren't really found in the Github wiki.
Zomuro  [作者] 2024 年 7 月 6 日 下午 2:06 
this is going to take a while - will need to do a more extensive change to how the progress system functions for the next update (and potentially in the forseeable future)
Zomuro  [作者] 2024 年 7 月 5 日 下午 11:42 
@GRUFOLA

sorcerydefs (this framework's def type for abilities) ARE based on vanilla rimworld abilitydefs- so whatever works for an ability/abilitydef should work on these too, in theory

cross your fingers and try it out
Zomuro  [作者] 2024 年 7 月 5 日 下午 10:31 
what on earth is zom doing?

playing modded skyrim se
bugfixing
job apps
Giorgio Dibitonto 2024 年 7 月 3 日 上午 6:47 
Hello, first thank you for all yuor work, the framework is amazing.

i wondering if is possible make so that the varius abilitlies that we can learn leveling, could be use the "vanilla AbilityDef". I'm saying this because Alite devloped some amazing features on his EBSG framework that make possible create complex "thinktreeDef" making raiders become very challenging and tactical using their abilities on specific conditions, but it work with the "vanilla AbilityDef".
Zomuro  [作者] 2024 年 5 月 23 日 上午 7:16 
what has zom been up to?

getting gaslit by how stats work
UI work (again)
Akenno 2024 年 5 月 13 日 上午 5:55 
@Jiopaba Take a look into "Modder Creations", I posted a mod that is using this.
I also intend to make an Isekai-related mod but I need artists haha and a lot of time, because it would be my first one

@Zomuro Thanks for the update!
Jiopaba 2024 年 5 月 13 日 上午 12:53 
I sincerely wish the Steam Workshop supported viewing reverse dependencies so we could easily see every mod that requires this one. I'm very interested in knowing if anybody is using this for anything.
Zomuro  [作者] 2024 年 5 月 12 日 下午 5:42 
pretend you didn't see the update kerfuffle
Zomuro  [作者] 2024 年 5 月 11 日 上午 12:02 
post daggerfall unity clarity good god

more UI work and new features upcoming
RedPine 2024 年 5 月 7 日 下午 1:37 
I can't share it since it's a WIP private beta, but I'm very impressed with what one modder can do with this framework in just a few days - ALL in XML too! It's going to be awhile before I make (must less release) a mod myself, but Sorcery looks very promising.
Thetrollup 2024 年 5 月 1 日 下午 1:34 
it breaks the HUD when its added to an existing save
vexion 2024 年 4 月 29 日 上午 6:08 
Is there a way to have scaling damage corresponding to psychic sensitivity? I've tried with this code :
<powerStatFactors>
<PsychicSensitivity>1</PsychicSensitivity>
</powerStatFactors>
but it doesn't seem to be recognized.
vexion 2024 年 4 月 28 日 下午 11:23 
@I exist you just saved mod project. Thanks a whole lot. Been trying for almost 8 hours to make it work yesterday.
vexion 2024 年 4 月 28 日 下午 11:10 
@I exist thanks. I'll look into that. Having 0 knowledge in modding, i'm sure I'll fuck everything up in the process, but thank you very much for the info.
I exist 2024 年 4 月 28 日 下午 8:57 
@vexion Ever since Biotech I believe you could actually just do it in vanilla using "CompProperties_AbilityLaunchProjectile" with your verb being a "Verb_CastAbility" and specifying a projectileDef. AFAIK it should be safe to not specify any DLC when doing it this way. If you need more info look into the Sanguophage abilities, specifically their Piercing Spine.
vexion 2024 年 4 月 28 日 上午 4:34 
How would one go about making an ability that fires a projectile? I tried grafting pieces from other mods, however, I get an error when unlocking the move about "VFECore.Abilities.AbilityExtension_Projectile". I have the Vanilla framework expanded in the mod list and as high as it can be without causing mod incompatibilites. Am i missing something?
Zomuro  [作者] 2024 年 4 月 20 日 下午 5:12 
looking into performance improvements

i want die
Akenno 2024 年 4 月 17 日 上午 4:58 
UI working like a charm! Thanks!
Zomuro  [作者] 2024 年 4 月 15 日 下午 9:52 
damn i missed my chance to say nice, fk

UI changes implemented and verified HAR compatible
Zomuro  [作者] 2024 年 4 月 14 日 下午 7:31 
some minor ui changes upcoming, and maybe HAR compat
Microsoft Edge 2024 年 4 月 13 日 上午 8:30 
well i found a mod that uses this frame its Cultivator of the Rim
Akenno 2024 年 4 月 12 日 下午 9:06 
Thanks for the update and the infos!

I try to make a mod with it but I am completely new in modding. If I got something to share, I will post it!
Zomuro  [作者] 2024 年 4 月 12 日 下午 4:31 
btw 1.5 update, shhhh
Zomuro  [作者] 2024 年 4 月 12 日 下午 4:30 
@Akenno
here's the neat thing about having stats define your max and minimum energy values- just have an ability that increases the relevant stat.

here's a theoretical example- this ability "Supercharge" will add a temporary hediff, which multiplies the MaxEnergy stat by 1.5x.

if you defined MinEnergy stat = 0 and MaxEnergy = 100, now it goes from 0-150.

this is actually how psychic entropy works in royalty- when you level up, it multiplies the psychic entropy capacity by a factor in the psychic amplifier hediff.

@JoeOwnage
i would


IF THERE WERE ANY

though I will publish the example mod on steam, instead of keeping it on github
Akenno 2024 年 4 月 12 日 上午 7:02 
@Joe
Thats why there is a discussion about "Modder Creations" but no one actually posted anything there.
I might take a look into this framework once it is updated, but I don't know a lot about modding xD
JoeOwnage 2024 年 4 月 12 日 上午 5:46 
Can you make a collection of mods that make use of this framework?
Akenno 2024 年 4 月 12 日 上午 3:31 
Question:
Can we adjust the energy bar with an ability? For example I want an ability that can adjust the energy bar, similar to leveling your max mana or mana recharge rate.
I know that you config your energy at first but I don't know if you can adjust it further with an ability.
Zomuro  [作者] 2024 年 4 月 11 日 下午 5:25 
1.5 soon


ui is agony
Akenno 2024 年 4 月 10 日 上午 6:08 
Thanks for the update!
Zomuro  [作者] 2024 年 4 月 9 日 下午 9:19 
god almighty that was a lot

apologies for the lateness- i wanted to squeeze in a significant update before 1.5

in the near future there is going to be some changes, including the update to 1.5

@Шакал @Akenno
Yes.
Шакал 2024 年 4 月 8 日 下午 12:24 
Any plans for a 1.5 update?
Akenno 2024 年 4 月 4 日 下午 7:04 
I found that framework and I always wanted a mod from the anime "Tensura - Reincarnated as a slime" and I think that this framework might suit it very well!
I personally don't have any knowledge of modding... But I wanna learn it, if I don't find any modders to do it!

So... Will be there any updates on this for the future? 1.5 support? Would be great to know!
VII 2024 年 2 月 1 日 下午 12:23 
After finally finding this framework again after a year I'm a little sad to see no one has used it was hoping for a better style of magic that isn't psycast style
Lee 2023 年 12 月 14 日 下午 3:32 
I was wondering if you could use this framework as an accessory to something like Vanilla Psycasts expanded. IE make abilities from that mod also take energy from this mod?
Zomuro  [作者] 2023 年 12 月 10 日 上午 9:42 
@Lekoda
depends on what you mean by passive skills, that just sounds like adding an hediff

@[The] Force
gracie