安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






if, I'm not using this for garrys mod but for a different game
Hello, sorry for the very late response, I have been working on an update for this map in the background and on the updated version I have already fixed this issue, unfortunately I don't have an ETA for release as I am working on another custom map commission. Thank you for your suggestion though and feel free to let me know of any other issues or suggestions you have!
I know for some people this is minutia, but for fans who know what these symbols mean, it's like if you threw an ancient symbol of Greece or Rome on a modern day American map and said "This is the American Flag!" -- it just doesn't fit.
And for those asking, no -- you can't just remove them. For some reason i'm unable to remove them like some of the props surrounding!
I ask at the very least you make them removable because i'd love to use this map. :)
Buuut i see in this moment that is a other general problem.
It don't load absolute nothing. hummmm...
GM don't load this Map.
Any Ideas?
I cannot add turbolasers, im not sure how to do it and only a few maps have something like that.
If you want to you it on a server, you can just add the map to the content pack and put the map name into startup command.
@Ghost The only way I know how to do that is Kimg Pommes Turbolaser script for maps which costs a fair bit of money.
Hello Lightmaster, I might be adding a Navmesh in a future update, however, it's not in the plans rn. I do believe there are tools in the workshop to generate Navmeshes for you.
Hey Erlgrey, thank you for your feedback. I will be removing the signs and fixing the hyperspace system in the next update as I noticed the issues myself a couple of days ago.
I'd suggest looking into atleast the following
-Ambient sounds
-Quieter doors
-A hyperspace system (even if just a basic toggle on/off)