安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






3.11 seems to be updated today, I will try again later
Also my mod still works? Wonderful.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3164205817
There should be a custom description for pacifists and it shouldn't require fanatic government. I'll look in to it. There's a weighting system behind how the game chooses the name so it's possible I messed up a number and gave pacifist too low a weight
I've also got the random names implemented with some unique names for each ethic.
I'm thinking that your nations ethics alter waht nations spawn on the surface but I'm having trouble picking between two options. Either nations emerge that align with your ethics, or nations for each ethic EXCEPT those that directly oppose your current ethics will spawn.
and then each deposit for each ideological nation should have different benefits and drawbacks. Maybe a benefit and a drawback. Like materialist adding trade value but reduced consumer good production to represent excessive consumption.
Thanks for your suggestions! I'm glad you see some potential here.
Unfortunately it's been many years since I've made mods for this game and I've lost a lot of skill. So this is sort of my comeback warmup as well as being made for own use so I don't have the capability to do things that are super complex quite yet.
I could look into tile blockers and I'm gonna try and get the names. The fleets thing is likely beyond me for the foreseeable future.
If you're taking suggestions, then I have a few you can use. I believe that in order to simulate the fact that you are playing as a group of nations with their own conflicts and interests is a few events that can pop up. For example, your homeworld should have a few unclearable tile blockers, that represent the sovereign nations. Not only that, these nation blockers could also over time appear on your colonies as well. As the time goes on, your nations will also build their own military fleets. They would be allied to you, patrol planets and act independently. However, in case of war, they will follow your own fleets and aid you in combat. The tile blocker mechanic is used in the mod called ZT's Earth 21, so you can have a look at the code there if you want