Unepic
100 Trial Terror - Part 1
28 条留言
Щ.М.Н.Г. 2015 年 9 月 19 日 上午 12:19 
Карта - долгая, нудная. Делать в ней нечого кроме как убивать, убивать и убивать. Думать вам здесь не прийдёться - только как убить того или иного моба. Сюжет как таковой не просвечиваеться.
Вообщем карту не рекомендую, только если вам не захочеться убить пару троек часов.
Оценка - 2 из 5.
Hodyb 2015 年 9 月 19 日 上午 12:17 
Карта не очень так как:
1)Карта слишком большая и бесмысленная
2)Просто тупо иди бей, ни сюжета, ни чего
3)Есть враги которых надо очень долго убивать. А таких очень много
4)Нету диологов вообще.
Карта 2 звезды из 5. Если у нету время не тратьте его на эту карту.



Map not really as:
1) Map too big and senseless
2) Simply stupidly go beat, neither a plot, nor that
3) There are which enemies it is necessary to kill very long. And such there is a lot of
4) There are no dialogues in general.
The Map of 2 stars from 5. If at isn't present don't spend time it on this card.
Tacet the Terror  [作者] 2015 年 9 月 3 日 下午 1:15 
It still shows 3 for me, and it is only from 2 downvotes of the same group, of which I fixed every complaint they had. Unfortunitely, this map will be sitting here "forever" as I haven't had the time for this game for ages. Even if I do come back, it will likely be just to play all the new multiplayer maps and to 100% all the achivements.
Marfolog 2015 年 9 月 3 日 上午 9:35 
wow, 4 stars. gratz
LongEagle9668 2015 年 6 月 20 日 上午 4:27 
http://prntscr.com/7j5nur
why way not open?
Tacet the Terror  [作者] 2015 年 4 月 12 日 上午 10:44 
I've been a lot busier than intended lately, but I hope sometime this summer to finish all of the parts. Part one will be split into two separate parts that will then have a different key system for the end loot rooms. It will still be hard to get one of the keys, but it will be a lot easier only having to run 24 rooms than 60 to attempt at getting to it.

Part 3, the original part 2, is pretty much done besides a few rooms and no boss. I may also be replacing the first 3 floors with a boss at the end of the 3rd instead of the octopus thing due to the minor glitch that tentacles have when spawning midair.

I will also be scaling back the difficulty of all parts soon, unless Fran updates with more stronger late game content for multiplayer.
Tacet the Terror  [作者] 2014 年 12 月 24 日 上午 10:23 
Rating is finally visible, and it is somehow 3/5 with 23/25 positive ratings, lol. Also, sometime after the holidays I will be able to work on this map again. The plan is to split it into 4 parts instead of 2 in order to reduce the run time. I hope to have parts 1-3 out early in the new year. Happy Holidays everyone. :lunacontroller:
Tacet the Terror  [作者] 2014 年 11 月 7 日 上午 3:05 
Noteworthy update to UnEpic workshop today that increased cloud storage from 1 mb to 100 mb. This 100x increase makes it nearly impossible to use up all of the data used for workshop subscriptions, uploads, etc.
Tacet the Terror  [作者] 2014 年 10 月 23 日 上午 5:49 
Last update fixed basically everything that is wrong with this map. If I ever find time to finish part 2 it will be up... :hype:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/301249435
Tacet the Terror  [作者] 2014 年 10 月 17 日 下午 2:00 
I intend to eventually, but I've been pretty busy lately. Whenever the playerbase for this game gets busy again (next sale and/or update), I will likely be making a variety of maps.
orthrus03 2014 年 10 月 17 日 上午 12:56 
can you make a level for easy levels?
Tacet the Terror  [作者] 2014 年 9 月 15 日 上午 9:28 
If Fran ever adds damage scale based on number of players then this map, and many other high level intended maps, could be balanced much easier.
Tacet the Terror  [作者] 2014 年 9 月 15 日 上午 9:22 
Arcane or light would help a lot for when the boss starts to spawn units. Fire is also the most effective attack damage to inflict on the boss. I nerfed the boss quite a bit, but due to a glitch that happens with one of his attacks it is a bit harder on solo. It is advised to either have 20 arcane or 10 arcane + 10 light to do the boss. If you don't have a reset orb on you the best method is to either kill all the spawns and then go for the boss or use invis, tap the boss several times, and then invis again until another oppening to attack comes.

The boss is mostly hard on single player right now because the intended loot at the end game of single player will be extremely good, there is no way to scale the number of spawns to the number of people, and drain life spell on the boss only works on single player (Fran added it to editor, but forgot to add multiplayer checks for it causing it only ever activate on single player atm.).
Marfolog 2014 年 9 月 15 日 上午 9:11 
Dunno how to kill the boss in solo ;(.But still I love this map so much.
Tacet the Terror  [作者] 2014 年 9 月 13 日 下午 1:42 
The "final" update for part 1 is now in: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/301249435

I will still be doing some minor tweaks and balancing, but the rest of the fixes and changes needed for this map are beyond my control. The major things this map needs now is more items for the designated chests, bug fixes, and content additions (such as the fact that Improve Armor scroll is not in editor).
Tacet the Terror  [作者] 2014 年 9 月 3 日 下午 8:03 
Big update today: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/301249435

Next up is the last of the major dialog fixes/additions, boss overhaul for nerf, and boss model.
Tacet the Terror  [作者] 2014 年 8 月 27 日 下午 5:12 
I just posted an update fixing many of the common complaints from the last few runs.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/301249435
Tacet the Terror  [作者] 2014 年 8 月 25 日 下午 12:37 
I have run through this dungeon using only combat robes (i.e. 0 all protections), 0 constitution, and using no immunity spells. I did go for ice/mace, which isn't even magic to a point (stalactites are one of very few things that does normal damage), but I didn't really have too many problems with constant death. I may buff up fire, ice, and arcane to do more damage, but if I buff it up too much more it is going to be too strong. If you are going a magic build on this area you need to have around 1k-2k dps, latent, and phase door. Ice block and fire spirit are also very good due to how many exploits they have. This dungeon is made more for a armor build, but that is mostly because armor is way stronger than robes.

The shortcuts throughout the dungeon were intended to reduce length. A run I did earlier using all shortcuts took slightly over 3 hours with the main time stopper being the slightly unbalanced boss that I am likely to overhaul when I make the model for it.
Tacet the Terror  [作者] 2014 年 8 月 25 日 下午 12:37 
There is a slight essence problem with the area, but whenever I get around to fixing loot tables it should be a bit easier to mantain resources.

"Alsothe fire elements just behind the door... my keyboard almost jumped through the window." I am doing something right :smug:. It has "Terror" in the name for a reason :AwesomeBorn:.
Tacet the Terror  [作者] 2014 年 8 月 25 日 下午 12:21 
All units that currently have slow include: the first mini-boss, the blue mage (in 2 rooms), the giant carnivorus plant (in 1 room), and the third hard unit in a form of a bolt (in several rooms, but can be avoided), and the new satyr unit (in 2 rooms, but a few more may get it). That is reduced from nearly every room having some form of it.
Tacet the Terror  [作者] 2014 年 8 月 25 日 下午 12:16 
Carbu 2014 年 8 月 25 日 上午 11:21 
I really didnt like it. (I KNOW this is only my opinion and i know people like this kind of fight) You die way to often (and i m good at this game honestly i know a lot about thoses "mechanics" you were talking about) BUT here, and you probably used it a lot, if you dont have fire elems or a ♥♥♥♥♥♥♥ great healer or mellee immunity you will just die again and again and again and ect... and thats ♥♥♥♥♥♥♥ boring cause this dungeon is waaaaaaayyyyyy too long.
Now i come to the worst part => the slow :
You can put this spell here and there but not everywere its just unplaybale and boring.
and if you are a caster you are going to have a really really bad time (final boss? you cant even enter the room raping by boss or elems if you dont have armor or protection spells.
Guybrush 2014 年 8 月 25 日 上午 11:13 
slow spell : why not, but not EVERYWHERE. Especially for the boss. when you have hundreds of things to avoid, don't use it seriously. Alsothe fire elements just behind the door... my keyboard almost jumped through the window. A boss is supposed to be fun to play, not to be such punition. Removing players mobility is only a way of permanent frustration.

Give more powders (REALLY), because I ran out of all, having more than 10 000 of each.

Last point : It is really too much long. It is not normal to have 5 free hours to play, and after playing half of it, I was really bored and wanted only to reach the end ASAP.

You worked a lot on this dungeon, it is highly visible, and you really made good things

I personnaly don't really like this kind of dungeon, only farming mobs, it is a bit too repetitive for me, but it is only my way of playing unepic.

mafiaknight07 2014 年 8 月 24 日 下午 9:19 
hey tacet, its good to see youve finaly put this deathtrap on the market. for those of you who havent played it yet, its definately a challenge. be prepaired to die...often.
Tacet the Terror  [作者] 2014 年 8 月 16 日 下午 2:57 
Everyone hates that slow spell :p, and the slippery hands. Wish there was a way to change its duration on standard units.
BlackRaider2012 2014 年 8 月 16 日 下午 2:14 
I really hate that slow spell, but thats only me lol
Tacet the Terror  [作者] 2014 年 8 月 16 日 上午 11:02 
Thanks, dialogs should be up by the end of the day.
Carnhy 2014 年 8 月 16 日 上午 11:01 
great work!!