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Вообщем карту не рекомендую, только если вам не захочеться убить пару троек часов.
Оценка - 2 из 5.
1)Карта слишком большая и бесмысленная
2)Просто тупо иди бей, ни сюжета, ни чего
3)Есть враги которых надо очень долго убивать. А таких очень много
4)Нету диологов вообще.
Карта 2 звезды из 5. Если у нету время не тратьте его на эту карту.
Map not really as:
1) Map too big and senseless
2) Simply stupidly go beat, neither a plot, nor that
3) There are which enemies it is necessary to kill very long. And such there is a lot of
4) There are no dialogues in general.
The Map of 2 stars from 5. If at isn't present don't spend time it on this card.
why way not open?
Part 3, the original part 2, is pretty much done besides a few rooms and no boss. I may also be replacing the first 3 floors with a boss at the end of the 3rd instead of the octopus thing due to the minor glitch that tentacles have when spawning midair.
I will also be scaling back the difficulty of all parts soon, unless Fran updates with more stronger late game content for multiplayer.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/301249435
The boss is mostly hard on single player right now because the intended loot at the end game of single player will be extremely good, there is no way to scale the number of spawns to the number of people, and drain life spell on the boss only works on single player (Fran added it to editor, but forgot to add multiplayer checks for it causing it only ever activate on single player atm.).
I will still be doing some minor tweaks and balancing, but the rest of the fixes and changes needed for this map are beyond my control. The major things this map needs now is more items for the designated chests, bug fixes, and content additions (such as the fact that Improve Armor scroll is not in editor).
Next up is the last of the major dialog fixes/additions, boss overhaul for nerf, and boss model.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/301249435
The shortcuts throughout the dungeon were intended to reduce length. A run I did earlier using all shortcuts took slightly over 3 hours with the main time stopper being the slightly unbalanced boss that I am likely to overhaul when I make the model for it.
"Alsothe fire elements just behind the door... my keyboard almost jumped through the window." I am doing something right
Now i come to the worst part => the slow :
You can put this spell here and there but not everywere its just unplaybale and boring.
and if you are a caster you are going to have a really really bad time (final boss? you cant even enter the room raping by boss or elems if you dont have armor or protection spells.
Give more powders (REALLY), because I ran out of all, having more than 10 000 of each.
Last point : It is really too much long. It is not normal to have 5 free hours to play, and after playing half of it, I was really bored and wanted only to reach the end ASAP.
You worked a lot on this dungeon, it is highly visible, and you really made good things
I personnaly don't really like this kind of dungeon, only farming mobs, it is a bit too repetitive for me, but it is only my way of playing unepic.