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Just wait for update
lua/autorun/precache.lua
lua/weapons/weapon_cusde_base/shared.lua
Remake AR2 Rife, use EZ2 weapon sound and more deadly firepower
Remake Gas Soldiers' Weapon, now it will use custom AR2 with fire gas grenade
Add red laser to elite sniper
Add new ability to Spike Wall
Replace shotgun of Commando by automatic shotgun
ANP dev here. I've changed the flashlight table in the SWEP base:
SWEP.FlashlightTab = {
['Attachment'] = "1",
['Pos'] = Vector( 1, -1.2, 0 ),
['Ang'] = Angle( 0, 0, 0 ),
['Color'] = Color( 170, 255, 255, 255 ),
['FlashLightMat'] = "effects/flashlight001",
['FlashLightFarZ'] = 1024, -- Sets the distance at which the projected texture ends.
['FlashLightNearZ'] = 1, -- Sets the distance at which the projected texture begins its projection.
['FlashLightFOV'] = 40, -- Sets the angle of projection.
['SpriteMat'] = Material( "sprites/light_glow03_fix" ),
['SpriteMins'] = { 5, 5 }, -- { width, height } at min distance.
['SpriteMaxs'] = { 120, 120 }, -- { width, height } at max distance.
}
Just a heads up!