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报告翻译问题






just one issue. the mod itself weirdly needs optimization, when I have one of my fonts enabled, I occasionally get huge FPS drops, which is not good.
When the game reloads, it should be using the new settings. I'm having no problem changing fonts on the latest version.
Huge thanks for DarksideAlex [github.com] to fix the mod for latest tModLoader!
超级感谢 DarksideAlex [github.com]修复了该模组在最新版tModLoader的崩溃问题!
instructions unclear still a crash
Please can you either fix this or announce that the mod is abandoned so someone else can maintain it. Thank you.
Crash log
Updated and fixed the issue of not being able to load
Terraria.ModLoader.Exceptions.JITException:
In FontLoader.Utilities.ModUtilities.GetFontName,Could not load file or assembly'System.Drawing.Common,Version=6.0.0.0,Culture=neutral,
PublicKeyToken=cc7b13ffcd2ddd51.系统找不到指定的文件。
at Terraria.ModLoader.Core.AssemblyManager.JITAssembliesAsync(IEnumerable1 assemblies, PreJITFilter filter, CancellationToken token) in
tModLoader\Terraria\ModLoader\Core\AssemblyManager.cs:line431
at Terraria.ModLoader.ModContent.JITModsAsync(CancellationToken token)in tModLoader\Terraria\ModLoader\ModContent.cs:line389
at Terraria.ModLoader.ModContent.Load(CancellationToken token)intModLoader\Terraria\ModLoader\ModContent.cs:line316
at Terraria.ModLoader.ModLoader.Load(CancellationTokentoken) in tModLoader\Terraria\ModLoader\ModLoader.cs:line132
SharpFont.FreeTypeException: FreeType error: Invalid outline.
at SharpFont.Face.LoadGlyph(UInt32 glyphIndex, LoadFlags flags, LoadTarget target)
at Velentr.Font.Internal.GlyphCache.AddCharacterToCache(Char character, Glyph& glyph) in FontLoader/Velentr.Font/Internal/GlyphCache.cs:line 118
at Velentr.Font.Font.GenerateGlyph(Char character) in FontLoader/Velentr.Font/Font.cs:line 737
at Velentr.Font.Font.Draw(SpriteBatch spriteBatch, String text, Color color, Rectangle boundaries, Boolean applyMarkdown) in FontLoader/Velentr.Font/Font.cs:line 253
at FontLoader.Core.FontPreviewHolder.<>c__DisplayClass3_1.<LoadFontWithPreview>b__0() in FontLoader\Core\FontPreviewHolder.cs:line 115
at Terraria.Main.<>c__DisplayClass1973_0.<RunOnMainThread>b__0() in
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
[.NET ThreadPool Worker/WARN] [tML]: 静默捕获异常:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Administrator\AppData\Local\Microsoft\Windows\Fonts'.
我的这个windows目录下没有fonts文件夹,导致了报错。
解决方法也很简单,自己建个Fonts文件夹就可以过了。