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报告翻译问题






Like 50% of normal hiring cost or 150% of normal.
I mean in like mod menu so we can choose how we want to utilize mod cost wise more.
I LOVE your mods, but I suck lol, so I wanna play like a merc and hire your mercs to be my "fleet" I fight in to gain money, but sometimes it makes me go broke lol
So If I could spawn fleets either as a percentage I could hopefully find a sweet point, where I can hire mercs to do jobs and go with them as my "contract" with that empire and such.
P.S. Could I using headhunter etc, spawn a merc attack force, than change to other team and fight the mercs I just hired for rep gain and money? lol
@Rekkit: it's possible, yeah. Probably implement a monthly "invoice" for their services that's automatically deducted. With some work done to make sure their fleet is replenished if destroyed which the current time limit sidesteps.
1) Regular price - they would be in player faction (affecting its reputation as if player doing it itself)
2) Increased price - they could just pretend theyre pirates (so stations will take defensive measure sooner)
3) Expensive price - they could pretend they are another faction (maybe chance to reveal player as real backer with huge rep loss?)
4) Really, really expensive price - fighting under their own flag, so no rep loss to player
Any particular mission type Mycu? All the missions use a different custom AI order. Might help track down which are acting up with movement.
Although tested hiring a fleet two times in a row and in both cases the merc ships were just sitting ducks, not moving even a little for around 15 minutes.
https://i.imgur.com/89R8Jpq.png
https://i.imgur.com/u7GlF9J.png
I'll keep testing it within next few days.
@Mycu: I'm adding a debug catch for any 0 cost missions in the next update. Going to give it a while today to see if any other bugs crop up to include in v1.1 update. Not able to reproduce it so far on my end.
@Mycu: dang. The credit cost was the last thing I added in and least testing. I'd bet there's some combination of setting the mission selections that is causing a variable to be null so it's multiplying the cost by 0. I just have to fish out which combo.
I have tested launching them extensively though and have never saw just one launch. They're probably there, just lagging behind. It is tough to see them all with livestream view and then to top it off they don't exactly stick together when traveling especially.
And and such flavors like being able to live stream of mercenary fleet or mercenaries radio chat when starting mission are very cool.
Got two isuues when testing - somehow I was able to hire them for free: https://i.imgur.com/0OMHOAG.jpg
And the second one - when hired squad od 12 ships - only single one was actually sent (judging via the livestream views), not the twelve.
Anyway, really great mod - should be very useful for some dirty job.
Thanks.
won't this wreak ur reputation with faction u want to stay friendly with???