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报告翻译问题






Community-Online-Tools
VPPAdminTools
Dabs Framework
DayZ-Expansion-Core
DayZ-Expansion-Licensed
DayZ-Expansion-Animations
DayZ-Expansion-Market
DayZ-Expansion-Vehicles
Trolley Kart UPDATED
Trolley Kopter
thats my mod list on my test server and it works fine just tried it.
I did have a little go at doing it but i had issues, i didnt spend much time on it but i have since spoken to RedFalcon for some advice and they have said that they have had a quick look and think they can get it sorted/ help get it sorted fairly easily once they finish something else they are working on. So fingers crossed it wont be too long until its ready one way or another.
Im not sure if it will be added to this mod using ifdefs ect or it will be separate (I imagine it will end up being a separate version) but we will see
it needs parts (models, scripts, textures, slots allsorts) that are in trolley kart so that would mean having the parts that are in trolley kart mod also in the trolley kopter mod and have to make them different class names so they dont conflict if anyone runs both together (which most people do), change all the paths to them. and at the end of it, it will function the exact same (and probably be mostly the same size as having both installed anyway)
i could just put the pbos from trolley kart into the trolley kopter mod to make it look like you dont need a second mod..... but that is identical to how it is now just separate mods.
i dont get what the issue is with having both mods?