边缘世界 RimWorld

边缘世界 RimWorld

Mark For Destruction
75 条留言
zyzyhasl 10 月 4 日 上午 2:41 
Can you not display the widgets on the building? I tend to use only Order designations so the UI of the buildings can be more concise.
Shootnik 9 月 20 日 上午 9:00 
Finnaly, i found it
Lemniscate_Mike 8 月 24 日 上午 8:07 
Can you make it so this gets assigned a misc hotkey? Like Y?
Lemniscate_Mike 8 月 21 日 下午 8:00 
Does anyone know if this will cause any problems with the Worthless Junk mods?
Huehuecóyotl 8 月 19 日 下午 10:50 
I know it's somewhat outside the scope of this mod, but tangentially similar:

Would it be possible to see a mod that lets you designate mechs for deconstruction, so that your mechanator will go and disassemble them as he does his normal routine instead of needing to shift+click and que up a dozen different jobs, each with their "Are you sure?" warning box, when you go to retire your militors or upgrade to better versions of workers?
Jiur 8 月 2 日 上午 6:32 
Would it be possible to make it so that the items the destroyed thing drops are auto allowed?
MrAirStrikes 7 月 28 日 上午 10:27 
Oh my god. Thank you so much!
I was just thinking "hey! It would be so cool to just mark all these objects for destruction, instead of having to go manually with a pawn to destroy them!"
So I randomly searched "mark for destruction"
You are a LIFESAVER. Thank you so much!
Marvellix 7 月 22 日 上午 11:53 
heck yeah no more waiting weeks for items to disapear
Auld 7 月 22 日 上午 11:03 
Yee haw 🤠
Kathanon  [作者] 7 月 22 日 上午 1:56 
Update:
- Support for RimWorld 1.6.
Nugger-Mup 7 月 21 日 下午 3:28 
hopw this gets updated, it rules.
荒野大政委 7 月 19 日 上午 10:50 
1.6
Jiopaba 7 月 12 日 下午 4:12 
I took a look at updating this for myself, Kathanon, and your workflow is quite intense, lol. I think I spent thirty minutes figuring out why my references weren't loading. Your .targets file can be a bit intimidating, but it works very well once I changed it from "Program Files" to "Program Files (x86)" for my setup.

A bit beyond me to troubleshoot everything that's changed, though, it seems. It looks like DraggableDimensions are now drawStyleCategories, and even after messing with that for a bit there were other errors I couldn't make heads or tails of. Very impressive work, though. I wasn't expecting such a simple on the face of it mod to be so hard to figure out.
badstream 7 月 11 日 下午 9:32 
Cheers! Just wondering if you're planning on updating to 1.6? No rush, I'm only curious. Thanks for making such an essential mod. I feel naked without it!
Head 5 月 6 日 上午 7:59 
This really should be in the base game. Amazing work!
Kathanon  [作者] 4 月 17 日 上午 8:17 
I'm glad you like it.
Jay 4 月 17 日 上午 6:39 
Thank you for making this!! It's saves you from having to painstakingly micromanage destroying stuff. This needs to be in the vanilla game the same as hunting and harvesting.
Kathanon  [作者] 2 月 8 日 下午 1:55 
Update:
- Colonists will no longer try to repair owned buildings in the home area that are marked for destruction.
krzarb 2024 年 12 月 3 日 上午 1:27 
I'm not sure of the difficulty of implementing this, but would it be possible to add a hotkey for destroy order?
MeTAL 2024 年 8 月 3 日 下午 12:15 
genius
VelxraTV 2024 年 7 月 30 日 上午 12:23 
very underrated mod for breaching doorways
VitaKaninen 2024 年 6 月 5 日 下午 5:51 
Thanks!
Kathanon  [作者] 2024 年 6 月 5 日 下午 5:50 
Update:
- Separated out clutter (i.e. non-deconstructible) from buildings in settings.
VitaKaninen 2024 年 5 月 24 日 下午 11:06 
Is it possible to have an option to only have the destroy button on non-deconstructible map objects like tanks and cars? I don't want to see the destroy button on every building I click on.
Kathanon  [作者] 2024 年 5 月 24 日 上午 5:36 
I was not able to reproduce your problem, but I did make an update that should prevent that specific error from occurring.
Note that as far as I can tell, it could only happen if some other mod broke somethng first, so you may still have issues with your mod setup.
Kathanon  [作者] 2024 年 5 月 23 日 下午 3:44 
Ok, thanks. I'll try that tomorrow.
ntiem8r 2024 年 5 月 23 日 下午 3:24 
Bind a key in preference to BPC. I'm using keypad minus. then you would need to set the policies as well as in BPC's settings what policy should it revert to after pressing the Battle Mode key.
Kathanon  [作者] 2024 年 5 月 23 日 下午 2:47 
I installed Better Pawn Control, but I can't see how to switch to "Battle Mode". How do I do that?
ntiem8r 2024 年 5 月 23 日 下午 2:01 
Hi Kathanon,

I'm getting this error when switching to Battle Mode (Better Pawn Control) and another scenario I cant recall exactly
Mech_Lifter93917 threw exception in WorkGiver kathanon_MarkForDestruction_IncinerateItems: System.NullReferenceException: Object reference not set to an instance of an object

Full Logs are at https://gist.github.com/HugsLibRecordKeeper/51a0fa001c60c9ed21a61c1a744e1e35
Kathanon  [作者] 2024 年 5 月 5 日 下午 6:36 
Thank you. :)
Arylice 2024 年 5 月 5 日 下午 5:54 
Marvelous mod! Like and favorite! :steamthumbsup:
Kiyoshi Senpai 2024 年 4 月 19 日 上午 9:34 
Thanks will test
Kathanon  [作者] 2024 年 4 月 18 日 下午 9:49 
I was unable to replicate this, but could figure out part of what happened from the log you posted.

I made an update that should fix the problem.
Please let me know if it worked.
Kathanon  [作者] 2024 年 4 月 17 日 下午 2:51 
I'll look into it.
Kiyoshi Senpai 2024 年 4 月 17 日 上午 11:45 
There seems to be an error whenever a pawn tries to act upon the marked object.
https://gist.github.com/HugsLibRecordKeeper/4fac74edc5bef711c04d22bd2291f789
Kathanon  [作者] 2024 年 4 月 10 日 下午 7:02 
Updated for RimWorld 1.5.
+TheRedBaron097+ 2024 年 1 月 6 日 下午 5:43 
will save me so much time on my medieval runs full of "have to melee" junk and stressing my pawns to death running them around meleeing eveything. thanks
Yoann 2023 年 10 月 27 日 下午 10:38 
I marked for destroy the full Ancient exostrider, after the Ancient exostrider midsection explode and set all the area around in fire, my pawn go inside the fire to smash the other parts, and of course he burn...

I tried quickly with construction, if the work area is on fire and outside home area, the pawn ignore the task.
Kathanon  [作者] 2023 年 10 月 27 日 下午 8:30 
What do you mean with "in the middle of the fire"? If there is a fire around them?
Yoann 2023 年 10 月 27 日 上午 3:00 
Pawns try to do the smash job even in middle of the fire, Idk if it's vanilla behavior.


My mod Some more jobs patch your workgivers to choose the worktype and priority, RIMMSqol seems to be able to do same.

Also, another way would be to put the job in basic (at least for smash), but restrict it to pawn with breach axe (a bit like hunters).
Kathanon  [作者] 2023 年 10 月 26 日 下午 6:34 
I'll see what I can do about making it configurable.
Yinyang107 2023 年 10 月 26 日 下午 12:55 
Would you consider changing the work task this is assigned to? As it stands, pawns don't do this until there's nothing left to haul on the entire map - which is to say literally never. If you don't want to move it to something like Basic work instead, I think it makes sense to at least have it done before other hauling tasks.

All that said, this does mean that I can tag something and then right-click force work without drafting, so it's still better than vanilla as it stands right now.
Kathanon  [作者] 2023 年 10 月 10 日 下午 11:44 
You can't patch it in XML. That part is controled in C#.
Yoann 2023 年 10 月 10 日 下午 11:30 
Ok thank you, I will try to endure the extra useless gizmo on buidings ^^'
I tried to see if I can patch it by xml (as for Common Sense), but it seems no.
I think that the only buildings I want to be able to destroy are simply child of Name="NonDeconstructibleAncientBuildingBase" (only telling for later)
Kathanon  [作者] 2023 年 10 月 10 日 下午 7:34 
I was planning on later extending the options to be more fine-grained, and did implement this in a way that supports that. Not sure when I'll get time for it.

For now, this lets you disable the ability to punch items that was added.
Kathanon  [作者] 2023 年 10 月 10 日 下午 6:46 
Update:
* Fixed bug causing errors in log when items are destroyed.
Yoann 2023 年 10 月 10 日 上午 3:54 
Yoann 2023 年 10 月 10 日 上午 2:50 
Thank you for the update, but I wish another step:
The gizmo should appear only on building with this tag:
<building>
<deconstructible>false</deconstructible>
<claimable>false</claimable>
</building>
Kathanon  [作者] 2023 年 10 月 9 日 下午 10:56 
Sorry, I don't think that fits in.
Vardath 2023 年 10 月 9 日 下午 9:39 
Would really help early playthrough if the pawns enjoyed doing that, sometimes I forget to put down a stick in the ground.