XCOM 2
A Requiem For Man: The Requiem Armory
118 条留言
Oniwabanshu 9 月 29 日 下午 2:17 
Did you really changed the " Tactical Processor" functionality? The overwatch is not working with sharpshooters or any soldier for that matter, never seen it work at all.

And such petty thing to make legates immune to reaction fire lol, they still dying like bitches after their magna reaction.
RAAMPEAK 9 月 25 日 上午 9:10 
only issue i have is the vest from the taipan cant be used with a shielding vest so soldiers cant have shields and the vest

just noticed they still have shielding dont know if its the vest since it doesnt say it, but they just wont have poison immune
Kerpadge 9 月 23 日 上午 10:17 
I'm also running into the issue of completing the research autopsy for the Mechapede PCS, but not being able to find it to build. It is not showing in the items section of the engineering bay.
EvilBob22 9 月 15 日 上午 9:25 
Look in the localization. You'll see stuff like:

[Shotgun_CV X2WeaponTemplate]
FriendlyName="Shotgun"

That tells you the item called "Shotgun" in game is a weapon with the object ID "Shotgun_CV".
Chungus Libre 9 月 14 日 下午 8:59 
I love this mod. The weapons and equipment are insanely cool. That being said, do you have a list of object IDs associated with this mod?
Lord Gecko 9 月 10 日 下午 10:02 
what is the console command for essence? I'm having a hard time acquiring it
Viper 8 月 29 日 上午 8:15 
any advice how to kill hinter? I can see her. she just wiped my team alone.
Argyre 8 月 10 日 下午 10:07 
Hello, thank you for your modifications. I've encountered a issue where the overwatch doesn't activate at the end of the turn when using the mechapad PCS. Any thoughts on how to fix this?
HKR31 8 月 6 日 上午 12:08 
I'm having duplicates of the health and armor received by the stainless plate vest. It is showing 4 health and 2 armor
AWOL 8 月 4 日 下午 9:39 
Requiem armaments (Taz'Kor Assault Rifle and Bala'Kal Dominance Cannon confirmed) don't gain the bonus damage from the LWotC holotargeter perk Vital Point Targeting.

Noticed on a mission with soldiers wielding the above weapons. The damage breakdown in the UI didn't show the bonus damage and shooting an enemy that was holotargeted failed to kill it even though the minimum damage of the above weapons was enough to do so with the Vital Point Targeting bonus damage.
CommandoWaos 7 月 28 日 上午 11:04 
Es necesario el mod de "Item stats"?, Porque todo lo demas funciona bien pero con este activado y aun siendo nueva partida, si voy a la seccion de "construir articulo" , la pagina se congela y me saca del juego sin mas , por lo que al desactivar ese mod vuelve a funcionar como deberia, pero no se si desactivarlo afectaria este mod
RakkoHug~<3 7 月 22 日 上午 6:15 
You can equip it just like any other PCS.
RakkoHug~<3 7 月 22 日 上午 6:14 
Machwell, the Mechapede PCS is listed under "items" category in engineering bay.
Povuh 7 月 17 日 上午 11:11 
I noticed when completing the Anomalous Hazardous Materials research, it did not give the usual pop up that a research project had completed. It just silently completed while I was scanning on the world map, and I had to go to the research screen myself.
Machwell 7 月 17 日 上午 12:58 
I did the mechapede autopsy, which is supposed to give the "Automated Tactical Processor" but I can't find where to build it or in the inventory. It seems very good, so I would like to try and use it. Where can I find it / how can I use it?
BORGIS 7 月 11 日 上午 8:32 
Fixed the missing items for me by adding +BuildItemMiscCategories="psioffense" to XComGameData.ini
balmung 7 月 5 日 下午 12:41 
Could this mod conflict with Augmentations mod? All of my Augment schematics are gone from Proving grounds, after installing this mod.
BORGIS 6 月 25 日 上午 8:18 
Some of the items i got from research did not appear anywhere, i got some, like the respirator implant, the munition, the dawnbreaker armor, but not the niven one or the Stainless plate and some other. I'm using proving ground overhaul and teslarage upgrades, i already saw a fix for the plate but i did not found a fix for the other missing item.
Big Brother Max 6 月 6 日 下午 3:34 
is this compatible with Long war the new one?
Tommy 5 月 19 日 上午 4:37 
missing 'LocLongDescription' for ability ARFMTaipanEyes'
Daddy Kaneki 5 月 17 日 下午 9:25 
The Xae'Keiz armor doesn't have animations for flying. Do I need to put specific cosmetics on my soldier or does the item just not have animations?
Daddy Kaneki 5 月 15 日 下午 9:20 
Disregard previous comment - the PCS began appearing in the Build Items menu after launching the game with the Alternative Mod Launcher.
Daddy Kaneki 5 月 15 日 下午 7:14 
I got the Overwatch PCS after autopsy but I can't seem to find it anywhere? I don't see an option to build it anywhere either
Hex: Juicy Booty 5 月 12 日 上午 5:08 
Hi, I am a bit confused with this. running a mish mash of mods and i am 3/4 through a campaign, I am getting requiem monsters to spawn and drop loot and I have some research related to them but most are search to UNLOCK their autopsies but then nothing else. Am I missing something or do I need some other type of facility/check to go further with that?
b9thirty99 5 月 9 日 下午 3:51 
GREAT!
Landar486 5 月 9 日 上午 11:11 
Question: i'm playing LWOTC and i've killed 2 floaters in full sweep missions, and some taipans in others. No corpses have been found, though i am getting requiem essence. How to fix?
Tommy 5 月 9 日 上午 6:25 
Can't use Stainless Plate and Caera'Thal Munitions etc.
Can use armors, Respirator Implant.
CantankerArt 5 月 8 日 下午 9:29 
Can this mod be used standalone from the legion mod? To get the weapons and armor etc for my soldiers?
SeveN 3 月 29 日 上午 11:14 
I think you should disallow equipping caera'thal munitions on bolt casters. Reading comments I see I'm not the first one to do so... but in my case I did it on final mission, so I had 1 guy unusable from the start till the very end...
Snicks 3 月 21 日 下午 2:36 
Changes.*
Snicks 3 月 21 日 下午 2:36 
The rifle does not mention that it changed your overwatch.
Luka-kun 3 月 21 日 上午 11:31 
Is there a way to tone down the particle effects on the requiem beam cannon? Those things cause massive lag in my game, especially on lost missions.
Kinsect 3 月 5 日 下午 6:31 
That's what I've been saying! XD
Icarus IV 3 月 5 日 下午 6:11 
I just realized what more this needs! A SHIV!
Wazuuf 2 月 11 日 上午 3:12 
What is the ID for requiem essence, have a long campaign going and getting very little.
Mioraka 1 月 30 日 上午 12:54 
I just completed a campaign with the legion and the armory, took 200+ hours. Gotta say it feels absolutely amazing, together with amalgamation it almost felt like a completely new game.

With that being said, I have two small issues during my campaign.

First, the requiem version of the vektor rifle takes two actions to shoot, making it too clunky and almost unsable for reapers. Is this intended?

Second, during the latter parts of the campaign, the nightmare hive almost stopped spawning. I must've done 50+ missions without the corpse for autopsy and building the requiem shotgun.

Again, absolutely amazing work!
EvilBob22 1 月 29 日 上午 9:08 
They are built in Engineering (Shen's area) one at a time. You can build multiple of each, but they require resources that you can only get from fighting Requiem units.
Bantichai 1 月 29 日 上午 5:28 
Just wanted to ask, are all these weapons/armors unique as in build once or can you build multiple? Do you build them in the proving grounds like war suits or just shens lab?
EvilBob22 1 月 26 日 下午 1:13 
Ideally the next step would be figuring out what is doubling the entries. But, at least as long as you know it isn't "really broken", you can continue your game -- which is a big plus. :)
kmanno 1 月 26 日 下午 1:06 
You are right, stats are normal in tactical. Does make it kinda confusing during loadout before the mission but at least it's correct where it counts. Thanks for the insight
EvilBob22 1 月 26 日 上午 9:47 
Have you tried it in-mission to see if the stats are doubled? Technically speaking, the armory UI is not connected to the item stats, so if something is doubling the UI entries it doesn't necessarily mean the stats are doubled. It is supposed to be identical to the base game plated vest, but with requiem corrosion immunities added.
kmanno 1 月 25 日 下午 8:04 
Quick follow-up question - Is the stainless plate supposed to display health and armor stats twice for a total of 4 health and 2 armor? I assumed this was an error on my end but after loading just this mod and it's requirements, it still duplicates these stats. It would be a great help if someone could confirm how the stats display on their setup. Then I'll know to move on.
EvilBob22 1 月 19 日 下午 1:52 
That's strange, even if the Floaters stop showing up, you should still be seeing Heavy Floaters through the end game.

One trick you can do to find item IDs is to search for them in the localizations, specifically XComGame.int (for English). Searching for "Floater Carcass" takes you to:
[CorpseRequiemFloater X2ItemTemplate]
FriendlyName="<font color='#df07b7'>Floater Carcass</font>"
...more stuff...

This tells you the Item Template with ID "CorpseRequiemFloater" has an in-game (friendly) name of "Floater Carcass" (with a pink font), so there's the ID you need.
thunder 1 月 19 日 下午 1:27 
Dear@ReshiKillim thank you for the Requiem mods. I do enjoy them.
Just a thing about this particular mod: the Dawnbringer Armor requires a Floater Carcass.
Unfortunately I do not have one and the base game has no Floaters to my knowledge. I remember that I encountered some in the beginning of my campaign but this late I have zero chance in getting the corpse.
Could you please share the Item ID of either the Floater Carcass or the Dawnbringer Armor? I could not find any documentation for this mod and my programming skills are not good enough.
Thank you
Lovecraft 2024 年 12 月 30 日 下午 2:23 
I have a question. I installed this mod late, as in I have only the Anomalus Hazardous Material Research left to research. Ting is requiem essence hasn't dropped even tho completing many missions with requiem forces. I'm fine if the drop is rng based I'm just curious.
Could it be related to a strange behavior by AML? Which says missing dependancy even tho I have Highlander 1.29, Requiem Legion and Item Stats in Engineering installed.
Aomatsuri 2024 年 12 月 27 日 下午 7:50 
Yeah it is. Ah I thought the munitions set it to 1 bullet not minus 1 shot. Thanks
EvilBob22 2024 年 12 月 26 日 上午 8:48 
I'm not familiar with Morkhazan stealth bolter, but is it a one shot before reload weapon, like the base game bolter? Caera'thal munitions subtract one from a weapon's ammo capacity, so they don't work with the base bolter (because 1 - 1 = 0 ammo maximum).
Aomatsuri 2024 年 12 月 26 日 上午 1:16 
Does anyone experience the same problem with Morkhazan stealth bolter equipped with caera'thal munitions. I can't fire the weapon.
Ptahu 2024 年 12 月 22 日 上午 11:39 
Just started this mod and first item stainless vest give double bonuses like +2Hp +1 armor+2hp+1 armor=+4hp+2 armor. What make this?..
ArtanisKAI 2024 年 11 月 27 日 上午 12:30 
hey guys. this mod looks amazing including the alien packs, but, can somebody enlighten me on what the hedge are the things do? because right now im still editing the config to match my high numbers setup, and i dont know what a hadum is, or what does the hakor do. these naming convention(al) is not magentizing enough. sorry bout the joke. what i mean is that the names are too crytic to know what they do. checking the localization to see what does the dame implies still left me with some missing.