Avorion
X-Dash Subsystem
8 条留言
Alastair 2023 年 10 月 4 日 上午 2:01 
Hmmm after playing a bit more I do think allowing it to be uncapped would make it more interesting.

As bigger ships could use it to either A) quickly accelerate to a higher speed due to their slower acceleration. Or use it to avoid something coming at them.

But it would also work well with your Grinder/Ramming subsystem mod. Since it could allow ships to stay closer to their target and boost just before for maximum damage.

Though it might need a higher speed cap if so.
Macawesome75  [作者] 2023 年 9 月 14 日 下午 2:08 
I do admit its a rather short dash (more a burst of thrust), but its more useful on less maneuverable ships since it isn't impacted by ship weight.

The speed is capped at the ship's max speed rn, I might change that
Alastair 2023 年 9 月 14 日 上午 7:50 
I am sorta struggling to find the use. It seems to give an instant burst of acceleration in the direction. But it doesn't really move much it seems. Even going from a stand still I only move about 0.4km on a blue rarity version.

Maybe it is interacting with something else I am not sure. Either way feels a bit strange.
丢雷楼某 2023 年 7 月 27 日 上午 1:25 
We still need some mobile enhanced plugins.
For example, increasing deceleration performance and yaw pitch roll performance by a certain amount or percentage
If you do this mod, I won't do it anymore:steamhappy:
KaneNOD 2023 年 7 月 26 日 下午 3:11 
Look into your codes.. nice one dude!! :D
Macawesome75  [作者] 2023 年 7 月 26 日 下午 2:24 
Thanks guys:steamthumbsup:
RedFrog80 2023 年 7 月 26 日 上午 11:36 
Sweet subsystem mod!
KaneNOD 2023 年 7 月 26 日 上午 11:27 
Good! I will test it when home!! :winter2019happyyul: