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报告翻译问题
20:56:31 Player ronny connected (id=xxxx).
Verified GUID (xxxxx) of player #0 ronny
20:56:31 BattlEye Server: Verified GUID (xxxx) of player #0 ronny
22:56:32
Packets acknowledged in an incorrect order
20:51:06 Community Base Addons v3.18.4 | @CBA_A3 | false | false | GAME DIR | 4d05289ad8f2abd14f295946595110d644a8e162 | 216884a8 | /AMP/arma3/233780/@CBA_A3
i am currently playing without the ifa3 so only cba and spe
class ARMA3 {
template = "Liberation.Normandy";
difficulty = "Recruit";
};
};
No entry 'bin/config.bin/CfgWorlds.Normandy what is wrong?
We're also looking at replacing the modern "5G-like" radio tower props from vanilla ArmA 3 with "Radio (German, Static)" from IFA3.
looking at the map in editor they were already pre-placed half-destroyed houses, so we got about 90% negative rep with civilians from liberating that sector
for other people having issue with these spawns: you can kill them by shooting them in the feet, incendiary grenades just next to them or using flamethrower
Also not every item should be in the arsenal, only US items
A lot of items are missing from the mission Arsenal though, both from IFA3 and Spearhead 1944. We tried to work around this by loading up loadouts made in the Virtual Arsenal, but when you load them in the mission, it restricts the items. Cigarettes, dirty faces, rifle grenades, etc., are all being restricted.
stutpip123, we have come across an issue that if the enemy is reinforcing a point, they sent a ghosthawk helicopter with troops :D
best option is grab explosives and detonate said bocage
ennemies spawning inside bocage who are unkillable.
i have made other KP Lib ports in the past, including a port to Staszow that uses IFA3 and Faces of War, so perhaps check that out in the linked collection
IFA3 just makes it a complete experience